Do you all remember when we were in Act 4, when Jamella stood there for a while and you didn't talk to her, that she would open up a book and start to inscribe a spell in thin air? Do you remember when Halbu would get down on one knee and start praying?
I think Blizzard should implement a couple of these types of things for each character in DIII.
It would add just that little bit extra, that would make the game feel a little bit more fulfilling I think.
Perhaps one of the idle animations would be the character trying to pass the time, while the other one would be trying to get your attention.
Barbarian: Shouts at you, and then pulls out a sharpening stone and starts sharpening his weapons. Maybe he could also get down and start doing pushups, or do military presses with his weapon. Other exercises could be included as well.
Witchdoctor: Jumps at you and yells some garbled "Horirudiba" (or something like that) in the Jamaican voice. Then he could pull out a Demon's head, flip it over, pour magic powder in it, tie up the skin on the bottom. He would then hold up the head, chant something and the head would shrink and he would put it into his pouch.
Let's not turn this into WOW. I don't want my Barbarian getting down to MC Hammer like my Orc Warrior does in WOW. While hilarious, DIablo on the other hand has always mantained a sense of seriousness. While other Blizzard games poke fun and popular culture or even themselves, DIablo on the other hand, largely does not.
It's only reference to Popular culture is the cow level, and it is entirely optional. It is possible to finish the game and have never gone there.
That being said, the idea of idle animations is very good, but prehaps it best if it stayed only with NPCs.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Let's not turn this into WOW. I don't want my Barbarian getting down to MC Hammer like my Orc Warrior does in WOW. While hilarious, DIablo on the other hand has always mantained a sense of seriousness. While other Blizzard games poke fun and popular culture or even themselves, DIablo on the other hand, largely does not.
It's only reference to Popular culture is the cow level, and it is entirely optional. It is possible to finish the game and have never gone there.
That being said, the idea of idle animations is very good, but prehaps it best if it stayed only with NPCs.
I think my ideas were tasteful and serious. I could have said the Barbarian starts braiding his hair, or the Witchdoctor starts juggling shrunken heads.
Mind you this isn't WoW style at all. It is Diablo II style. There were tons of examples of this from the NPC's throughout the game, but I think Blizz should take it one more step and add a couple to the main characters.
PS: The first half of the Barb's idea is from the character selection screen in DII.
In DIablo you are pretty much constantly moving around, except for the odd occasion were you are AFK. And I do agree with you, I would love to have my barb sharpening his weapon when I am AFK.
But prehaps I jumped too far ahead. Idling/AFK animations are fine, but where do you draw the line. Do you stop with AFK animations or do you include others, dancing, flirting, joking, laughing and all the rest of the stuff from WOW that would kill the over all seriousness of Diablo.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
In DIablo you are pretty much constantly moving around, except for the odd occasion were you are AFK. And I do agree with you, I would love to have my barb sharpening his weapon when I am AFK.
But prehaps I jumped too far ahead. Idling/AFK animations are fine, but where do you draw the line. Do you stop with AFK animations or do you include others, dancing, flirting, joking, laughing and all the rest of the stuff from WOW that would kill the over all seriousness of Diablo.
Oh I totally agree. Idle animations are it. HELL NO to dancing, flirting, etc.
Strictly serious acts that the character would do in real life. Only an idle animation that is related to the character class, and doesn't detract from the darkness of the game.
Some spell caster character could start meditating looking forward to next battle or something
Barb could adjust the grip of his weapon
Pala type of char could pray
witchdoctor could do some kind of potion stuff or the skull of flame things
Do you all remember when we were in Act 4, when Jamella stood there for a while and you didn't talk to her, that she would open up a book and start to inscribe a spell in thin air? Do you remember when Halbu would get down on one knee and start praying?
I think Blizzard should implement a couple of these types of things for each character in DIII.
It would add just that little bit extra, that would make the game feel a little bit more fulfilling I think.
Perhaps one of the idle animations would be the character trying to pass the time, while the other one would be trying to get your attention.
Barbarian: Shouts at you, and then pulls out a sharpening stone and starts sharpening his weapons. Maybe he could also get down and start doing pushups, or do military presses with his weapon. Other exercises could be included as well.
Witchdoctor: Jumps at you and yells some garbled "Horirudiba" (or something like that) in the Jamaican voice. Then he could pull out a Demon's head, flip it over, pour magic powder in it, tie up the skin on the bottom. He would then hold up the head, chant something and the head would shrink and he would put it into his pouch.
Anyone else like this idea?
Speaking of demons head, do you think they'll had demon heads and preserved head in the game?
It's only reference to Popular culture is the cow level, and it is entirely optional. It is possible to finish the game and have never gone there.
That being said, the idea of idle animations is very good, but prehaps it best if it stayed only with NPCs.
I think my ideas were tasteful and serious. I could have said the Barbarian starts braiding his hair, or the Witchdoctor starts juggling shrunken heads.
Mind you this isn't WoW style at all. It is Diablo II style. There were tons of examples of this from the NPC's throughout the game, but I think Blizz should take it one more step and add a couple to the main characters.
PS: The first half of the Barb's idea is from the character selection screen in DII.
But prehaps I jumped too far ahead. Idling/AFK animations are fine, but where do you draw the line. Do you stop with AFK animations or do you include others, dancing, flirting, joking, laughing and all the rest of the stuff from WOW that would kill the over all seriousness of Diablo.
Oh I totally agree. Idle animations are it. HELL NO to dancing, flirting, etc.
Strictly serious acts that the character would do in real life. Only an idle animation that is related to the character class, and doesn't detract from the darkness of the game.
Anything else should be saved for WoW.
Barb could adjust the grip of his weapon
Pala type of char could pray
witchdoctor could do some kind of potion stuff or the skull of flame things
Well yea about the same sort of stuff that OP has
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)