what do you think the experience rate and leveling pace will be in d3? do you think it will be a easy to level like d2, or long and tedious to level like WoW?
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I agree with the post above me, the original exp rate seemed wonderful with the monsters being scaled to number of players in the room. Exp was also adjusted accordingly to amount of players in the room.
For the sake of arguement though if i HAD to change something about it i would make it become slower to lvl sooner than when you hit the lvl 90's wall of D2. Perhaps when you hit in your 70's it becomes a bit slower, but make the distance between lvl's not make mega jumps in exp gaps...make them slow and fluid only gradually increasing. Once again I love it the way it is, but if something would have to be changed i would make it a bit harder to lvl sooner.
Seth
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i liked the way skill ups worked in Diablo 2. You had to think of the spec first rather than use every skill point for something new resulting into a useless character that cant do any damage.
As of the experience rate, if there isnt some sort of "endgame" thing like the raids in WoW, i dont see why it should be made any easier to hit the level cap. The leveling balance worked pretty fine last time.
what do you think the experience rate and leveling pace will be in d3? do you think it will be a easy to level like d2, or long and tedious to level like WoW?
At least you can level from killing mobs not doing quest like Age of Conan
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For the sake of arguement though if i HAD to change something about it i would make it become slower to lvl sooner than when you hit the lvl 90's wall of D2. Perhaps when you hit in your 70's it becomes a bit slower, but make the distance between lvl's not make mega jumps in exp gaps...make them slow and fluid only gradually increasing. Once again I love it the way it is, but if something would have to be changed i would make it a bit harder to lvl sooner.
Seth
As of the experience rate, if there isnt some sort of "endgame" thing like the raids in WoW, i dont see why it should be made any easier to hit the level cap. The leveling balance worked pretty fine last time.
At least you can level from killing mobs not doing quest like Age of Conan