Please take note of this. This thread is to present suggestions regarding the ambience of the game. Not to express your outrage at the Blizzard team for "ruining your game" or to attack others for being complainers. This is a civil exchange of ideas. Not even much of a debate. I just like to be creative.
Personally, I like the art direction. The character models are very much on par with the previous games. We've only seen one dungeon, so we cannot judge exactly how horrific Blizzard has gotten with these dungeons. But we can be sure to expect some terrifying things, especially as we venture into Hell again. In terms of visuals, all I could really recommend is more attention to the range of visibility. The player would have a gradient of light to dark radiating outwards. The further from the center of the screen, the darker it is. Silhouettes would still be visible on the very edge of the screens, but you would not be able to identify NPC/monster.
The visibility of monsters and NPCs would be relative to the distance from the character. If they are right next to the character, they are 100% visible. As they are further away from the character, they become less visible as they slip into the darkness on the outer edges of the screen.
This would only apply in dark areas. The outdoors of the gameplay area would not have this idea apply to it, because there is daylight. This limited visibility would only apply to landscapes at night or deep in the jungle (such as Kurast), in large buildings with limited light entry, and dungeons.
Now onto my sound ideas. Music would be extremely creepy. I think Blizzard is a little too stuck on the orchestras, judging from the gameplay trailer. It could be different from the rest of the game, so I could still be wrong. But it seemed as though they just threw in that escalated orchestrated music every time a boss showed up.
The creepiness of the music would escalate as monsters became more visible. Based on the type of monster, say, a demon versus a zombie, they would add their own soundtracks to the creepy music.
But judging from my direction, I would be trying to achieve a different effect than Blizzard. They're trying to be more epic. I would try and make people shit their pants in fear of the unknown.
Then again, if I wanted to achieve that effect, it would be better suited if the isometric view were more zoomed in.
The Diablo fight has to be 100 times more epic. And I want it to be so scary that I have to wear a diaper in order to play without interruption. He's supposed to be the Lord of Terror, so I think the atmosphere should contribute to that feel.
The Diablo fight has to be 100 times more epic. And I want it to be so scary that I have to wear a diaper in order to play without interruption. He's supposed to be the Lord of Terror, so I think the atmosphere should contribute to that feel.
a game like diablo doesnt really scare me much, only the original, which i played when i was like 11, was scary to me.
games like silent hill and stuff scare me more...maybe because the atmosphere + the fact you char isnt near invincible.
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"to the worm in horseradish, the world is horseradish."
Yeah diablo 1 was scary at the first times.. when I was 13 or something and never really played such games.
Last scary game I remember was F.E.A.R i guess.. thos cut scenes had some nice atmosphere but nowadays things aren't really scary.. i guess they are thrilling or something.. anyways the feeling is a lot different.
I would like to see a return of some sort of light radius with enemies becoming more visible depending on how far away or if they are hidden behind walls and such. I think it would work nicely to draw out a line of sight and then have lights and such only fade in and light up once the character has passed by them or "seen" them. That way the path ahead of you is dark and foreboding whereas behind you the environment is much more illuminated, basically representing the fact that you remember the surroundings you have passed through.
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Personally, I like the art direction. The character models are very much on par with the previous games. We've only seen one dungeon, so we cannot judge exactly how horrific Blizzard has gotten with these dungeons. But we can be sure to expect some terrifying things, especially as we venture into Hell again. In terms of visuals, all I could really recommend is more attention to the range of visibility. The player would have a gradient of light to dark radiating outwards. The further from the center of the screen, the darker it is. Silhouettes would still be visible on the very edge of the screens, but you would not be able to identify NPC/monster.
The visibility of monsters and NPCs would be relative to the distance from the character. If they are right next to the character, they are 100% visible. As they are further away from the character, they become less visible as they slip into the darkness on the outer edges of the screen.
This would only apply in dark areas. The outdoors of the gameplay area would not have this idea apply to it, because there is daylight. This limited visibility would only apply to landscapes at night or deep in the jungle (such as Kurast), in large buildings with limited light entry, and dungeons.
Now onto my sound ideas. Music would be extremely creepy. I think Blizzard is a little too stuck on the orchestras, judging from the gameplay trailer. It could be different from the rest of the game, so I could still be wrong. But it seemed as though they just threw in that escalated orchestrated music every time a boss showed up.
The creepiness of the music would escalate as monsters became more visible. Based on the type of monster, say, a demon versus a zombie, they would add their own soundtracks to the creepy music.
But judging from my direction, I would be trying to achieve a different effect than Blizzard. They're trying to be more epic. I would try and make people shit their pants in fear of the unknown.
Then again, if I wanted to achieve that effect, it would be better suited if the isometric view were more zoomed in.
Thoughts? Comments? Your own ideas?
otherwise interesting idea. i do say though, the music for the boss fight was a bit too epic...
"to the worm in horseradish, the world is horseradish."
games like silent hill and stuff scare me more...maybe because the atmosphere + the fact you char isnt near invincible.
"to the worm in horseradish, the world is horseradish."
Last scary game I remember was F.E.A.R i guess.. thos cut scenes had some nice atmosphere but nowadays things aren't really scary.. i guess they are thrilling or something.. anyways the feeling is a lot different.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)