Anyone trying to sell the idea that d3 should have an auction house doesnt realize how much that would destroy the game.
D2: Each time you ran a boss - its likely a unique would drop if not multiple uniques. The uniques that dropped typically were not that usefull if your running a boss over and over however the best part of d2 was that uniques did drop often. And not always off bosses but from any monster any where in the game - which is a very good feature.
If blizzard introduces an auction house system in d3 than balancing of unique drop rates would have to be monitored and reduced compared to d2, and this would ruin the game. Uniques would be so readily available and cheap in an auction house if d3 had the same drop rate as d2.
A player run economy is the only way to go for a game like diablo. A player run economy ofcoarse is much more difficult to trade in but thats the point. For the most part, most uniques were traded between friends and the rest were tossed which kept the number of uniques being traded in the game much less than compared to an auction house based system. Having such of an economy added a different type of trading sense like "sweet I just traded this for that". My main point is that d3 should stick with the concept of item for item trading and thats what a player run economy does. But I do agree that gold should have more of a value.
Another aspect of d2 which I liked is that items sold by npc's were random spec'ed and sometimes a great item to buy. I think d3 should make gold more usefull by adding more to this random items being sold by npc's. Maybe adding item types or traits of an item that can only be sold by npc's - maybe. Or maybe add some various new runes that only fit in purchased npc items - who knows but theres ways to get gold more valuable than adding an auction house.
Yep, I agree -- an auction house of any kind is a terrible idea for a Diablo game. You can find all the items you need simply through playing the game and maybe once and a while trading directly with another player. Personally, I don't even like trading for items for my characters, since I find it more fun to find stuff on my own through random drops.
Yep, I agree -- an auction house of any kind is a terrible idea for a Diablo game. You can find all the items you need simply through playing the game and maybe once and a while trading directly with another player. Personally, I don't even like trading for items for my characters, since I find it more fun to find stuff on my own through random drops.
I agree. Besides no one ever needs anything I find. If I find something decent I get nothing usefull for it.
I hope rares will be the best items again. I don't want everyone to look the same. Also boss running should be somehow nerfed. They should give a really nice quest drop, but after that just rares mainly.
Maybe you can create auction house where u put items and then write what you need for it. Also players could offer you different items for that and you could accept them or decline. Same as trade channel without the spam.
Indeed. This thread was just created to bash another good idea because, as was mentioned before, people don't want diablo 3, they want an updated Diablo 2.
Can a moderator close and/or merge this with the exsisting AH thread? Please and thankyou.
Wow, a thread to bash my own thread and is wasted by the first post
First off, why do you make a thread to bash another thread, jsut type your view on the orginal thread and not freagin' spread false idea to one's one. Everyone is obliged and entitled to their own opinion, and I respect that. But to actually start a damn thread to silence one's opinion is goign too far. This is very ridiculous and stupid to go this far to jsut counter-adress the whole idea. You sir either have no life, bored, or very stupid. You choose one
If blizzard introduces an auction house system in d3 than balancing of unique drop rates would have to be monitored and reduced compared to d2, and this would ruin the game. Uniques would be so readily available and cheap in an auction house if d3 had the same drop rate as d2.
I understand your logic here. They wouldn't have to do anything. Most of the unique drops in DII were worthless to mid-range items. I don't see what could possibly be wrong with a decent supply of those. The good ones would still be rare as fuck.
A player run economy is the only way to go for a game like diablo. A player run economy ofcoarse is much more difficult to trade in but thats the point. For the most part, most uniques were traded between friends and the rest were tossed which kept the number of uniques being traded in the game much less than compared to an auction house based system. Having such of an economy added a different type of trading sense like "sweet I just traded this for that". My main point is that d3 should stick with the concept of item for item trading and thats what a player run economy does. But I do agree that gold should have more of a value..
You have no clue about economics, do you? An auction house is in fact, and player run economy. In fact, it is more "player run" than the DII system, seeing as how more players are involved with each trade. The more players you have involved, the more fair each trade will be. In Fact, it benefits both sides of the trade.
-The suppliers(grinders/magic finders), can now more easily trade more of their finds that are worth less
-The Demanders(average players), can now more easily obtain better equipment.
-Then its also easier to to trade for equipment that you would need
The only downside I see to an auction house is that blizzard would have to make a Gigantic number of uniques and sets, to make sure we don't just get tired of the equipment. I would also like to see more ways to customize your gear, but thats a completely different bag.
If I had to make a list of my favorite video games, Diablo II would be number 1, followed by counter-strike. But DII had some fundamental flaws. As Fans, its sometimes hard to acknowledge that, but as soon as we do, we can see how much better the game could be if we allow it to grow and change.
Hopefully they dont add an "auction house" , just because it will be as similar as WoW , and the "real trade" would disappear.
I think you are confusing real trade with black markets. Trade in D2 basically functioned like black markets. There's not anything wrong with that for a video game though. Sometimes it makes gameplay more interesting if the economy is fucked up.
If at all then a trade house, where I can imput an item and say "I want in return ..." or "If player offers an item meeting at least X stat, Y stat, Z stat". Personally I think auction houses, in the sense of buying items for gold will reduce the bartering system. Bartering house though where gold can't be offered, maybe.
I think the supplier should have perfect control over what s/he will accept in trade. Hopefully, gold will be useful enough most people would trade for it, but yeah, some people would have no use for gold, and shouldn't be forced to trade for it.
D2: Each time you ran a boss - its likely a unique would drop if not multiple uniques. The uniques that dropped typically were not that usefull if your running a boss over and over however the best part of d2 was that uniques did drop often. And not always off bosses but from any monster any where in the game - which is a very good feature.
If blizzard introduces an auction house system in d3 than balancing of unique drop rates would have to be monitored and reduced compared to d2, and this would ruin the game. Uniques would be so readily available and cheap in an auction house if d3 had the same drop rate as d2.
A player run economy is the only way to go for a game like diablo. A player run economy ofcoarse is much more difficult to trade in but thats the point. For the most part, most uniques were traded between friends and the rest were tossed which kept the number of uniques being traded in the game much less than compared to an auction house based system. Having such of an economy added a different type of trading sense like "sweet I just traded this for that". My main point is that d3 should stick with the concept of item for item trading and thats what a player run economy does. But I do agree that gold should have more of a value.
Another aspect of d2 which I liked is that items sold by npc's were random spec'ed and sometimes a great item to buy. I think d3 should make gold more usefull by adding more to this random items being sold by npc's. Maybe adding item types or traits of an item that can only be sold by npc's - maybe. Or maybe add some various new runes that only fit in purchased npc items - who knows but theres ways to get gold more valuable than adding an auction house.
Sounds good tbh since you would trash those items anyways at higher levels...
I hope rares will be the best items again. I don't want everyone to look the same. Also boss running should be somehow nerfed. They should give a really nice quest drop, but after that just rares mainly.
Maybe you can create auction house where u put items and then write what you need for it. Also players could offer you different items for that and you could accept them or decline. Same as trade channel without the spam.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Indeed. This thread was just created to bash another good idea because, as was mentioned before, people don't want diablo 3, they want an updated Diablo 2.
Can a moderator close and/or merge this with the exsisting AH thread? Please and thankyou.
First off, why do you make a thread to bash another thread, jsut type your view on the orginal thread and not freagin' spread false idea to one's one. Everyone is obliged and entitled to their own opinion, and I respect that. But to actually start a damn thread to silence one's opinion is goign too far. This is very ridiculous and stupid to go this far to jsut counter-adress the whole idea. You sir either have no life, bored, or very stupid. You choose one
-XxL2PxX
I understand your logic here. They wouldn't have to do anything. Most of the unique drops in DII were worthless to mid-range items. I don't see what could possibly be wrong with a decent supply of those. The good ones would still be rare as fuck.
You have no clue about economics, do you? An auction house is in fact, and player run economy. In fact, it is more "player run" than the DII system, seeing as how more players are involved with each trade. The more players you have involved, the more fair each trade will be. In Fact, it benefits both sides of the trade.
-The suppliers(grinders/magic finders), can now more easily trade more of their finds that are worth less
-The Demanders(average players), can now more easily obtain better equipment.
-Then its also easier to to trade for equipment that you would need
The only downside I see to an auction house is that blizzard would have to make a Gigantic number of uniques and sets, to make sure we don't just get tired of the equipment. I would also like to see more ways to customize your gear, but thats a completely different bag.
If I had to make a list of my favorite video games, Diablo II would be number 1, followed by counter-strike. But DII had some fundamental flaws. As Fans, its sometimes hard to acknowledge that, but as soon as we do, we can see how much better the game could be if we allow it to grow and change.
I think you are confusing real trade with black markets. Trade in D2 basically functioned like black markets. There's not anything wrong with that for a video game though. Sometimes it makes gameplay more interesting if the economy is fucked up.
I think the supplier should have perfect control over what s/he will accept in trade. Hopefully, gold will be useful enough most people would trade for it, but yeah, some people would have no use for gold, and shouldn't be forced to trade for it.