some of the ideas here really lack thought. Adding equip slots per difficulty? You guys seriously think that is an option Blizzard would even consider? Sounds bad just by talking about it.
You wouldn't have to rebalance the game because of an additional equip slot, sigh.
Having a cloak doesn't mean your whole caracter is covered in it. Ever read any comic books?
Cloaks would be a cool additon only if they are affected by the Havok system. Nothing like those god awful hand animated cloaks from WoW.
Who said anything about adding equip slots per difficulty? O.o
The slots should be there to begin with...you just don't have anything that can equpt there. You earn the item by beating difficulty (only type of item that fit the slots, understand?)
And if the item doesn't add anything to the stat....you see where I'm going with this? Go back and read the post you 'attempted' to reply to. Rebalance? O.o
Cloak does cover everything, I'm talking about this
Cloaks similar to that which was worn by the wanderer would be interesting.
Again, go back to read ....everything, before you attempt to reply to it.:rolleyes:
Did you know that the wanderer was the warrior in Diablo 1? Did you remember that he's fully equipted with heavy armor in the ending? Did you remember that the cloak he wore cover everything but his face and hand? O.o
Don't reply if you don't know what you replying to.
Cloaks/capes maybe included but we do know there are shoulderpads now so obviously more custimaztion and in the gameplay footage all the slots to put on the character were not filled could be because clove/shield/ other things
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If Darkness Was unstoppable We'd Already Be Dead......
Hell Is unstoppable
Cloaks/capes maybe included but we do know there are shoulderpads now so obviously more custimaztion and in the gameplay footage all the slots to put on the character were not filled could be because clove/shield/ other things
they were all filled except: rings, amulet, and belt
can't wait to prance my barb around in a big bright red cape... will look pretty awesome when doing whirlwind, cape will be spinning around like a monkeys ass in heat...
yeah your right I give up on my cape/cloak idea.... would look kinda stupid now that I think of it
Nah it would be fine. If they did implement it you can bet it would be cool.
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-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
If they had stats or anything they'd have to make every other item weaker to balance things out.
Too far a long in the game to be adding new items I think, though I don't hate the idea.
It's "very" early in development and I think I could be added in, you just have to balance the characters having firm ideas of what they are and their gameplay. The only work needed is the models for the capes, weight painting them, and redoing the inventory alittle.
BTW it cannot be far because the textures are too solid and that they didn't show a real stage and instead showed us one they made for the demonstration.
I don't really like the idea of a cape (too superhero-ish) but i wouldn't mind seeing a cloak that was mostly torn to pieces with holes in it that'd be pretty cool kind of like these
I think capes/cloaks would be cool, but I wouldn't want them to have their own inventory slot if there were already a slot for shoulder pads and armore, because then everyone would have a cape or cloak.
Nope, but you never know. Cape/cloak could just use the same slot as the shoulder pad for all we know. Assumming that the shoulder pad have its own slot.
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Who said anything about adding equip slots per difficulty? O.o
The slots should be there to begin with...you just don't have anything that can equpt there. You earn the item by beating difficulty (only type of item that fit the slots, understand?)
And if the item doesn't add anything to the stat....you see where I'm going with this? Go back and read the post you 'attempted' to reply to. Rebalance? O.o
Cloak does cover everything, I'm talking about this
Again, go back to read ....everything, before you attempt to reply to it.:rolleyes:
Did you know that the wanderer was the warrior in Diablo 1? Did you remember that he's fully equipted with heavy armor in the ending? Did you remember that the cloak he wore cover everything but his face and hand? O.o
Don't reply if you don't know what you replying to.
Hell Is unstoppable
they were all filled except: rings, amulet, and belt
D1 robes/cloaks were awesome looking. I don't think they'd do them right in D3 though.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
only i should have a cape
It's "very" early in development and I think I could be added in, you just have to balance the characters having firm ideas of what they are and their gameplay. The only work needed is the models for the capes, weight painting them, and redoing the inventory alittle.
BTW it cannot be far because the textures are too solid and that they didn't show a real stage and instead showed us one they made for the demonstration.
Well, it wouldn't be much work and anyways they're only on the first act.
If anyone has any questions, please refer to the board rules, located here or at the top of every thread listing of every forum, and then please PM myself or another moderator or administrator and we will be happy to help you in any way that we can, so long as the PM is polite, respectful, coherent, and non-inflammatory.
-Seth