Summary
The Brute is a class multi-faceted with three levels of interaction, called wrath. These levels allow for the player to adapt slightly to any situation within the Brute's limits. The first level is "Mortal", the second is "Imperfect", and the third is "Perfect". With each level comes a different form of the character. Because of the three levels of presentation and the three skill trees, which are not level specific, the Brute allows for much customization unique to the player's style.
The Brute is not to be compared to the Barbarian, since in his Mortal state he is no match to even go toe-to-toe with him. The Brute, however, does work well with the Barbarian to help compliment an attack. The two would work together in a party effectively, because depending on the type of mobs being dealt with the Brute can use Imperfect or Perfect, while the Barbarian maintains the spotlight.
To change from Mortal wrath to another, the Brute consumes 10% of his available mana. When going from Imperfect to Perfect, or vice-versa, the Brute consumes only 5% of his available mana. Changing back to Mortal consumes no mana charges. When in Imperfect or Perfect wrath the Brute decomposes his/her mana at a steady and constant rate. If at any point the mana reaches zero before the player changes back to Mortal, then the Brute will be stunned for 3 seconds then morph back into Mortal, which is why it is essential a good Brute class player keeps a close eye on his mana.
Note: For all the following statistics/data/numbers, they are loose estimates since we do not know the inner workings and balance of the final character system.
Rundown
In Mortal wrath, the Brute is primarily a support class capable of performing the most basic of attacks, with a few unique ones. In this wrath, he has a wide variety of magical attacks.
Strong points
- Well-rounded basic combat class.
- Works well in parties.
Weak points
- No outstanding abilities that parrallel the other wraths.
- Doesn't fly solo very good.
Rundown
In Imperfect wrath, the Brute is primarily a ranged attack specialist with excellent targeting skills from almost any distance. The skills displayed are unrivaled to any other ranged attackers. However, in this wrath, there are only a few magical attacks available at his disposal.
Mana decomposition rate: 0.5% capacity mana per second
Strong points
- High in agility and accuracy.
- Good for harassing and minimal crowd control.
Weak points
- Low in vitality and strength.
- Bad at critical damage.
Attributes
Strength: 10
Dexterity: 40
Vitality: 10
Energy: 15
(Total of 75, almost perfect.)
Rundown
In Perfect wrath, the Brute is primarily a melee combat grunt with strength unseen before from any living thing. In this wrath, there are also only a few magical attacks available at his disposal.
Mana decomposition rate: 0.66% capacity mana per second
Strong points
- High in strength and stamina.
- Great at smashing faces.
Weak points
- Low in dexterity and energy.
- Bad with other close-combat party members, because of all the friendly splash damage possible.
Attributes
Strength: 45
Dexterity: 10
Vitality: 15
Energy: 10
(Total of 80, hence the perfect.)
Skill tree: Complete
In the Complete skill tree, the Brute has the options of moving up the path to unlock primarily support abilties/attacks to compliment his party.
Some abilities/attacks..
Self-mastery
Type: Passive
Level required: 5
Max upgrades: 3
Description: Increase each of the Brute's attributes by 1 (by an additional 2 at next upgrade and an additional 3 at max upgrade).
Morale boost
Type: Ability
Level required: 10
Max upgrades: 1
Cost: 2% capacity mana.
Description: Yelling a battle shout, increase the strength and dexterity of all party members within range by 5% upon use, for 30 seconds.
Pester
Type: Attack
Level required: 15
Max upgrades: 2
Damage: 110% of base power (120% at max upgrade).
Description: A quick attack where the Brute runs by the target and sucker punches it. The Brute must be within medium range and when the attack is initiated the Brute follows a straight line through the target and ends up equidistant of the starting position, but opposite of the target.
Skill tree: Sharp
The Sharp tree focuses on accuracy and agility.
Some abilities/attacks..
Speed boost
Type: Passive
Level required: 10
Max upgrades: 2
Description: Increase the Brute's movement speed by 10% (by an additional 20% at max upgrade).
Heightened senses
Type: Ability
Level required: 20
Max upgrades: 1
Cost: 5% capacity mana.
Description: Increase the dexterity and sight range of the Brute by 30%, for 20 seconds.
Punishment
Imperfect wrath only
Type: Attack
Level required: 30
Max upgrades: 3
Damage: 120% of base power (150% at next upgrade and 200% at max upgrade).
Cost: 2% capacity mana (4% at next upgrade and 8% at max upgrade).
Description: The Brute launches a volley of spikes out of his arms towards the target, dealing critical damage (ignores armor and/or shields).
Skill tree: Fury
The Fury tree focuses on stamina and strength.
Some abilities/attacks..
Rage
Type: Passive
Level required: 15
Max upgrades: 3
Description: Increase the Brute's strength by 5 points, but reduce stamina by 1 points. For each upgrade, multiply the points added and subtracted by 2.
Pump
Type: Ability
Level required: 30
Max upgrades: 2
Cost: 2% capacity mana and 1% hit points (3% and 2%, respectively, at max upgrade).
Description: The Brute's muscles enlargen and he grows taller. His strength increases by 5%, and 10% at max upgrade.
Blinded by blood
Type: Ability
Level required: 30
Max upgrades: 1
Cost: 5% capacity mana.
Description: Spikes pierce out from all over the Brute's body. All his attacks become splash and will hit anyone, friend or foe, next to him, for 60 seconds. Each additional target will suffer 50% of what the primary target was dealt.
All-out
Perfect wrath only
Type: Attack
Level required: 45
Max upgrades: 1
Damage: 200% of base damage.
Cost: 10% of capacity mana and 5% hit points.
Description: The Brute tackles the target, knocking it back a few steps, then delivers a fatal barrage of punches on the target.
Lore
The Brute, a nomadic character, has thrived on learning several techniques from all the tribes he has encountered on his journeys. His/her Mortal state decieves many into thinking less of his/her skills and abilities. Though, the Brute has learned to keep calm and stay focued. After decades of training, wisdom, and absorbed knoweldge handing down generation after generation, the Brute has become a force to be reckoned with.
Their three-faced nature has caused many encounters to end unexpectedly for the opposition. The Brute is cunning and well-played in the art of deception. It is legend that the very first Brute single-handedly stopped an army, a thousand strong, of Diablo's followers from reawakening the demon.
Appearance
The Brute is a tattooed character, with each representing their tribe. It is common ritual to have their whole bodies covered in tattoos to represent their achievements and rights of passage. They often wear plated armor around only the critial and wider areas of their body so as to not hinder their abilities or slow them down. Red and black is the chosen color of many Brutes because they represent the dark side of their abilities that can awaken at any point upon will. They keep their hair short because it is ancient lore that the very first Brute cut his hair short as an act of defiance to his former tribe.
In Imperfect wrath, the Brute is semi-clothed, usually only wearing his lower body garments. And displays a grey pigmented skin and red eyes. Bone marrow can be seen protruding from few select parts of their body.
In Perfect wrath, the Brute is naked, but his body is more dominant with spikes of bone exiting from his skin. Their skin turns an orange shade and their eyes bright green.
Gear
The Brute prefers to utilize bows, knives, and short swords as his weapons of choice. However, in Imperfect and Perfect wraths, the Brute has the added bonus of using spikes of bone marrow as projectiles or weapons.
did you read it didn't sound a bit like the brute in halo anyways i like the idea although this should be in the class forums section and not game suggestions
It seems a lot of energy went into this idea, but wouldn't it be fairly easy to get mana regen > rate of consumption so that you can stay in whatever form you like forever. Don't get me wrong, I like the idea of a mana draining self buff type ability, but the rate of consumption must be higher if the form is to be powerful (unless you were assuming there was no mana regen in those two forms). Also I don't understand, is "Perfect" way stronger than the other two forms? If not why name it "Perfect" vs "Imperfect" vs. "Mortal"...perfect just makes him sound godly. Also...too many attribute modifying skills in my opinion. I like the spikes coming out of him though...sounds cool.
;329716'']Well, the mana consumption for being in the other forms is rather quick. In essence, without pots and such, the Brute would last around a minute.
For the "Perfect" wrath it would take 2.5 minutes, I bet if I drained any of my D2 characters of mana they would regain it all within 2.5 minutes and thats without trying to stack mana regen. Not to mention mana steal and that one aura from the 'Insight' runeword (can't remember its name atm).
from what i see the skills are more for tactics and statistics than individuality, not because they seem similar (because they don't) but because they don't necessarily stand out on the battlefield. The marked exception is Punishment. I guess what I'm trying to say is, a diablo class needs skills that you can identify from one another on the battlefield, and all stat benefiting skills either don't have looks or look like auras or minor transformations.I'm not saying it's not good, it's just wrong for this particular game in my opinion. Games like gw tend to favor skills that just temporarily effect stats, and there this kind of thing is great. And about passive skills, with all the pressure to have respeccing blizzard is probably going to put a few in so people have one more thing to play around with knowing they won't be stuck with it, but i wouldn't expect more than two or three per char at the most. You're the one who knows this concept best, so i'll leave two questions for you to answer as you see fit:
will this be as fun to play as the barbarian on multiplayer?
Will this be equally as strong as the barbarian on single player?
those questions are what leave me unsure if i agree with your idea or not. I do think it's great, though.
For the "Perfect" wrath it would take 2.5 minutes, I bet if I drained any of my D2 characters of mana they would regain it all within 2.5 minutes and thats without trying to stack mana regen. Not to mention mana steal and that one aura from the 'Insight' runeword (can't remember its name atm).
Hm, yea I noticed that. The Imperfect wrath's consumption should 1%, and 2% for Perfect. 100 seconds for the former, and 50 seconds for the latter. Keep in mind, that each wrath has abilities/attacks that use mana also. Say, for example, using the Brute's attack All-out, which requries 10% mana consumed, that would reduce his 50 seconds to 40 seconds right from the start.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Summary
The Brute is a class multi-faceted with three levels of interaction, called wrath. These levels allow for the player to adapt slightly to any situation within the Brute's limits. The first level is "Mortal", the second is "Imperfect", and the third is "Perfect". With each level comes a different form of the character. Because of the three levels of presentation and the three skill trees, which are not level specific, the Brute allows for much customization unique to the player's style.
The Brute is not to be compared to the Barbarian, since in his Mortal state he is no match to even go toe-to-toe with him. The Brute, however, does work well with the Barbarian to help compliment an attack. The two would work together in a party effectively, because depending on the type of mobs being dealt with the Brute can use Imperfect or Perfect, while the Barbarian maintains the spotlight.
To change from Mortal wrath to another, the Brute consumes 10% of his available mana. When going from Imperfect to Perfect, or vice-versa, the Brute consumes only 5% of his available mana. Changing back to Mortal consumes no mana charges. When in Imperfect or Perfect wrath the Brute decomposes his/her mana at a steady and constant rate. If at any point the mana reaches zero before the player changes back to Mortal, then the Brute will be stunned for 3 seconds then morph back into Mortal, which is why it is essential a good Brute class player keeps a close eye on his mana.
Note: For all the following statistics/data/numbers, they are loose estimates since we do not know the inner workings and balance of the final character system.
"Mortal" wrath
http://vgcache.com/images/13
(Artwork is by my older brother.)
Rundown
In Mortal wrath, the Brute is primarily a support class capable of performing the most basic of attacks, with a few unique ones. In this wrath, he has a wide variety of magical attacks.
Strong points
- Well-rounded basic combat class.
- Works well in parties.
Weak points
- No outstanding abilities that parrallel the other wraths.
- Doesn't fly solo very good.
Attributes
Strength: 20
Dexterity: 10
Vitality: 15
Energy: 25
(Total of 70)
Attribute effects
1 strength = 2 damage/attack
1 dexterity = 2 accuracy/sight
1 vitality = 2 hitpoints/stamina
1 energy = 2 mana
"Imperfect" wrath
http://vgcache.com/images/14
(Artwork is by my older brother.)
Rundown
In Imperfect wrath, the Brute is primarily a ranged attack specialist with excellent targeting skills from almost any distance. The skills displayed are unrivaled to any other ranged attackers. However, in this wrath, there are only a few magical attacks available at his disposal.
Mana decomposition rate: 0.5% capacity mana per second
Strong points
- High in agility and accuracy.
- Good for harassing and minimal crowd control.
Weak points
- Low in vitality and strength.
- Bad at critical damage.
Attributes
Strength: 10
Dexterity: 40
Vitality: 10
Energy: 15
(Total of 75, almost perfect.)
Attribute effects
1 strength = 1 damage/attack
1 dexterity = 4 accuracy/sight
1 vitality = 2 hitpoints/stamina
1 energy = 3 mana
"Perfect" wrath
http://vgcache.com/images/15
(Artwork is by my older brother.)
Rundown
In Perfect wrath, the Brute is primarily a melee combat grunt with strength unseen before from any living thing. In this wrath, there are also only a few magical attacks available at his disposal.
Mana decomposition rate: 0.66% capacity mana per second
Strong points
- High in strength and stamina.
- Great at smashing faces.
Weak points
- Low in dexterity and energy.
- Bad with other close-combat party members, because of all the friendly splash damage possible.
Attributes
Strength: 45
Dexterity: 10
Vitality: 15
Energy: 10
(Total of 80, hence the perfect.)
Attribute effects
1 strength = 3 damage/attack
1 dexterity = 1 accuracy/sight
1 vitality = 4 hitpoints/stamina
1 energy = 2 mana
Skill tree: Complete
In the Complete skill tree, the Brute has the options of moving up the path to unlock primarily support abilties/attacks to compliment his party.
Some abilities/attacks..
Self-mastery
Type: Passive
Level required: 5
Max upgrades: 3
Description: Increase each of the Brute's attributes by 1 (by an additional 2 at next upgrade and an additional 3 at max upgrade).
Morale boost
Type: Ability
Level required: 10
Max upgrades: 1
Cost: 2% capacity mana.
Description: Yelling a battle shout, increase the strength and dexterity of all party members within range by 5% upon use, for 30 seconds.
Pester
Type: Attack
Level required: 15
Max upgrades: 2
Damage: 110% of base power (120% at max upgrade).
Description: A quick attack where the Brute runs by the target and sucker punches it. The Brute must be within medium range and when the attack is initiated the Brute follows a straight line through the target and ends up equidistant of the starting position, but opposite of the target.
Skill tree: Sharp
The Sharp tree focuses on accuracy and agility.
Some abilities/attacks..
Speed boost
Type: Passive
Level required: 10
Max upgrades: 2
Description: Increase the Brute's movement speed by 10% (by an additional 20% at max upgrade).
Heightened senses
Type: Ability
Level required: 20
Max upgrades: 1
Cost: 5% capacity mana.
Description: Increase the dexterity and sight range of the Brute by 30%, for 20 seconds.
Punishment
Imperfect wrath only
Type: Attack
Level required: 30
Max upgrades: 3
Damage: 120% of base power (150% at next upgrade and 200% at max upgrade).
Cost: 2% capacity mana (4% at next upgrade and 8% at max upgrade).
Description: The Brute launches a volley of spikes out of his arms towards the target, dealing critical damage (ignores armor and/or shields).
Skill tree: Fury
The Fury tree focuses on stamina and strength.
Some abilities/attacks..
Rage
Type: Passive
Level required: 15
Max upgrades: 3
Description: Increase the Brute's strength by 5 points, but reduce stamina by 1 points. For each upgrade, multiply the points added and subtracted by 2.
Pump
Type: Ability
Level required: 30
Max upgrades: 2
Cost: 2% capacity mana and 1% hit points (3% and 2%, respectively, at max upgrade).
Description: The Brute's muscles enlargen and he grows taller. His strength increases by 5%, and 10% at max upgrade.
Blinded by blood
Type: Ability
Level required: 30
Max upgrades: 1
Cost: 5% capacity mana.
Description: Spikes pierce out from all over the Brute's body. All his attacks become splash and will hit anyone, friend or foe, next to him, for 60 seconds. Each additional target will suffer 50% of what the primary target was dealt.
All-out
Perfect wrath only
Type: Attack
Level required: 45
Max upgrades: 1
Damage: 200% of base damage.
Cost: 10% of capacity mana and 5% hit points.
Description: The Brute tackles the target, knocking it back a few steps, then delivers a fatal barrage of punches on the target.
Lore
The Brute, a nomadic character, has thrived on learning several techniques from all the tribes he has encountered on his journeys. His/her Mortal state decieves many into thinking less of his/her skills and abilities. Though, the Brute has learned to keep calm and stay focued. After decades of training, wisdom, and absorbed knoweldge handing down generation after generation, the Brute has become a force to be reckoned with.
Their three-faced nature has caused many encounters to end unexpectedly for the opposition. The Brute is cunning and well-played in the art of deception. It is legend that the very first Brute single-handedly stopped an army, a thousand strong, of Diablo's followers from reawakening the demon.
Appearance
The Brute is a tattooed character, with each representing their tribe. It is common ritual to have their whole bodies covered in tattoos to represent their achievements and rights of passage. They often wear plated armor around only the critial and wider areas of their body so as to not hinder their abilities or slow them down. Red and black is the chosen color of many Brutes because they represent the dark side of their abilities that can awaken at any point upon will. They keep their hair short because it is ancient lore that the very first Brute cut his hair short as an act of defiance to his former tribe.
In Imperfect wrath, the Brute is semi-clothed, usually only wearing his lower body garments. And displays a grey pigmented skin and red eyes. Bone marrow can be seen protruding from few select parts of their body.
In Perfect wrath, the Brute is naked, but his body is more dominant with spikes of bone exiting from his skin. Their skin turns an orange shade and their eyes bright green.
Gear
The Brute prefers to utilize bows, knives, and short swords as his weapons of choice. However, in Imperfect and Perfect wraths, the Brute has the added bonus of using spikes of bone marrow as projectiles or weapons.
Brute and Barbarian are practically synonyms when used in the adjective form...
You mean noun form. Barbarian and Brute can but should never be swapped when in adjective form.
Use brute force. Yes.
Use barbarian force. No.
Barbaric maybe, barbarian no.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
For the "Perfect" wrath it would take 2.5 minutes, I bet if I drained any of my D2 characters of mana they would regain it all within 2.5 minutes and thats without trying to stack mana regen. Not to mention mana steal and that one aura from the 'Insight' runeword (can't remember its name atm).
100%/.66%=151.5 ticks (seconds)
151.5 seconds / 60 = 2.5 minutes
will this be as fun to play as the barbarian on multiplayer?
Will this be equally as strong as the barbarian on single player?
those questions are what leave me unsure if i agree with your idea or not. I do think it's great, though.