I don't exactly welcome adding dialogue. Making it complex would make it too important, this is a Hack&Slash, after all... making it simple would make it lame...
Well the reputation system doesn't have to have much Dialogue, just make the system based on being whether you chose to kill an NPC, Innocents, Steal, and once in a while make a bad choice in dialogue then boom -1 reputation for doing any of those. In Baldur's Gate 2 you can simply lose all of your reputation points from doing things like repeatedly killing civilians, NPC's, vendors, transforming into the Slayer, and once in a while by making a bad choice in Dialogue.
Horrible Idea isnt it
So as you can see, a reputation system can be used without needing much dialogue based consequences. Just do good, complete quests for NPC's that need help, sell lots of loot, kill key bosses, and on your way to earning reputation points. Maybe Blizzard can even throw in a couple of exceptionally hard bosses that give you those bonus reputation points. If you want an evil character, go -100 reputation have fun with it.
REPUTATION:
I really like the idea of reputation but this has already been used in the WoW series. How about to separate WoW from D3, throw in a different perspective by taking the reputation concept and turning it into something slightly different and more related to the good/evil genre of Diablo...
Replace reputation with like "religion" or "faith"
Helping key NPCs, saying the right things when prompted, and following a certain path gives you these faith points to assist you in the game. There could be items that require a set number of this "faith" to wear/wield; or perhaps damage buffs against particularly evil monsters if you have higher faith? Some quests are only available or certain NPCs only speak to heroes of a particular faith level?
SELECTABLE DIALOGUE: This is a great idea but as briefly touched on this should not change the game-play direction or questing capability. This needs to be as much a solo-friendly game as it is a multiplayer game, so there should be no situations where a poor dialogue selection means you can no longer accept a quest or visit an area.
A horrible situation in multi-player would be: "Sorry Slasher28, I was talking to the barkeep and told him that he served watered-down mead and now I can't go with you to do the cleanse the tavern basement quest"
The selectable dialogue should be simply for fun and to open up hints or extra quest/gossip/story information. At each point a player is prompted to select what to say, there should be an obvious way to neutrally end the conversation like "Great, I guess I’ll be on my way". This should not affect any reputation (or faith :)) and acts as an easy exit if you can't be bothered speaking to an NPC or prefer to hack and slash rather than story hunt and town camp.
~Shiman~
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Reputation, dunno. Again, too complicated.
Horrible Idea isnt it
So as you can see, a reputation system can be used without needing much dialogue based consequences. Just do good, complete quests for NPC's that need help, sell lots of loot, kill key bosses, and on your way to earning reputation points. Maybe Blizzard can even throw in a couple of exceptionally hard bosses that give you those bonus reputation points. If you want an evil character, go -100 reputation have fun with it.
Horrible Idea isnt it.
I really like the idea of reputation but this has already been used in the WoW series. How about to separate WoW from D3, throw in a different perspective by taking the reputation concept and turning it into something slightly different and more related to the good/evil genre of Diablo...
Replace reputation with like "religion" or "faith"
Helping key NPCs, saying the right things when prompted, and following a certain path gives you these faith points to assist you in the game. There could be items that require a set number of this "faith" to wear/wield; or perhaps damage buffs against particularly evil monsters if you have higher faith? Some quests are only available or certain NPCs only speak to heroes of a particular faith level?
SELECTABLE DIALOGUE:
This is a great idea but as briefly touched on this should not change the game-play direction or questing capability. This needs to be as much a solo-friendly game as it is a multiplayer game, so there should be no situations where a poor dialogue selection means you can no longer accept a quest or visit an area.
A horrible situation in multi-player would be: "Sorry Slasher28, I was talking to the barkeep and told him that he served watered-down mead and now I can't go with you to do the cleanse the tavern basement quest"
The selectable dialogue should be simply for fun and to open up hints or extra quest/gossip/story information. At each point a player is prompted to select what to say, there should be an obvious way to neutrally end the conversation like "Great, I guess I’ll be on my way". This should not affect any reputation (or faith :)) and acts as an easy exit if you can't be bothered speaking to an NPC or prefer to hack and slash rather than story hunt and town camp.
~Shiman~