Necromancer did not fit because Necromancy is a shunned art. Raising dead, reviving, cursing, lore wise these are all demonic magic worshipped and used by Demons.
As for Witch Doctor. It plays a more positive version of Necromancer. Since Witchcraft (African) is more of a study of alchemy and rituals, it plays the "undead" summoning role more positively than Necromancer simply because Witchcraft is not all out demonic. Necromancy is plain demonic considering what the art is about, and Blizzard screwed up the lore (a bit) by fitting the class in D2. How does a necromancer, one that uses the arts that create chaos, balance between order and chaos?
You said that you hated the idea of the barbarian because it was too much like a re-hatched D2, then you criticise the new idea of health globes?
You then go on to say how it needs similar music and items as was in D2?
Make up your mind, do you want a re-done D2, or an entirely new game?
What? Can you read English? I hope so. I said music just as epic. We all want a game just as epic, why are yhou even arguing this? I didn't say similar, I meant just as great. You misunderstod me, that's all.
Quote from "Murderface" »
I think rejuvs fucked diablo 2 in the ass. No challenge. Sure health and mana pots were fine, but why should I have to stop every 2 seconds to pop a pot in the middle of WWing a giant horde? Its maddening.
Rejuvs ensured a more dynamic an easy game play, and a safe way out for Hardcore players, it's only reasonable. That's how battle is, you odn't stay alive, you might die, this is where your strategy kicks in. You have to escape, heal up, then get back into battle. Going back and forth to town is your option. You can fill in your entire pack and Cube with potions, and get a 16 slot belt, making those trips less frequent. All that stuff is UP TO YOU.
Quote from "Veritech017" »
The Barbarian just feels out of place, and the reason they brought him in is flimsy at best.
If he's so integral to the story, what does that mean for the rest of the characters? Do they just get shitkicked out of the barb's spot light?
And when did the barb ever become the central hero of D2, by my play experience the most prolific character in the D2 series was the sorceress.
I agree on the Barbarian part, yet I disagree on the latter part of your post. Every single character has its weaknesses, there is no better or worse characters. Some with a druid might kick a sorcerer's ass, and vice versa, it's all up to an infinite amount of factors.
Quote from "Veltras" »
I: Health Globes:
Drinking 10 potions in a row while fighting demons is silly, I'm just happy they didn't make any animation for this in D1 and D2 (imagine drinking and attacking with both hands at the same time lol). The Health globes won't make the game too easy if they are balanced. They only encourage you into killing more monsters even if you're wounded instead of going back to town to buy more pots. My only problem with them is the lore behind them, but then again we probably just ought to wait a little more.
If I didn't know Matt Uelmen wasn't the composer I would have never guessed it. Except for that track in the gameplay trailer all the others recreates the atmosphere from the previous games in a somewhat new way (particularly New Tristram and Tristram Cathedral).
III: The With Doctor/Necromancer Issue:
I'm okay with the whole thing, personally I would prefer it if Necros were NPCs and a class like the Reaper replaced the Necro. As for the Barb, he is a totally different now with all sort of new skills, so beside the name and the lore he isn't really a returning class.
---Still puts forth a butch character, same thing as in Diablo 2, yet different stuff, but some stuff are making a return. We want something completely different.---
I'm not touching this until I see more of the game though so far it just looks like a logical step forward.
---Forget it, the video says there's an endless stream of items, so reast assured---
V: Graphics/Art Direction/Light Radius...etc:
Look I was one of those guys that before the game was announced were affraid the game would look too cartoony and after watching the gameplay trailer many times I can simply that I LOVE it. It's not perfect but if there's going to be a Diablo game in 3d I think it's how it should look like. Really Tristram Cathedral is just as dark as it is awesome.
The photoshopped pictures don't change the feeling of the game at all. They're just well modified pictures and nothing more. They are no example as for what the game should look like though I don't mean by this they shouldn't put more darkness in the game (as long as it still looks good that is).
Finally as for the light radius, I'll wait to see a more compact dungeon (with narrow corridors like we're used to) before gauging this.
----PSP'd pictures showed absolutely little detail. I asked three PROGRAMMERS about it, and they all said the same EXACT thing. You can't see anything, it's the same everywhere. That's idiotic.----
Quote from "XxL2PxX" »
THIS, this is where you and I differ. Lorewise and Gameplay wise the Necromancer outdates the Witch Docter by far. Trade in the Barbarian for another warrior class and swith the Witch Docter with the Necromancer IMO.
----Your opinion, you're a necro player I presume, but you have seen nothing of the Witch Doctor bar a couple of skills and a few minutes of gameplay. You are speaking with bias, since you odn't know 5% of what the Doctor might and will be able to do----
Gameplay: Witch Docter uses disease and summons unholy creatures to do his bidding. Specializes in crowd control and dps from afar. The Necromancer uses poisen and of course necromancy to do his bidding. Specializes in summons and pure dps, crowd control at a minimun (Bone Wall Bone Prison). The only promising thing about the Witch Docter is the Zombie Wall by far, a revamped Necromancer could have more of a promising effect in D3.
----You have no idea what his other skills are, shush.----
Lorewise: Witch Docter, an unmutated goatman that uses disease. Necromancer, a being who uses Necromancy to tip the scales between Order and Chaos to remain prefectly balanced. I don't know about you, but I rather have a World Balance Guardian than a disease-freak unmutated goatman.
----And I'd rather get something new as opposed to getting the same exact thing but with better graphics. You love him so much, play Diablo 2 again.
Quote from "Veritech017" »
Necromancer was a lame class.
Wish they had never brought back the barb and just stuck to entirely new classes. The witch docter looks a hell of a lot more fun to play than poison nova spamming.
No, he wasn't. He was amazingly great, to be honest, even though I never played as him. We should wait and see what the Doctor is all about. Patience is the key here.
Quote from name="Uber Dudditz" »
Nah, they aren't bringing back light radius, and honestly that's not a bad thing. I like how it feels more open and eerie when you can see further back and see your enemies, and the large explorable dungeon in the background. But I do agree with changing the ambient color from green to a more yellow or red color.
And well, I think you said something about keeping it dark outside constantly? Why? doesn't do anything, and D2 was already constantly dark (cept for act2, of coarse) and now the sun is shining again... in some places. I'm not saying to create a day time bright and sunny for everything, but when you're outside in the wilderness around the natural wildlife, it tends to get a little bright at times. But you also get to slaughter demons. Although, I would enjoy more darkness at night time, and when it's cloudy/raining to add extra variety to the gameplay and art.
I was saying that they should use the light radius to emphasize color in a darker environment. I didn't say constantly, I said it should be a bit darker, rather than very bright. I'm not saying it should be like that all along the game, but it would be great, and offer a better deal than those PSP'd pictures seem to offer. I agree about the wilderness thing, and that's where I think brightness has its place, but don't overdo it. Same with darkness, don't overdo it. Keep the lighting and everything changing, but not too bright, and not too dark. We need to see everything, but sense that we're in an evil, dark time. And I completely agree on the last statement of your post.