i simply love how monstere seems to have some sort of respawner, or they just get in like those climbing in the start of the video gameplay
it was weird how all sorts of monsters would be hanging around in a room waiting still forever
For someone who spent so much time analyzing these pictures I'm surprised to see talk of scotch tape and coffee ring stains. None of those are present. There were stains added to the journal in photoshop to give it the look of being an archaic journal.
For someone who spent so much time analyzing these pictures I'm surprised to see talk of scotch tape and coffee ring stains. None of those are present. There were stains added to the journal in photoshop to give it the look of being an archaic journal.
Well done Sherlock.
Whilst one such as myself are always appreciative of obvious observations, irrespective of its cynical tone, indeed the aforementioned are distinctly present should one but observe with an attuned eye.
Allow one to break it down upon those who are not familiar with the concept such that individuals not again become confounded nor disoriented thereby allowing oneself to inexplicably post regrettable remarks with the intention of discrediting, but which only achieves the contrary.
In the most simplest terms possible, the aforesaid is but an indirect communication exchange between artists. Initially, one recognizes and notes the specific techniques used in a piece of work through detailed analysis where such was not recognizable prior. One could of course immediately, loudly, and directly blurt out ones findings as one would expect a cure for cancer. Unfortunately such a course of action provides insufficient personal satisfaction to one. One could do better considering the level of effort placed upon said work. Thus, through a quasi-humorous and faux-understanding sort of way, one makes light of such observations towards ones counterpart. Thus, the revelation is achieved without making or allowing oneself to appear as that of an inexperienced bumpkin.
First up is an earlier iteration of Cain, to which the modern iteration is placed besides it for comparative reasons (courtesy of inDiablo.de):
Next up is the final iteration of Caldeum of which was posted previously, one may download the full uncompressed version of the artwork immediately below should one decide to utilize it as a wallpaper. The dimensions of the artwork is 2048 x 1344 (courtesy of inDiablo.de): http://www.uploading.com/files/BI4MSFWC/caldium3_final.jpg.html
Let us proceed with the contents of the Diablo game panel video. Should some have missed it, here are a few interesting images of which were extracted within. First up is part where the developer explains the interaction one would be able to engage in with NPCs. Here is one of the images some may recognize from the artwork trailer:
Although not specifically stated, many have concluded that the aforementioned is likely to be an NPC. This can be determined by the name 'De Soto' given to the character, as well as a poise and demeanor reminiscent of a merchant. The video has thus confirmed such.
Of interest then is the following image which succeeds the above:
Whilst speculation has been particularly rife as to the nature of this character, some have stated that she could in fact be a playable character. As interesting as that may be, the video appear to quash that scenario and instead place her in a role of NPC within the game. A decidedly anticlimactic end to the speculation perhaps, although one has to consider the ludicrousness of the idea that the company could so recklessly release such an important element at such an early time frame. Proceeding with the list is another NPC or monster shown:
Rather interesting looking one at that.
Finally, the following is a peek to the 'Adventure' system, whereby players would encounter such whilst out frolicking in the wilderness. First up is an abandoned house:
Next appears to be a Khazra spawn adjacent to monolithic stones:
This appears to be a town or caravan with mercenary and Khazra-type enemies:
And this is a larger example of a Khazra encampment featuring multiple tents:
On a small note, there appears to be a bat-like creature with a glowing underbelly just off the center of the image.
Rakanishu,
I just have one question....what does this mean in terms of where the lost treasure of the templars must be buried??
Well, one finds many of the artworks and images to clearly point to previously undisclosed information pertaining to various aspects of the game. As such, one finds it personally rewarding to have such observations and summations shared with those who share a likewise interest, as well as having some or all of such conclusions verified through official game updates. Likewise, being humbled at mistaken interpretations is a reward in itself. The lesson it teaches serve to better ones investigative reasoning and provides an adequate amount of immediate skill improvement.
This is in direct contrast to what one experiences with the Oak Island mystery. Rewards are not only exceedingly unlikely, an inordinate amount of patience over an uncomfortably prolonged duration is required for possibly no reward. Additionally the stale state of the investigation serve only to atrophy ones mind to such an extent as to allow oneself a false sense of rewards through the release of hastily concluded events and scenarios.
One hopes this substantial response serve to answer such a feeble attempt at a question.
Rollback Post to RevisionRollBack
The Sanctuary Weekly
To post a comment, please login or register a new account.
that is the most interesting post on this entire thread.
By george! I think you may be onto summing Djinn_690!
it was weird how all sorts of monsters would be hanging around in a room waiting still forever
Well done Sherlock.
Allow one to break it down upon those who are not familiar with the concept such that individuals not again become confounded nor disoriented thereby allowing oneself to inexplicably post regrettable remarks with the intention of discrediting, but which only achieves the contrary.
In the most simplest terms possible, the aforesaid is but an indirect communication exchange between artists. Initially, one recognizes and notes the specific techniques used in a piece of work through detailed analysis where such was not recognizable prior. One could of course immediately, loudly, and directly blurt out ones findings as one would expect a cure for cancer. Unfortunately such a course of action provides insufficient personal satisfaction to one. One could do better considering the level of effort placed upon said work. Thus, through a quasi-humorous and faux-understanding sort of way, one makes light of such observations towards ones counterpart. Thus, the revelation is achieved without making or allowing oneself to appear as that of an inexperienced bumpkin.
First up is an earlier iteration of Cain, to which the modern iteration is placed besides it for comparative reasons (courtesy of inDiablo.de):
Next up is the final iteration of Caldeum of which was posted previously, one may download the full uncompressed version of the artwork immediately below should one decide to utilize it as a wallpaper. The dimensions of the artwork is 2048 x 1344 (courtesy of inDiablo.de):
http://www.uploading.com/files/BI4MSFWC/caldium3_final.jpg.html
Let us proceed with the contents of the Diablo game panel video. Should some have missed it, here are a few interesting images of which were extracted within. First up is part where the developer explains the interaction one would be able to engage in with NPCs. Here is one of the images some may recognize from the artwork trailer:
Although not specifically stated, many have concluded that the aforementioned is likely to be an NPC. This can be determined by the name 'De Soto' given to the character, as well as a poise and demeanor reminiscent of a merchant. The video has thus confirmed such.
Of interest then is the following image which succeeds the above:
Whilst speculation has been particularly rife as to the nature of this character, some have stated that she could in fact be a playable character. As interesting as that may be, the video appear to quash that scenario and instead place her in a role of NPC within the game. A decidedly anticlimactic end to the speculation perhaps, although one has to consider the ludicrousness of the idea that the company could so recklessly release such an important element at such an early time frame. Proceeding with the list is another NPC or monster shown:
Rather interesting looking one at that.
Finally, the following is a peek to the 'Adventure' system, whereby players would encounter such whilst out frolicking in the wilderness. First up is an abandoned house:
Next appears to be a Khazra spawn adjacent to monolithic stones:
This appears to be a town or caravan with mercenary and Khazra-type enemies:
And this is a larger example of a Khazra encampment featuring multiple tents:
On a small note, there appears to be a bat-like creature with a glowing underbelly just off the center of the image.
Thus ends the fourth update.
I just have one question....what does this mean in terms of where the lost treasure of the templars must be buried??
This is in direct contrast to what one experiences with the Oak Island mystery. Rewards are not only exceedingly unlikely, an inordinate amount of patience over an uncomfortably prolonged duration is required for possibly no reward. Additionally the stale state of the investigation serve only to atrophy ones mind to such an extent as to allow oneself a false sense of rewards through the release of hastily concluded events and scenarios.
One hopes this substantial response serve to answer such a feeble attempt at a question.