Maybe the auction house and gold currency aren't that bad idea. Was reading some post about D2JSP where people have thousands of forumgold, they are saving for D3 now so they can buy everything at the start, well with auction house and people wanting ingame gold rather than forum gold that would make it kinda useless.. would be quite a lol to the ones that bought forum gold with real money
Ofc in game gold would be the first step, but for the rarest items there probably wouldn't be any amounth of ingame gold that someone would want so the trading would still be for other items.
If people want to spend real money on shit, that's their prerogative. If Blizzard is so against this anyway, they should make those Lewt bots go away. Hate those things.
If people want to spend real money on shit, that's their prerogative. If Blizzard is so against this anyway, they should make those Lewt bots go away. Hate those things.
Seriously. There's little worse than making a game, having it ignored for a good 2+ minutes, have someone come in, and then realize it's a bot. TT_TT
Seriously. There's little worse than making a game, having it ignored for a good 2+ minutes, have someone come in, and then realize it's a bot. TT_TT
I've even had several bot-related deaths. I figured it was all the price of playing online for free though. It made me wonder once if WoW ever had those problems with bots. I would imagine they do, despite the monthly fee players pay.
If a person purchased an in-game item using in-game currency, would this then also be wrong? After all, according to the OP, the buyer did not lift a finger, nor experienced all of the negative aspects of the game in doing so. The buyer would then be able to use said item and enjoy all of its benefits, free from mental anguish.
Of course, in the case of the buyer, the acquisition of the in-game currency in question may not have been an easy task. The buyer would still need to experience all of the consequences of the game. The deaths, the kills, the level-ups, and everything in between. In essence, both the buyer and the seller share one thing between each other, the expenditure of time. Both the buyer and the seller would need to spend time in acquiring both item and currency in order for the exchange to occur.
But how does this relate to purchasing in-game items for real-life currency? The scenario described by the OP had the seller spend time in acquiring the in-game item. The buyer too would needed to have had spent time in acquiring real-life currency. Some would obviously be able to acquire real-life currency faster than others. This however is irrelevant and besides the point. The slower earner could still in fact acquire the same items for the same amount, but only at different or delayed times. In any case, the parties in both scenarios showed a willingness to exchange the fruits of their expenditure of their own time. So why should it be seen as 'wrong' and 'unfair'?
'Wrong' and 'unfair' are terms best used for new, wet-behind-the-ears characters acquiring, either through begging or through the creation of female characters, high level items for absolutely nothing. While time would have been spend on the part of the giver, no time, currency, nor items would have been exchanged on the part of the receiver in the process. The receiver would thus be able to enjoy the fruits without consequence.
I've even had several bot-related deaths. I figured it was all the price of playing online for free though. It made me wonder once if WoW ever had those problems with bots. I would imagine they do, despite the monthly fee players pay.
There was leveling bot's fishing bots etc. Not so many use/used them tho, some serious slackers. And I think many have gotten a ban for it. THey are used most by gold companies but I haven't seen many bots since expac, maybe it's harder to do it or the wowglide was put down or what?
Anyways it was fun to kill them sometimes.. too bad most of them was ally so can't kill them
If a person purchased an in-game item using in-game currency, would this then also be wrong? After all, according to the OP, the buyer did not lift a finger, nor experienced all of the negative aspects of the game in doing so. The buyer would then be able to use said item and enjoy all of its benefits, free from mental anguish.
Of course, in the case of the buyer, the acquisition of the in-game currency in question may not have been an easy task. The buyer would still need to experience all of the consequences of the game. The deaths, the kills, the level-ups, and everything in between. In essence, both the buyer and the seller share one thing between each other, the expenditure of time. Both the buyer and the seller would need to spend time in acquiring both item and currency in order for the exchange to occur.
But how does this relate to purchasing in-game items for real-life currency? The scenario described by the OP had the seller spend time in acquiring the in-game item. The buyer too would needed to have had spent time in acquiring real-life currency. Some would obviously be able to acquire real-life currency faster than others. This however is irrelevant and besides the point. The slower earner could still in fact acquire the same items for the same amount, but only at different or delayed times. In any case, the parties in both scenarios showed a willingness to exchange the fruits of their expenditure of their own time. So why should it be seen as 'wrong' and 'unfair'?
'Wrong' and 'unfair' are terms best used for new, wet-behind-the-ears characters acquiring, either through begging or through the creation of female characters, high level items for absolutely nothing. While time would have been spend on the part of the giver, no time, currency, nor items would have been exchanged on the part of the receiver in the process. The receiver would thus be able to enjoy the fruits without consequence.
Where is the cry of 'unfair' for that?
What the hell ? What you said is totally irrelevant. Working for real-life money != In game currency. Working IRL != Working in-game. I can extend your argument about player receiving items for free like this : What about people receiving money for free ?
Buying items is unfair because people with more real-life money will end-up having better gears than people playing more hours. What will you think, after you spent many hours in the game, got your nice gear, and then you invite your friend to the game. He buys all his items, better than yours. He didn't even play 1 day. If you don't think it's unfair then you have problems understanding online competitions.
'Wrong' and 'unfair' are terms best used for new, wet-behind-the-ears characters acquiring, either through begging or through the creation of female characters, high level items for absolutely nothing.
its sad that so many twelve year olds give up their good equipment over stuff like that. I was little once... Lost one of my rune swords on rs :-(
id pay for items if characters delivered them to me while I play...so i could slay them and report my credit card stolen.
its called peer presure everyone else is doing it so should we do it to? the anwser is yes we should if people ike that sort of thing if they get off on buying items for a GAME then let them its there problem.
Besides its blizzard that sells most of the items anyway thats why they look the other way insted of doing somthing about it.
its called peer presure everyone else is doing it so should we do it to? the anwser is yes we should if people ike that sort of thing if they get off on buying items for a GAME then let them its there problem.
Besides its blizzard that sells most of the items anyway thats why they look the other way insted of doing somthing about it.
They don't even look the other way, they're not even looking. Blizzard released WoW and forgot b.net existed.
they do the same thing for WoW and it anit conspiracy theory its the truth theyre the ones that put up most of those sites
No they're not.
People have done hours of research more than your assumptions, all the companies that own gold trading sites are based in China and hold no connection to Blizzard or Vivendi.
Blizzard can't do anything about it because a EULA is not concrete in a court of law.
they do the same thing for WoW and it anit conspiracy theory its the truth theyre the ones that put up most of those sites
If they wanted to make mass amounts of money like that they would have never added soulbound items. They also wouldn't be deleting gold that comes in the mail.
People have done hours of research more than your assumptions, all the companies that own gold trading sites are based in China and hold no connection to Blizzard or Vivendi.
Blizzard can't do anything about it because a EULA is not concrete in a court of law.
thats what they want u to think...lol
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Ofc in game gold would be the first step, but for the rarest items there probably wouldn't be any amounth of ingame gold that someone would want so the trading would still be for other items.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Siaynoq's Playthroughs
Haha yeah.
Seriously. There's little worse than making a game, having it ignored for a good 2+ minutes, have someone come in, and then realize it's a bot. TT_TT
Siaynoq's Playthroughs
Some stand in main cities and spam it, others will private message players. WoW now has a right click name report for advertising thing now though.
Of course, in the case of the buyer, the acquisition of the in-game currency in question may not have been an easy task. The buyer would still need to experience all of the consequences of the game. The deaths, the kills, the level-ups, and everything in between. In essence, both the buyer and the seller share one thing between each other, the expenditure of time. Both the buyer and the seller would need to spend time in acquiring both item and currency in order for the exchange to occur.
But how does this relate to purchasing in-game items for real-life currency? The scenario described by the OP had the seller spend time in acquiring the in-game item. The buyer too would needed to have had spent time in acquiring real-life currency. Some would obviously be able to acquire real-life currency faster than others. This however is irrelevant and besides the point. The slower earner could still in fact acquire the same items for the same amount, but only at different or delayed times. In any case, the parties in both scenarios showed a willingness to exchange the fruits of their expenditure of their own time. So why should it be seen as 'wrong' and 'unfair'?
'Wrong' and 'unfair' are terms best used for new, wet-behind-the-ears characters acquiring, either through begging or through the creation of female characters, high level items for absolutely nothing. While time would have been spend on the part of the giver, no time, currency, nor items would have been exchanged on the part of the receiver in the process. The receiver would thus be able to enjoy the fruits without consequence.
Where is the cry of 'unfair' for that?
Anyways it was fun to kill them sometimes.. too bad most of them was ally so can't kill them
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
What the hell ? What you said is totally irrelevant. Working for real-life money != In game currency. Working IRL != Working in-game. I can extend your argument about player receiving items for free like this : What about people receiving money for free ?
Buying items is unfair because people with more real-life money will end-up having better gears than people playing more hours. What will you think, after you spent many hours in the game, got your nice gear, and then you invite your friend to the game. He buys all his items, better than yours. He didn't even play 1 day. If you don't think it's unfair then you have problems understanding online competitions.
its sad that so many twelve year olds give up their good equipment over stuff like that. I was little once... Lost one of my rune swords on rs :-(
id pay for items if characters delivered them to me while I play...so i could slay them and report my credit card stolen.
Besides its blizzard that sells most of the items anyway thats why they look the other way insted of doing somthing about it.
They don't even look the other way, they're not even looking. Blizzard released WoW and forgot b.net existed.
Get your conspiracy theory crap out of here.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
they do the same thing for WoW and it anit conspiracy theory its the truth theyre the ones that put up most of those sites
/facepalm
Get out of here.
No they're not.
People have done hours of research more than your assumptions, all the companies that own gold trading sites are based in China and hold no connection to Blizzard or Vivendi.
Blizzard can't do anything about it because a EULA is not concrete in a court of law.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
If they wanted to make mass amounts of money like that they would have never added soulbound items. They also wouldn't be deleting gold that comes in the mail.
thats what they want u to think...lol