I'll pay $100 bucks easily, diablo 2 was easily worth that much, and your getting unlimited battle.net multiplayer play for free, instead of paying a monthly fee like mmo's.
I say $60 bucks... but if some reason they released a collecters edition or something I wouldnt mind shelling out $100 for it. :thumbsup:
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i would never pay $100 dollars for a game... unless every second of that game was just truly amazing..... which it probably will be... so it comes down to if i have that much money to throw around when the time comes....
Well they know some people will pay quite a bit for it, but they also know that people new to the franchise won't be willing to dish out 100$ for a game they've never had experience with or grown to love.
So they'll make it the best of both worlds, just low enough for new players to come, but high enough so they can rake in the cash.
Although one may find it doubtless many are willing to depart with an exhorbant sum for the privilege of playing the game, one may also need to consider the scenario from a larger perspective.
The historical performance of the company show previous installments of the franchise to be considerably successful. Prices for both games back then were roughly on par with other games people were willing to pay for. Additionally, this sum also appeared to be acceptable to a vast number of teenagers. Both factors, with the inclusion of the ease at which one was able to play the game on their computers, were instrumental in the success of the entire franchise.
However, there is a slight difference with the current installment compared to all preceding it. The engine utilized will require a considerable amount of horsepower, one which may not be provided for from what one considers a 'typical' computer. Most integrated graphic solutions provided to customers are incapable of running even years old games on an adequate level. It is very likely one will be required to do a a graphics hardware upgrade in the very least.
Thus, should one take such a scenario into account, one would not only expect Blizzard to not depart from the established affordability route, one would also expect them to consider their prices factoring in upgrades many customers may be required to make.
However, this does not mean the company will not have its fair share of profits from such a major project. As stated by many here, Blizzard will undoubtedly release a 'Collectors Edition'. One then has to wonder what could possibly be included in the edition that could warrant a considerable increase in price. A brief look of the games main page would reveal that to be the map of Sanctuary. As with other RPGs, having a more detailed, richly colored, and beautifully textured world map of the entire Diablo universe printed on soft cotton cloth, would be incentive enough for many to make the purchase. Wise forward thinking on the part of Blizzard, considering they could have just as well have developed the game without it, and it would still have sold particularly well.
One hopes however, that additional treasures will be provided to purchasers. For example, these two spectacularly rendered faux-gold coins:
now try to imagine cpus and video cards, yay...
[SIGPIC][/SIGPIC]
/sarcasm
I'd never pay more than $60 dollars for a game, unless it physically improves my health somehow.
Over confidence is the rot.
I'd say 50-60 or so.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Don't give Blizzard Ideas....
Well they know some people will pay quite a bit for it, but they also know that people new to the franchise won't be willing to dish out 100$ for a game they've never had experience with or grown to love.
So they'll make it the best of both worlds, just low enough for new players to come, but high enough so they can rake in the cash.
That's how completely I trust in this game.
It's time to welcome the other 80% of the color wheel to a Diablo game.
The historical performance of the company show previous installments of the franchise to be considerably successful. Prices for both games back then were roughly on par with other games people were willing to pay for. Additionally, this sum also appeared to be acceptable to a vast number of teenagers. Both factors, with the inclusion of the ease at which one was able to play the game on their computers, were instrumental in the success of the entire franchise.
However, there is a slight difference with the current installment compared to all preceding it. The engine utilized will require a considerable amount of horsepower, one which may not be provided for from what one considers a 'typical' computer. Most integrated graphic solutions provided to customers are incapable of running even years old games on an adequate level. It is very likely one will be required to do a a graphics hardware upgrade in the very least.
Thus, should one take such a scenario into account, one would not only expect Blizzard to not depart from the established affordability route, one would also expect them to consider their prices factoring in upgrades many customers may be required to make.
However, this does not mean the company will not have its fair share of profits from such a major project. As stated by many here, Blizzard will undoubtedly release a 'Collectors Edition'. One then has to wonder what could possibly be included in the edition that could warrant a considerable increase in price. A brief look of the games main page would reveal that to be the map of Sanctuary. As with other RPGs, having a more detailed, richly colored, and beautifully textured world map of the entire Diablo universe printed on soft cotton cloth, would be incentive enough for many to make the purchase. Wise forward thinking on the part of Blizzard, considering they could have just as well have developed the game without it, and it would still have sold particularly well.
One hopes however, that additional treasures will be provided to purchasers. For example, these two spectacularly rendered faux-gold coins: