Those blood splatters are most noticable at 4:45 in the gameplay trailer when the Barbarian engages the Wraith spawns from the boobytrapped chest. You can see red splatter across his back and his chest.
Nice! Thanks for pointing that out. It looks like it is related to attacking an enemy, rather than progressive damage cues. (He is at half life at the end of the skirmish but the blood is gone.
Whenever he attacked the blood became more visible, disappearing after a bit).
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Walk tall, kick ass, learn to speak Arabic, love music and never forget you come from a long line of truth seekers, lovers and warriors.
-Hunter S. Thompson
What are the red streaks coming off his knee? It looks like something just took a swipe at him.
Arterial spray. From his...knee...yeah.
Haha I guess he was just attacked.
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Walk tall, kick ass, learn to speak Arabic, love music and never forget you come from a long line of truth seekers, lovers and warriors.
-Hunter S. Thompson
In accordance with the title of this thread, I just thought I'd point this out, (and this is like from the first two mninutes of in depth concentration!) 1. The gate locks shut behind the barb and he looks back as it slams, this means: A: Your character avatar will react moreso personally with the enviro as before; and
B: Does the gate closing shut imply that you cannot exit the same way you came in? Does this
only happen on certain quests, or will all dungeons work in this manner? 2. The rats can breathe underwater! after the barb is formally introduced and the camera zooms on him, you can clearly watch the rats run from the bridge into the water! The tide of the water-drop doesn't pull them, and they look quite happy, actually. This means:
A: They're an updated kind of rat, better than the rats from DII, they've evolved with the world
of sanctuary and can now breathe with the use of gills:P
B: They are, in-fact, underwater due to a bug in the game, overlooked when blizz wanted to show
off how cool the water looked as it flowed. bringing us to the fact that DIII is far from done.
And i'm just kidding about a little bug like that, k?
look at bolded section.
this was the first thing i noticed about the gameplay,
My guess is: all these new innovations and idea create better submersion in the world of D3.
***sorry for reposting entire thread: keyboard not corpus mentis***
This guy either has really thick blood, super coagulation powers or his mother was a troll.
It would look ten times cooler if it seemed like he was bleeding. Those aren't paper cuts you know. Doesn't have to be some super cool animation or on a high resolution. They can stop bleeding after 20 seconds or something. But the blood smear on the body and the amount of wounds should remain proportionally until the character is fully healed. Same goes with the enemies' blood splatter on the character.
Another cool thing would be if the character would leave blood trails while moving.
The blood pool should spread while he's standing still.
While dealing a hit, the blood splatter should also hit the walls and environment, not just the floor.
Rain should be more lifelike when hitting the environment.
Footsteps should be seen on dust, snow, sand, earth/gravel, water ripples etc. Spraying earth/dust/water animations while moving would be sweet as well.
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Quote from "KonataX" »
lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD
Quote from "Archie" »
The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.
Quote from "Archie" »
Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees
The scars on the barb were already mentioned in the thread where the pics are sent. (News forum)
Its really cool but otherwise the screenshot looks really... bad imo.
Needs much work.
also Bashoik has confirmed that they are blood spray crit decals on the barb...
"Those are actually fading crit blood sprays. When you get a crit death on a monster (that isn't an elemental crit death) it sprays the hero with blood (decals) and those then slowly fade over time. The screenshot shows them pretty much faded all the way out which gave them the appearance of scars. Maybe we can get some screenshots out that show the blood sprays a bit more effectively."
Bashiok already mentioned that those aren't scars, they're blood splatters from crit kills.
Quote from "Bashiok" »
Those are actually fading crit blood sprays. When you get a crit death on a monster (that isn't an elemental crit death) it sprays the hero with blood (decals) and those then slowly fade over time. The screenshot shows them pretty much faded all the way out which gave them the appearance of scars. Maybe we can get some screenshots out that show the blood sprays a bit more effectively.
Nice! Thanks for pointing that out. It looks like it is related to attacking an enemy, rather than progressive damage cues. (He is at half life at the end of the skirmish but the blood is gone.
Whenever he attacked the blood became more visible, disappearing after a bit).
-Hunter S. Thompson
TED . LEAP . Woot . MF
Fuck you, I'm a dragon.
Arterial spray. From his...knee...yeah.
Haha I guess he was just attacked.
-Hunter S. Thompson
TED . LEAP . Woot . MF
The streaks on his knee are definitely the attack animation of the zombie but the rest seem to be blood splatter and scars etc etc.
One-handed barb would still kick monster-ass
look at bolded section.
this was the first thing i noticed about the gameplay,
My guess is: all these new innovations and idea create better submersion in the world of D3.
***sorry for reposting entire thread: keyboard not corpus mentis***
It would look ten times cooler if it seemed like he was bleeding. Those aren't paper cuts you know. Doesn't have to be some super cool animation or on a high resolution. They can stop bleeding after 20 seconds or something. But the blood smear on the body and the amount of wounds should remain proportionally until the character is fully healed. Same goes with the enemies' blood splatter on the character.
Another cool thing would be if the character would leave blood trails while moving.
The blood pool should spread while he's standing still.
While dealing a hit, the blood splatter should also hit the walls and environment, not just the floor.
Rain should be more lifelike when hitting the environment.
Footsteps should be seen on dust, snow, sand, earth/gravel, water ripples etc. Spraying earth/dust/water animations while moving would be sweet as well.
also Bashoik has confirmed that they are blood spray crit decals on the barb...
"Those are actually fading crit blood sprays. When you get a crit death on a monster (that isn't an elemental crit death) it sprays the hero with blood (decals) and those then slowly fade over time. The screenshot shows them pretty much faded all the way out which gave them the appearance of scars. Maybe we can get some screenshots out that show the blood sprays a bit more effectively."
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=338149&p=1post338149
Source: http://www.battle.net/forums/thread.aspx?fn=d3-general&t=338201&tmp=1#post338201
that sounds pretty freaking awesome ;D!!!