Just a simple idea I've got to eliminate the problem of legendary gems occupying stash space and the problem of having to level the same gem all over again every time.
One extra page could be created on Kanai's Cube, where you could select the desired gem (like we choose legendary powers), put the piece of jewelry we desire into cube, insert the gem, and that's it.
Each time you defeat the rift guardian a random legendary gem would be unlocked on cube. The leveling system would work the same way, but once leveled, all characters would have access to that said gem, without having to level it all over again, because you level "the power", not the gem itself.
Sorry if the idea is silly or if someone already posted it before. If it's the case, some moderator please proceed to delete the thread.
It's certainly not a silly idea. Touting freed stash space is a worthwhile pro. Undoubtedly as you guessed, it has been suggested before. Zantar suggested it earlier today in the other thread: leveling the legendary gems. What are your thoughts on Caldesann's recipe in relation to your suggestion though?
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"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
I got multiple sets of gems (like every gem 4 times or so) at different levels, upgrading them depending on the group/difficulty I play. I do need multiple sets as well, since I'm playing multiple classes, and multiple setups with them (monk dps and support, wiz, wd dps and support, sader, was planning to spend time on DH but I'm afraid it's not gonna happen, who knows).
When the gems would show up 1 time in the cube, I could only level 1 "set" at the same time. In some groups (my IRL friends are undergeared, we can run 70-75, upgrading my 50-70 and new gems in those groups), I would not be able to upgrade anything. Same goes for my solo pushes (81 on my sader, monk and wiz atm). Because my gems would be 90+ from my XP runs in 90-100.
On top of that, how would the game handle the use of a gem for caldesann? If I have gem X equiped in my sader, but try to use it on my wiz his item, would it check this, or just use it, or make it easy for me and use it but still keep it on the sader? And can I "lock" a gem? When trying a new gem now, I keep the old in the inventory of that char. This could get destroyed because it's not in use.
Last point, stash space will always be an issue. The suggested way, you get like half a stash space more than we have now. However, we gained 2 extra stash spaces this season, and 1 when ROS launched. And we will gain 1 more every season. Nobody ever thinks we have enough of them, we keep asking more. Having that half free stash tab is not going to change anything...
I got multiple sets of gems (like every gem 4 times or so) at different levels, upgrading them depending on the group/difficulty I play. I do need multiple sets as well, since I'm playing multiple classes, and multiple setups with them (monk dps and support, wiz, wd dps and support, sader, was planning to spend time on DH but I'm afraid it's not gonna happen, who knows).
When the gems would show up 1 time in the cube, I could only level 1 "set" at the same time. In some groups (my IRL friends are undergeared, we can run 70-75, upgrading my 50-70 and new gems in those groups), I would not be able to upgrade anything. Same goes for my solo pushes (81 on my sader, monk and wiz atm). Because my gems would be 90+ from my XP runs in 90-100.
On top of that, how would the game handle the use of a gem for caldesann? If I have gem X equiped in my sader, but try to use it on my wiz his item, would it check this, or just use it, or make it easy for me and use it but still keep it on the sader? And can I "lock" a gem? When trying a new gem now, I keep the old in the inventory of that char. This could get destroyed because it's not in use.
Last point, stash space will always be an issue. The suggested way, you get like half a stash space more than we have now. However, we gained 2 extra stash spaces this season, and 1 when ROS launched. And we will gain 1 more every season. Nobody ever thinks we have enough of them, we keep asking more. Having that half free stash tab is not going to change anything...
About having various sets of the same type: How about having X slots available on cube for each type of gem, like 5 for each? When you kill the guardian the first time and the gem is unlocked, all the 5 slots for that gem would unlock at the same time, and you would choose which one to upgrade. Would that work ?
About Caldesann's Despair conflict: Since you no longer need do drop another gem and level it again to a different character, i think it would be fair to, every time you want to "apply" that gem on a jewel, require some ingredients. To make Caldesann's bonus in this system you would select the gem slot you wish to use, put the ingredients + item to be upgraded, and after upgrading the selected gem slot would return to lvl 0.
About your stash space always being an issue: I agree with you. People will always complain about stash space. But at the same time I believe the "gem system" would be more clean and organized as a separated interface on Kanai's Cube. A bunch of gems scattered all around just seem to be lazy design in my opinion.
Basically, Legendary gems to the Kube. Caldessan's Despair is moved to Urshi - Rather then having to deal with the roundabout method, you can simple grant +5 to primary stat on the Ancient rather then upgrading a gem, with the same success/failure rate as the gem itself. Gem of Ease recipe is removed, and lvl 25 gem of ease allows for bypassing all the lvl restrictions with gear
The interface would look more or less like this:
(I do apologize for the poor Photoshop. It's all for the sake of comprehension)
Gem button to open gem tabs
In this example each person would have six options of the same gem. This would help in the case of player leveling multiple sets of gems depending on GR difficulty he's playing at (like RiffSphere mentioned)
If you wanna make Caldesann's upgrade, just select the gem you wanna use, put the piece of equipment to be upgraded in the cube together with ingredients and then transmute. The gem of choice will return to lvl 0 after transmutation.
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"Do you guys not have phones?"
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Just a simple idea I've got to eliminate the problem of legendary gems occupying stash space and the problem of having to level the same gem all over again every time.
One extra page could be created on Kanai's Cube, where you could select the desired gem (like we choose legendary powers), put the piece of jewelry we desire into cube, insert the gem, and that's it.
Each time you defeat the rift guardian a random legendary gem would be unlocked on cube. The leveling system would work the same way, but once leveled, all characters would have access to that said gem, without having to level it all over again, because you level "the power", not the gem itself.
Sorry if the idea is silly or if someone already posted it before. If it's the case, some moderator please proceed to delete the thread.
Thank you.
"Do you guys not have phones?"
It's certainly not a silly idea. Touting freed stash space is a worthwhile pro. Undoubtedly as you guessed, it has been suggested before. Zantar suggested it earlier today in the other thread: leveling the legendary gems. What are your thoughts on Caldesann's recipe in relation to your suggestion though?
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
And then it conflicts with the caldesann thing...
I got multiple sets of gems (like every gem 4 times or so) at different levels, upgrading them depending on the group/difficulty I play. I do need multiple sets as well, since I'm playing multiple classes, and multiple setups with them (monk dps and support, wiz, wd dps and support, sader, was planning to spend time on DH but I'm afraid it's not gonna happen, who knows).
When the gems would show up 1 time in the cube, I could only level 1 "set" at the same time. In some groups (my IRL friends are undergeared, we can run 70-75, upgrading my 50-70 and new gems in those groups), I would not be able to upgrade anything. Same goes for my solo pushes (81 on my sader, monk and wiz atm). Because my gems would be 90+ from my XP runs in 90-100.
On top of that, how would the game handle the use of a gem for caldesann? If I have gem X equiped in my sader, but try to use it on my wiz his item, would it check this, or just use it, or make it easy for me and use it but still keep it on the sader? And can I "lock" a gem? When trying a new gem now, I keep the old in the inventory of that char. This could get destroyed because it's not in use.
Last point, stash space will always be an issue. The suggested way, you get like half a stash space more than we have now. However, we gained 2 extra stash spaces this season, and 1 when ROS launched. And we will gain 1 more every season. Nobody ever thinks we have enough of them, we keep asking more. Having that half free stash tab is not going to change anything...
About Caldesann's Despair conflict: Since you no longer need do drop another gem and level it again to a different character, i think it would be fair to, every time you want to "apply" that gem on a jewel, require some ingredients. To make Caldesann's bonus in this system you would select the gem slot you wish to use, put the ingredients + item to be upgraded, and after upgrading the selected gem slot would return to lvl 0.
About your stash space always being an issue: I agree with you. People will always complain about stash space. But at the same time I believe the "gem system" would be more clean and organized as a separated interface on Kanai's Cube. A bunch of gems scattered all around just seem to be lazy design in my opinion.
"Do you guys not have phones?"
I posted an idea in another thread here on the forums, and at the D3 forums, http://us.battle.net/d3/en/forum/topic/20742384995#1
Basically, Legendary gems to the Kube. Caldessan's Despair is moved to Urshi - Rather then having to deal with the roundabout method, you can simple grant +5 to primary stat on the Ancient rather then upgrading a gem, with the same success/failure rate as the gem itself. Gem of Ease recipe is removed, and lvl 25 gem of ease allows for bypassing all the lvl restrictions with gear
The interface would look more or less like this:
(I do apologize for the poor Photoshop. It's all for the sake of comprehension)
Gem button to open gem tabs
In this example each person would have six options of the same gem. This would help in the case of player leveling multiple sets of gems depending on GR difficulty he's playing at (like RiffSphere mentioned)
If you wanna make Caldesann's upgrade, just select the gem you wanna use, put the piece of equipment to be upgraded in the cube together with ingredients and then transmute. The gem of choice will return to lvl 0 after transmutation.
"Do you guys not have phones?"