No skill really that I don't want to come back. But I would like changes as to how certain skills work. And if there is to be a skill tree like in D2, I think the way certain skills shouldn't require as many prerequisites.
Traps + Mind Blast is just a good combination of skills. Are you saying skills are lame because people found good uses for them? I don't think that's a good gauge, because then any skill could be thought of that way.
It's not cheap. In PVP maybe a little. But you could argue that just about any major skill in a class is cheap.
yea it wasnt to cheap, im just not a big fan of necros in general. the tendency they use to fight is to run and shoot, which unless your a zon, is kinda lame, to me of course.
it got nerfed in patches so this is me just pulling my 1.09 grudges...:D
what about teleport or guided arrow? no one said anything yet?
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Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
yea it wasnt to cheap, im just not a big fan of necros in general. the tendency they use to fight is to run and shoot, which unless your a zon, is kinda lame, to me of course.
I think each class fights in the style that their skill allow them to work with. Obviously a Necro wasn't meant for Melee combat. He has minions to do that. I think it's great.
Traps + Mind Blast is just a good combination of skills. Are you saying skills are lame because people found good uses for them? I don't think that's a good gauge, because then any skill could be thought of that way.
ok so a town camping trapsin with light/fire traps set isnt cheap?
the moment you step outside it mind blasts you to make you stay put and the traps slowly drain your much beloved hp. if thats not cheap i dont know what is.
i used find potion alot for my barb
your a first
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Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
Nah, they fixed that in a patch. After that, blood was a worthless golem. And fire didn't pack enough punch to make up for it's disadvantages. I'm pretty sure a couple of skeles could be stronger. And clay golem, massive life, slows like 65 percent, put that with a ice mage skele and decrepify, bosses couldn't even attack you because the frame rate would time out on their moves or something. That's how I could kill any boss solo, even a few ubers, but my friends eventually joined and picked up the slack, and I was back to being their primary tank summoner. Fun times...
Really? Aww... I liked my summoner pack with a blood golem that used Thorns aura act 2 Merc and Iron maiden... That was fun, SLOW... but fun.
This was either really early expansion or pre expansion how ever.
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
Running and casting is standard for any ranged character, including Bone Spell Necromancers. They're not close combat characters like a Barbarian. That's just their playing style.
Bone Spell Necromancers can skill be amazing if you do them right and have the right equipment- Ferret could solo Chaos Sanctuary and more with his Boner.
Teleport is a good skill. What ruined it was Enigma. At first, it balanced the fact that Sorceresses had a tough ass time in Hell mode because of immunes everywhere. Now that any character can have it, the Sorceress lost that edge and then they had to institute Infinity for no immunes. Infinity and Enigma together ruined the skill- it would have been perfectly fine originally.
As for Guided Arrows, I only made Amazons a few times in the 8 years I've been playing, so I don't really have an opinion on that.
ok so a town camping trapsin with light/fire traps set isnt cheap?
the moment you step outside it mind blasts you to make you stay put and the traps slowly drain your much beloved hp. if thats not cheap i dont know what is.
That's a player dueling issue, not a skill problem. It's up to the Assassin's player to duel honorably.
Running and casting is standard for any ranged character, including Bone Spell Necromancers. They're not close combat characters like a Barbarian. That's just their playing style.
Bone Spell Necromancers can skill be amazing if you do them right and have the right equipment- Ferret could solo Chaos Sanctuary and more with his Boner.
Teleport is a good skill. What ruined it was Enigma. At first, it balanced the fact that Sorceresses had a tough ass time in Hell mode because of immunes everywhere. Now that any character can have it, the Sorceress lost that edge and then they had to institute Infinity for no immunes. Infinity and Enigma together ruined the skill- it would have been perfectly fine originally.
As for Guided Arrows, I only made Amazons a few times in the 8 years I've been playing, so I don't really have an opinion on that.
That's a player dueling issue, not a skill problem. It's up to the Assassin's player to duel honorably.
yea, right on all accounts.
except enigma, id rather think of it as expanding the skill set of certain builds.
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Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
Telekinesis, it was funny n all but a waste of a point....
The next few are ones that sucked in d2 but could be made better
Twisters (lol)
Assassin finishing moves could be improved, they were kind of cool. but the style in d2 was just inconvenient
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
i will 100 % not buy the game if they leave poison dagger in any form without giving the character who has it some way of actually using it... psn dagger necros although i love em, suck pvp and pvm just doesnt stack up once you get into a3 hell
I don't want to see find potion or find item. Everything else, just needs to be improved, and balanced.
For instance, the Necro needed to have a much greater use for Poison. Poison Dagger, Poison Explosion, and Poison Nova all need to do significantly more damage, and have much lower time duration. That way, it could actually be viable in Hell.
Teleportation needs to be strictly for the Sorcerer class. PERIOD.
I think the majority of the skills in D3 should be new and that skills should not be discounted because they are cheap in PvP, I for one play singleplayer, and do not PvP. My experiences on Battlenet or Multiplayer were people cheating running around with auras they shouldn't have, and the ground sparkling all over the place and the cheaters dropping free hacked charms.
Overall I hope most of the skills will be new as well as the classes. Blizzard has said that with the initial release of D3 the Barbarian will be the only returning character and that expansions would be the best place for old characters to return(Jay Wilson interview). So I think Blizzard is going to make many new skills, they are making a new game not a revamped version of D2. Of course there will be similarities to old skills, but I hope they won't be too similar.
As for skills I don't want to see, I'm not sure because I don't know what the remaining 3 classes are. But I just hope a larger part of the skills will be useful, instead of how in D2 there were many unused skills or skills only used for synergies. I didn't like how if you made a spearazon and added to the level 24 skill(the one that hits all adjacent enemies) the mana cost would be too high and the skill sucked anyway. (I remember making a spearazon and waiting till I would be a high enough level to use the skill then it was slow and useless. The spearazon in general seemed underpowered) Maybe I am wrong about the skill, maybe it was good and I had to just keep adding to it, but I don't know. In D2 you usually had to pick certain builds in order to later survive in Hell. I hope in D3 you are able to use many more skills throughout all difficulties and that you aren't stuck in a few builds per character. (with fighting being more strategic and involving more positional strategy it seems the skills used will vary more).
I may have not explored builds as thoroughly as some people have, and the only runeword I ever used was Ral-Ort-Tal. So my opinions may vary from others. But I do believe a build should be independent of your equipment, it can enhance that build, but the build should not depend on certain equipment.
Sorry if this was too long or off topic.
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"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
I think the majority of the skills in D3 should be new and that skills should not be discounted because they are cheap in PvP, I for one play singleplayer, and do not PvP. My experiences on Battlenet or Multiplayer were people cheating running around with auras they shouldn't have, and the ground sparkling all over the place and the cheaters dropping free hacked charms.
Overall I hope most of the skills will be new as well as the classes. Blizzard has said that with the initial release of D3 the Barbarian will be the only returning character and that expansions would be the best place for old characters to return(Jay Wilson interview). So I think Blizzard is going to make many new skills, they are making a new game not a revamped version of D2. Of course there will be similarities to old skills, but I hope they won't be too similar.
As for skills I don't want to see, I'm not sure because I don't know what the remaining 3 classes are. But I just hope a larger part of the skills will be useful, instead of how in D2 there were many unused skills or skills only used for synergies. I didn't like how if you made a spearazon and added to the level 24 skill(the one that hits all adjacent enemies) the mana cost would be too high and the skill sucked anyway. (I remember making a spearazon and waiting till I would be a high enough level to use the skill then it was slow and useless. The spearazon in general seemed underpowered) Maybe I am wrong about the skill, maybe it was good and I had to just keep adding to it, but I don't know. In D2 you usually had to pick certain builds in order to later survive in Hell. I hope in D3 you are able to use many more skills throughout all difficulties and that you aren't stuck in a few builds per character. (with fighting being more strategic and involving more positional strategy it seems the skills used will vary more).
I may have not explored builds as thoroughly as some people have, and the only runeword I ever used was Ral-Ort-Tal. So my opinions may vary from others. But I do believe a build should be independent of your equipment, it can enhance that build, but the build should not depend on certain equipment.
Sorry if this was too long or off topic.
You are right where you should be. I for one, agree with you on making more possible builds. However, I do hope to see some more classic skills other than just whirlwind. I do hope they revamp the trees to make everything useful though.
Well a lot of the Witch doctor's skills that we have seen are rehashed ones from Neco/Assa, but then they are made in a way that makes them unique compared to the old one (like blowing up and alive pet, vs corpse explosion)
So far, it looks like they are doing a great job of adding strategy and dynamic gameplay, as opposed to the straight up, fire one highly powerful spell/ability repetitively... which was Diablo 2.
Just looking at the little hound minions, you can summon multiple ones, but I'm assuming not to the point summoner necro's did... and you can enchant them with your damaging spells (fire bomb and locus swarm), ontop of this you can then destroy them in a violent explosion for massive aoe damage.
As a Summoner Necro in D2... you summoned 40+ minions and ran around spamming curses or re summoning as they died. While they were fun for a while, and it's kind of cool to be a walking army... In the long term it is a very boring strategy, there is really no skill involved and no room for variation.
I am thoroughly exited about the potential use of multiple skills to varying effects. Even the barb, who bored me to tears (whirlwind spam or frenzy, which i never tried) looks exciting, you have a long ranged hammer that hits for a bucket load, a cleave for multiple little enemies in your face, a shockwave for dealing a bit of aoe damage from a distance, a charge which does damage to enemies in a line... and of course Leap Attack which can clear dangerous enemies or help you bypass/traverse certain tricky obstacles. Not to mention the classic WW, shouts and a war stomp/stung ability which looks like it will be very nice.
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
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Siaynoq's Playthroughs
and bone spirit was kinda cheap too. no homing skills
"to the worm in horseradish, the world is horseradish."
Siaynoq's Playthroughs
it got nerfed in patches so this is me just pulling my 1.09 grudges...:D
what about teleport or guided arrow? no one said anything yet?
"to the worm in horseradish, the world is horseradish."
Siaynoq's Playthroughs
the moment you step outside it mind blasts you to make you stay put and the traps slowly drain your much beloved hp. if thats not cheap i dont know what is.
your a first
"to the worm in horseradish, the world is horseradish."
Really? Aww... I liked my summoner pack with a blood golem that used Thorns aura act 2 Merc and Iron maiden... That was fun, SLOW... but fun.
This was either really early expansion or pre expansion how ever.
Bone Spell Necromancers can skill be amazing if you do them right and have the right equipment- Ferret could solo Chaos Sanctuary and more with his Boner.
Teleport is a good skill. What ruined it was Enigma. At first, it balanced the fact that Sorceresses had a tough ass time in Hell mode because of immunes everywhere. Now that any character can have it, the Sorceress lost that edge and then they had to institute Infinity for no immunes. Infinity and Enigma together ruined the skill- it would have been perfectly fine originally.
As for Guided Arrows, I only made Amazons a few times in the 8 years I've been playing, so I don't really have an opinion on that.
That's a player dueling issue, not a skill problem. It's up to the Assassin's player to duel honorably.
except enigma, id rather think of it as expanding the skill set of certain builds.
"to the worm in horseradish, the world is horseradish."
The next few are ones that sucked in d2 but could be made better
Twisters (lol)
Assassin finishing moves could be improved, they were kind of cool. but the style in d2 was just inconvenient
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
For instance, the Necro needed to have a much greater use for Poison. Poison Dagger, Poison Explosion, and Poison Nova all need to do significantly more damage, and have much lower time duration. That way, it could actually be viable in Hell.
Teleportation needs to be strictly for the Sorcerer class. PERIOD.
Overall I hope most of the skills will be new as well as the classes. Blizzard has said that with the initial release of D3 the Barbarian will be the only returning character and that expansions would be the best place for old characters to return(Jay Wilson interview). So I think Blizzard is going to make many new skills, they are making a new game not a revamped version of D2. Of course there will be similarities to old skills, but I hope they won't be too similar.
As for skills I don't want to see, I'm not sure because I don't know what the remaining 3 classes are. But I just hope a larger part of the skills will be useful, instead of how in D2 there were many unused skills or skills only used for synergies. I didn't like how if you made a spearazon and added to the level 24 skill(the one that hits all adjacent enemies) the mana cost would be too high and the skill sucked anyway. (I remember making a spearazon and waiting till I would be a high enough level to use the skill then it was slow and useless. The spearazon in general seemed underpowered) Maybe I am wrong about the skill, maybe it was good and I had to just keep adding to it, but I don't know. In D2 you usually had to pick certain builds in order to later survive in Hell. I hope in D3 you are able to use many more skills throughout all difficulties and that you aren't stuck in a few builds per character. (with fighting being more strategic and involving more positional strategy it seems the skills used will vary more).
I may have not explored builds as thoroughly as some people have, and the only runeword I ever used was Ral-Ort-Tal. So my opinions may vary from others. But I do believe a build should be independent of your equipment, it can enhance that build, but the build should not depend on certain equipment.
Sorry if this was too long or off topic.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
You are right where you should be. I for one, agree with you on making more possible builds. However, I do hope to see some more classic skills other than just whirlwind. I do hope they revamp the trees to make everything useful though.
We are accomplices.
So far, it looks like they are doing a great job of adding strategy and dynamic gameplay, as opposed to the straight up, fire one highly powerful spell/ability repetitively... which was Diablo 2.
Just looking at the little hound minions, you can summon multiple ones, but I'm assuming not to the point summoner necro's did... and you can enchant them with your damaging spells (fire bomb and locus swarm), ontop of this you can then destroy them in a violent explosion for massive aoe damage.
As a Summoner Necro in D2... you summoned 40+ minions and ran around spamming curses or re summoning as they died. While they were fun for a while, and it's kind of cool to be a walking army... In the long term it is a very boring strategy, there is really no skill involved and no room for variation.
I am thoroughly exited about the potential use of multiple skills to varying effects. Even the barb, who bored me to tears (whirlwind spam or frenzy, which i never tried) looks exciting, you have a long ranged hammer that hits for a bucket load, a cleave for multiple little enemies in your face, a shockwave for dealing a bit of aoe damage from a distance, a charge which does damage to enemies in a line... and of course Leap Attack which can clear dangerous enemies or help you bypass/traverse certain tricky obstacles. Not to mention the classic WW, shouts and a war stomp/stung ability which looks like it will be very nice.