An acutely confused accusation friend. Should one, such as myself, think of such a thing, one would not expect to participate in any discussion brought forward here. On the contrary, as one can plainly see, one strives to encourage a much more meaningful and intelligent communication and information exchange. A set of actions that completely contradicts your accusation.
Are you the queen of England, or a highly educated pokemon Mr. Rakanishu.
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If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
I like gem shrines . (I mean watching someone else use it and steal there perfect gem that is)
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
...yes Yoda's Padowaan somehow feels that they are.
I don't see how they're any more illogical than any of the other shrines, or anythign else in Diablo really.
I always thought of the shrines as magic conduits that either create a new gem through condensing magic, or empower a weaker gem through condensing more magic into it.
Gems in Diablo to me have always seemed like magic condensed, it explains why they have elemental properties etc etc.
So... gem shrines are somehow illogical? :confused:
Indeed. Whereas most other shrines produces various temporary benefits and enchantments, gem-shrines produces rare items that are not temporary in nature. This would be akin to a shrine one encounters which produces say... a rare item, without much in the way of effort. An unrealistic and illogical proposition would one not think so?
I don't see how they're any more illogical than any of the other shrines, or anythign else in Diablo really.
I always thought of the shrines as magic conduits that either create a new gem through condensing magic, or empower a weaker gem through condensing more magic into it.
Gems in Diablo to me have always seemed like magic condensed, it explains why they have elemental properties etc etc.
I could be wrong though.
..I agree, So it is illogical for me to get a gem from a shrine that creates it through a heavy concentration of magic..but I am able to use another shrine that also uses magic to make me immune to things like fire and and ice...hmm seems like that would give me more of an edge then the chipped gem.
Indeed. Whereas most other shrines produces various temporary benefits and enchantments, gem-shrines produces rare items that are not temporary in nature. This would be akin to a shrine one encounters which produces say... a rare item, without much in the way of effort. An unrealistic and illogical proposition would one not think so?
One would not think so, no.
One would be inclined to think a small chest spewing out hundreds of gold and items of magic and rare quality would be quite curios also.
Gem shrines were so rare that they did not really make it "easier" And sometimes you didn't even have a good gem to use with the shrine. So I think gem shrines are fine. Always liked getting them.
Shrines in general are cool.
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"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
Gem shrines were so rare that they did not really make it "easier" And sometimes you didn't even have a good gem to use with the shrine. So I think gem shrines are fine. Always liked getting them.
Shrines in general are cool.
ive actually never come across one in my return to diablo a few weeks ago O.o
One would be inclined to think a small chest spewing out hundreds of gold and items of magic and rare quality would be quite curios also.
Indeed. Effort is required before a payoff is expected. Thus, these too would need to be removed. Or at least, have such structures produce items of lower value.
One would be inclined to think a small chest spewing out hundreds of gold and items of magic and rare quality would be quite curios also.
Quote from "jwest88" »
Gem shrines were so rare that they did not really make it "easier" And sometimes you didn't even have a good gem to use with the shrine. So I think gem shrines are fine. Always liked getting them.
Shrines in general are cool.
Thank you both, like I said earlier, gem shrines were few and far between..and even when you got one, it was usually of chipped gem quality..so you still had a lot of transmuting to do before you could really make it effective..so in the end it did not make the game easier.
Thank you both, like I said earlier, gem shrines were few and far between..and even when you got one, it was usually of chipped gem quality..so you still had a lot of transmuting to do before you could really make it effective..so in the end it did not make the game easier.
By the time I could find ONE gemshrine I could find about 10 or more gems of various quality and types, just from questing. OR if I really wanted gems I could do runs (even solo) and have a load more.
By the time I could find ONE gemshrine I could find about 10 or more gems of various quality and types, just from questing. OR if I really wanted gems I could do runs (even solo) and have a load more.
By the time I could find ONE gemshrine I could find about 10 or more gems of various quality and types, just from questing. OR if I really wanted gems I could do runs (even solo) and have a load more.
Quote from "TH3N00S3" »
Exactly, that is how it pretty much was.
Quite and rightfully so. Should one desire rare items, one had to work for it by destroying monsters of all kinds. One finds the rewards to be far better and fairly acquired. Thus we find another reason against the addition of illogical gem-shrines for this game. The near useless practicality of it, not to mention the effortless convenience it offers, should preclude it from being included again.
Quite and rightfully so. Should one desire rare items, one had to work for it by destroying monsters of all kinds. One finds the rewards to be far better and fairly acquired. Thus we find another reason against the addition of illogical gem-shrines for this game. The near useless practicality of it, not to mention the effortless convenience it offers, should preclude it from being included again.
I don't know about you but I've never walked outside of town and just found a gemshrine laying there. I had to kill many things to find one. Thus it's fairly acquired.
We've already decided that within the confines of Sanctuary it's logical. If you want to stick to your opinion that's fine.
I don't know about you but I've never walked outside of town and just found a gemshrine laying there. I had to kill many things to find one. Thus it's fairly acquired.
We've already decided that within the confines of Sanctuary it's logical. If you want to stick to your opinion that's fine.
The decision made was not between those on opposite sides of the argument, it was made as a one-sided affair. Thus, one cannot consider such, a conclusive nor satisfactory end to the argument. You may of course choose to end it there for yourself, however one, such as myself, would prefer to continue this discussion.
One hopes however, that certain unwarranted 'descriptions' are kept away from said discussions.
As it currently works in the previous installment, one may not encounter them immediately outside towns, but it does not mean such a scenario does not occur. In most cases, such shrines are unguarded, and sometimes within locals containing monsters that are easily dispatched. With such an arrangement, one cannot conclude this to be a fair acquisition.
In order to make it so, such structures either need to be removed, or be relocated in places that are immediately adjacent to one or more monster spawns. Should gem-mines take such a route, it would be a fair, logical, and balanced solution to this issue. One finds no fault in that.
The decision made was not between those on opposite sides of the argument, it was made as a one-sided affair. Thus, one cannot consider such, a conclusive nor satisfactory end to the argument. You may of course choose to end it there for yourself, however one, such as myself, would prefer to continue this discussion.
Thats because the "opposing side" (one person), couldn't provide a reason why it was any less logical than a vast amount of things the Diablo world.
As it currently works in the previous installment, one may not encounter them immediately outside towns, but it does not mean such a scenario does not occur. In most cases, such shrines are unguarded, and sometimes within locals containing monsters that are easily dispatched. With such an arrangement, one cannot conclude this to be a fair acquisition.
In order to make it so, such structures either need to be removed, or be relocated in places that are immediately adjacent to one or more monster spawns. Should gem-mines take such a route, it would be a fair, logical, and balanced solution to this issue. One finds no fault in that.
I don't know about everyone else but I've looted gems off of some pretty weak monsters.
I like the idea of gem mines though. All the more places to adventure, the better.
Are you the queen of England, or a highly educated pokemon Mr. Rakanishu.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
THIS IS MY BOOMSTICK!
I don't see how they're any more illogical than any of the other shrines, or anythign else in Diablo really.
I always thought of the shrines as magic conduits that either create a new gem through condensing magic, or empower a weaker gem through condensing more magic into it.
Gems in Diablo to me have always seemed like magic condensed, it explains why they have elemental properties etc etc.
I could be wrong though.
THIS IS MY BOOMSTICK!
anyways .. shrines ftw!!!
all of them!
One would not think so, no.
One would be inclined to think a small chest spewing out hundreds of gold and items of magic and rare quality would be quite curios also.
Shrines in general are cool.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
ive actually never come across one in my return to diablo a few weeks ago O.o
Thank you both, like I said earlier, gem shrines were few and far between..and even when you got one, it was usually of chipped gem quality..so you still had a lot of transmuting to do before you could really make it effective..so in the end it did not make the game easier.
THIS IS MY BOOMSTICK!
By the time I could find ONE gemshrine I could find about 10 or more gems of various quality and types, just from questing. OR if I really wanted gems I could do runs (even solo) and have a load more.
THIS IS MY BOOMSTICK!
Quite and rightfully so. Should one desire rare items, one had to work for it by destroying monsters of all kinds. One finds the rewards to be far better and fairly acquired. Thus we find another reason against the addition of illogical gem-shrines for this game. The near useless practicality of it, not to mention the effortless convenience it offers, should preclude it from being included again.
I don't know about you but I've never walked outside of town and just found a gemshrine laying there. I had to kill many things to find one. Thus it's fairly acquired.
We've already decided that within the confines of Sanctuary it's logical. If you want to stick to your opinion that's fine.
One hopes however, that certain unwarranted 'descriptions' are kept away from said discussions.
As it currently works in the previous installment, one may not encounter them immediately outside towns, but it does not mean such a scenario does not occur. In most cases, such shrines are unguarded, and sometimes within locals containing monsters that are easily dispatched. With such an arrangement, one cannot conclude this to be a fair acquisition.
In order to make it so, such structures either need to be removed, or be relocated in places that are immediately adjacent to one or more monster spawns. Should gem-mines take such a route, it would be a fair, logical, and balanced solution to this issue. One finds no fault in that.
Thats because the "opposing side" (one person), couldn't provide a reason why it was any less logical than a vast amount of things the Diablo world.
I don't know about everyone else but I've looted gems off of some pretty weak monsters.
I like the idea of gem mines though. All the more places to adventure, the better.
The description by the way was here:
http://www.diablofans.com/forums/showpost.php?p=318151&postcount=23