I dont know if this was brought up anywhere else (I tried to search), and this may seem like an obvious "yes" in most people's minds. But Blizzard questions everything about a game.
Do you think there will be the same type of system as D2, beat normal, advance to nightmare, play the same levels with harder monsters, beat nightmare, advance to hell...? From what I've seen most people seem to take it for granted "I hope in hell difficulty in DIII..."
Would it be possible to make enough content to just make 1 game all the way through no difference in difficulty?
That said do you also expect the same ACT I,II,III...system?
I think on single player it is fun, but if you are on B.net and you get rushed, and are just starting hell you wouldn't get past the blood moor.
well i mean, you can't expect to get rushed to hell and fight everything, and on Bnet people develope games to level in unconventional ways, such as Baal runs and others of the sort. So you're caught up.
Obviously bigger, better items with higher level requirements will exist as you progress in the game no matter what. So don't worry about not being able to get badass items because blizzard decided to not make three difficulties.
In the game dev panels they said the 3 difficulties should be there AND MAYBE ANOTHER ONE, "we are not sure yet"
I really hope they keep at least the normal nightmare and hell difficulties. If they want to add another... well I guess thats ok, but I can't really see it getting much harder than it was while still being fun. Adding more immunities would just make the game a pain to play, but I'd still do it.
I'd be ok with it either way. personally I'd rather have the difficulty system because then you don't just abandon the lowbie areas of the game forever. like in games like WoW you hardly ever have to go back to the places you started unless you re-roll. Not that it's the end of the world, just a waste IMO.
I hope there is a fourth difficulty that is way above 'Hell' difficulty. PvM was a breeze in D2 SC. There should still be some challenge.
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Many games do quite well for themselves without having multiple hardness settings.
On one hand it would be much nicer if the game got harder as you went along, thereby negating the need for harder tiers, but on the other it might hurt replayability.
And I'm sure that's something Blizzard is banking on pretty heavily. I mean, look how many of us still play D2!
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It's time to welcome the other 80% of the color wheel to a Diablo game.
three levels isn't enough just do like other games do bump the mobs stats and call them higher level I could see 20 or even 100 levels easy lets face it once you have beaten LOD on all three levels the game is a cake walk
My one argument against the difficulties, and this goes along with the fact that BNet needs a huge update, but I think it's kinda lame that after you beat Normal for example, and move on to Nightmare, you can no longer see Normal games in the game list. I won't even go on about how the system for finding games needs enhanced, but I assume you see my point.
How much would I get flamed if i Suggested that if Blizz did make an additional Difficulty level, lets say twice as hard as hell....
That the items should be twice as stacked with modifiers, the chance to get better items from the "super mobs" increased a little bit, and the penalty from dieing is more permanent.
This is just an idea I am running with, but if on "super hell" difficulty would it be worth it if everytime you died you permanently lost an item? that would increase teamwork even more, and make it a little hardcore like in a way.
Or make the new super hell mode allow persons to advance beyond level 99.
Difficulties adds replayability to the game without it you will finish the game, and forget about it.
More so, I don't think it is doable to make game last till lvl 99 without making some short of difficulties
or grinding areas (for mmo's and Diablo isn't mmo!)
So what with all the high lvl items? it will be pointless.
But:
1) Do no make low lvl mobs have immunities In hell, It render some builds useless. Give them more defense, better AI & hp etc.
2)Make the new hard difficulty setting focus on multiplayer gameplay.
New smarter mobs AI & coopertative playing (ambushes for example), and huge mothafacka bosses for the party.
That brings up a good point. I think they need to take it a step further and make it so you can make/sort games under different categories. Narrow your game list by difficulty then narrow your game list by trading/pvp/leveling/questing/mfing. I grow weary of hunting an endless list of HoZ 4 script, etc just so I can find the game I want.
Difficulties adds replayability to the game without it you will finish the game, and forget about it.
More so, I don't think it is doable to make game last till lvl 99 without making some short of difficulties
or grinding areas (for mmo's and Diablo isn't mmo!)
So what with all the high lvl items? it will be pointless.
But:
1) Do no make low lvl mobs have immunities In hell, It render some builds useless. Give them more defense, better AI & hp etc.
2)Make the new hard difficulty setting focus on multiplayer gameplay.
New smarter mobs AI & coopertative playing (ambushes for example), and huge mothafacka bosses for the party.
First off how is a game with 3 difficulties any more replayable than a game that is just 3 times as long with slowly ramping up difficulty? Having 3 difficulties is just a quick way to make a game 3 times as long without doing much work. That said I'm not totally opposed to the difficulty system, but it would be nice to at least have a couple new quests or big ass bosses in nightmare and hell, maybe even an extra act per difficulty so you are delving into new content a little.
Also there will definitely be immunities. They said they want to encourage cooperative play, that is a damn good way to do it.
I think they should keep the difficulties, but make it so things are slightly altered in each difficulty. Like above poster, maybe, some more content in the higher difficulties while not detracting from normal difficulty.
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Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
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First off how is a game with 3 difficulties any more replayable than a game that is just 3 times as long with slowly ramping up difficulty? Having 3 difficulties is just a quick way to make a game 3 times as long without doing much work. That said I'm not totally opposed to the difficulty system, but it would be nice to at least have a couple new quests or big ass bosses in nightmare and hell, maybe even an extra act per difficulty so you are delving into new content a little.
Also there will definitely be immunities. They said they want to encourage cooperative play, that is a damn good way to do it.
I like the idea about more content as we rise in difficulty, that's a positive touch.
and I didn't say not to immunities in general just not make elite mob in act 1 stronger than diablo/baal.
Isn't that silly? more hp/def/tactics is more more preferable, and if goes the immunity way for lower mobs don't give them 3 types of immunities...
Another thing, If we take out the difficulties and make game with max lvl 99 (for example), How we will reach this lvl exactly? gring our way? make xp rate x5 faster? maybe it's me but I don't want to rise 25 lvls in the first act alone.:rolleyes:
If there is 15 acts you wont have to get lvl 25 in the first act...a character that goes through a game that is 15 completely new distinct acts should end up the same level as a character that goes through 5 acts three times with different difficulties. Assuming of course that the difficulty, xp gained, etc of Act 15 equals the difficulty, xp gained, etc of Act 5 hell.
If there is 15 acts you wont have to get lvl 25 in the first act...a character that goes through a game that is 15 completely new distinct acts should end up the same level as a character that goes through 5 acts three times with different difficulties. Assuming of course that the difficulty, xp gained, etc of Act 15 equals the difficulty, xp gained, etc of Act 5 hell.
Well in theory only, you know as well as I that there won't be 15 acts.
Let's cut to the chase shall we?, the devs said there will be difficulties + there isn't any petition against it..;) so I believe they're going to stay for good.
but again I support some things, other than stronger mobs, should be changed as we rise in difficulties It will give us something new and not the same old.
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Sentence of the year:
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Do you think there will be the same type of system as D2, beat normal, advance to nightmare, play the same levels with harder monsters, beat nightmare, advance to hell...? From what I've seen most people seem to take it for granted "I hope in hell difficulty in DIII..."
Would it be possible to make enough content to just make 1 game all the way through no difference in difficulty?
That said do you also expect the same ACT I,II,III...system?
It was boring, I don't want to play the same thing 3 times in a row.
i've played the game probably 100+ times in a row i don't mind. The increased difficulty made it more fun
well i mean, you can't expect to get rushed to hell and fight everything, and on Bnet people develope games to level in unconventional ways, such as Baal runs and others of the sort. So you're caught up.
I really hope they keep at least the normal nightmare and hell difficulties. If they want to add another... well I guess thats ok, but I can't really see it getting much harder than it was while still being fun. Adding more immunities would just make the game a pain to play, but I'd still do it.
I hope there is a fourth difficulty that is way above 'Hell' difficulty. PvM was a breeze in D2 SC. There should still be some challenge.
On one hand it would be much nicer if the game got harder as you went along, thereby negating the need for harder tiers, but on the other it might hurt replayability.
And I'm sure that's something Blizzard is banking on pretty heavily. I mean, look how many of us still play D2!
It's time to welcome the other 80% of the color wheel to a Diablo game.
How much would I get flamed if i Suggested that if Blizz did make an additional Difficulty level, lets say twice as hard as hell....
That the items should be twice as stacked with modifiers, the chance to get better items from the "super mobs" increased a little bit, and the penalty from dieing is more permanent.
This is just an idea I am running with, but if on "super hell" difficulty would it be worth it if everytime you died you permanently lost an item? that would increase teamwork even more, and make it a little hardcore like in a way.
Or make the new super hell mode allow persons to advance beyond level 99.
Just thoughts...
More so, I don't think it is doable to make game last till lvl 99 without making some short of difficulties
or grinding areas (for mmo's and Diablo isn't mmo!)
So what with all the high lvl items? it will be pointless.
But:
1) Do no make low lvl mobs have immunities In hell, It render some builds useless. Give them more defense, better AI & hp etc.
2)Make the new hard difficulty setting focus on multiplayer gameplay.
New smarter mobs AI & coopertative playing (ambushes for example), and huge mothafacka bosses for the party.
Sentence of the year:
"WoW, It's like a disease"
First off how is a game with 3 difficulties any more replayable than a game that is just 3 times as long with slowly ramping up difficulty? Having 3 difficulties is just a quick way to make a game 3 times as long without doing much work. That said I'm not totally opposed to the difficulty system, but it would be nice to at least have a couple new quests or big ass bosses in nightmare and hell, maybe even an extra act per difficulty so you are delving into new content a little.
Also there will definitely be immunities. They said they want to encourage cooperative play, that is a damn good way to do it.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
I like the idea about more content as we rise in difficulty, that's a positive touch.
and I didn't say not to immunities in general just not make elite mob in act 1 stronger than diablo/baal.
Isn't that silly? more hp/def/tactics is more more preferable, and if goes the immunity way for lower mobs don't give them 3 types of immunities...
Another thing, If we take out the difficulties and make game with max lvl 99 (for example), How we will reach this lvl exactly? gring our way? make xp rate x5 faster? maybe it's me but I don't want to rise 25 lvls in the first act alone.:rolleyes:
Sentence of the year:
"WoW, It's like a disease"
Well in theory only, you know as well as I that there won't be 15 acts.
Let's cut to the chase shall we?, the devs said there will be difficulties + there isn't any petition against it..;) so I believe they're going to stay for good.
but again I support some things, other than stronger mobs, should be changed as we rise in difficulties It will give us something new and not the same old.
Sentence of the year:
"WoW, It's like a disease"