I am not overall surprised, but am glad to see so many like minded adults here. The way PK was implimented has been despised since day one. Again, I remember shortly after this game came out seeing rants about it and have over the years heard rumors they would fix this. In fact in 2005/6 they supposedly were thinking of this in a new patch, that of course was never released. Except for a very small minority of immature players, nobody has liked the present system.
I think the developers, being of the older sort, see what D2 is and has become and are "fixing" a lot of aspects of the Diablo game that should have never existed.
Again, PKing is in my book no different than cheats or hacks. They are an unfair advantage no different than say using Aimbot in a FPS game and sitting on one side of the map with a sniper rifle racking up your score.
Think about this. If they implimented PK where you could PvP anyone, but only initiate hostile against players with say a 5 level range, how often do you think we would ever see PKers? I say .0001% of the time.
Cowardice should not be rewarded, and it is good this will be removed. If these cowards can not handle true PvP, then they can go to Open Battle.net, run all the hacks they need to give them an advantage.
While some might not want PK, I don't want those garbage safety restraint PvP systems that have occurred in games the last 5+ years, mostly implemented in Hack N Slashes. So far every developer has failed at trying to " fix " PK/PvP, and it's ended up being a half done, half assed PvP system with no support or player base. Diablo has always been known for it's hardcore PvP, if someone can't deal with it, they should go play WoW, Guild Wars, LORTO, Titan Quest, Hellgate:London, or Dungeon Siege 2, you see theres plenty of games out there so no need to lope around and ruin the roots of Diablo.
While some might not want PK, I don't want those garbage safety restraint PvP systems that have occurred in games the last 5+ years, mostly implemented in Hack N Slashes. So far every developer has failed at trying to " fix " PK/PvP, and it's ended up being a half done, half assed PvP system with no support or player base. Diablo has always been known for it's hardcore PvP, if someone can't deal with it, they should go play WoW, Guild Wars, LORTO, or Titan Quest.
Ugh you had me until the end. If someone can't deal with no PKing they should go play Counter Strike, COD4, or Halo 3. :rolleyes:
I don't remember saying "bad" in general. But they did sell much less than StarCraft, WoW, or Sims.
Quote from "SmashBoy" »
why has the price not gone down in the last 5 years? The Battle Chest still remains $40, and D2 classic and the expansion are still being sold at $20 each.
I thought D2 costs $10 now but I am not really sure. The price may not have gone down because people are still buying it, but these sales are pretty minuscule compared to the original sales they had. I also had no idea how much it cost when it came out since I lived in a different country.
Ugh you had me until the end. If someone can't deal with no PKing they should go play Counter Strike, COD4, or Halo 3. :rolleyes:
See how silly that is?
No, but it's silly using FPS's for your reasoning, PK/PvP in RPG's is completely different than an FPS and you know that. I just got done playing Unreal Tournament 3, and it sure as hell doesn't give the same kind of feeling as PvP/PK in RPG's obviously. Changing the PK rules or restricting them means modifying the PvP system to where you have to grab eachothers balls and ask for permission before it's 100% ok to possibly fight. I've already seen it executed in Hellgate:London and it obviously failed, like many other games. No Pk, Strict PK = Weak PvP System with to many Flags involved making it feel like a huge safety restraint, you restrict the PK, then their restricting the open PvP.
No, but it's silly using FPS's for your reasoning, PK/PvP in RPG's is completely different than an FPS and you know that. I just got done playing Unreal Tournament 3, and it sure as hell doesn't give the same kind of feeling as PvP/PK in RPG's obviously. Changing the PK rules or restricting them means modifying the PvP system to where you have to grab eachothers balls and ask for permission before it's 100% ok to possibly fight. I've already seen it executed in Hellgate:London and it obviously failed, like many other games. No Pk, Strict PK = Weak PvP System with to many Flags involved making it feel like a huge safety restraint, you restrict the PK, then their restricting the open PvP.
And yet no PKing and more structured PvP has worked in many other games.
PKing simply has no place besides the "I like to PK." argument.
Wow, these boards are pretty active. One day and another 20 pages pop up. I'll see if I can hit all the points that really stood out to me.
Quote from "etslayer" »
I agree, sometimes the duel is over before it began because the PKer is stronger than you, so you just have to end up leaving the game or waiting it out. But just because someone can potentially be too strong for you does not mean they should be denied the ability to compete with you. Are you saying that PKing would be OK if the PKer is not very strong?
Once again, the problem isn't avoided if my character avoids dying. The problem is that the PKer is intruding upon my game in a hostile manner. As soon as he hostiles me while I'm playing with people in a PvM game, he has succeeded in ruining my game. It doesn't add a bit of thrill to my game, or "competition", it adds feelings of frustration, anger, and resentment. The form of gameplay known as PKing is intrinsically divisive and harmful because it involves causing grief to players who do not want to participate. Keep in mind that since I am trying to play a PvM game, I have no interest in trying to PKK. I'm not going to bother "fighting back" because I don't have fun doing that. You seem to be saying that playing the game that way is fundamentally wrong, that I am defective as a person for not wanting conflict with other players.
Quote from Timaah »
This is a game based on blood and murder. Feelings? WHo asked you about your feelings?
I mean obviously your not gonna get PKd every single game you enter.. not even for the majority of them. But having the fear in the back of your head that eventually you WILL BE PKd.. even in areas where you really really dont wanna be.. makes the game that much more unpredictable and fun.
First of all, every person has feelings and emotions. PKing evoked negative emotions from those on the receiving end, but that's not the end. You see, if I die to an enemy in PvM, I don't feel upset or angry. Maybe disappointed that I made a mistake, but not upset. However, if a PKer comes into my game and ruins it for me just because he wants to cause me grief, THEN I get upset. It is overwhelmingly frustrating to have someone come and take my game away from me until they decide to give it back, or until I decide to pack up and leave. How is this constructive gameplay? How does this promote a community of gamers that can get along with one another?
The fear of potentially being PKed does not make the game more fun for me and many others. Many of the options we have suggested are regarded as foolish because it would "split the community too much". Well, if this is the way you and other PKers feel about the game, I would rather be split up. In fact, since many of you seem to advocate PKing because it's "competitive", I would think you would want the community split as well. I can guarantee that I will never give a PKer a chalenge because I don't -want- to fight him. If this is still fun for the PKer... well, that's my point: a play style that requires the participation of unwilling individuals is destructive and hurtful.
Not to mention that if PK exists in D3 despite what the devs have already said, I imagine many people who are adamantly against PK will just play single player or LAN games, which would split the community even moreso than seperate PvP servers, and in a much less constructive way.
Quote from "Ston3r" »
i hope blizzard doesnt fuck up and Diablo III is still apart of the Diablo series, because if i buy Diablo 3 and theres no hostile button on my party screen i am personaly never considering Diablo III apart of the real Diablo franchise that the brutaly genious game designers conjured many years ago.
This post really disappointed me. Is non-consensual hostility really the ONLY defining feature of the Diablo series for you? The entire series is defined for you by the ability to come into a PvM game and take it away from those who don't want PvP interaction?
Quote from Ston3r »
google online RPG and i garuntee if you arent blind you will find hundreds of games that are more suited for your weak-of-heart kind that cant handle pking
...
if your scared of a challenge stick to WoW, if your up for something that requires skill and talent then play a real game.
...
im just aggrivated by how scared people are of getting your charachter killed in a game, because that means that i cant have the thrill i seek.
Wow, a lot of anger here. I'm sure everyone on the other side of the argument would appreciate further comment from you to come without the insults and vulgar language. It really only detracts from your argument anyway, so I'm not sure why you insist on insulting people in almost every post you make.
Anyway, I'll repeat. It's not about being "scared my character died" or anything like that. It's about the disrespect the PKer shows for other people. It's about my ability to go and play PvM, which is a large, detailed world that has much more game support than PvP, WITHOUT it being ripped away from me by someone just because they can. As for PvM not requiring skill or talent, well, I agree that the game could stand to be much more difficult. It could also stand to have a lot more endgame content included in the PvM aspect of the game. I've played several mods for Diablo 2 and I must say, several of them have done a fantastic job at including endgame content as well as increasing the difficulty of the game.
Quote from Timaah »
Our sides will never agree...
see on my side (i don;t speak for everyone as im sure that you are correct about of alot of the anti-social misfits) there are big balled, blood hungry, top of the game, players. Players who are good enough to go out into the chaotic d2 pvp/pk system and own people... you know, geenrally stay alive long enough to do some dmg.
and on your side all i see is the argument comeing from the people who couldnt hold their own in the pvp/pk system.
its that simple.. if you were good, you LOVED it.. if you were bad.. well, you know how you feel.
Wow again. I can't say I'm surprised at the rudeness coming from the pro-PK crowd, since PKing itself is very rude, but this is pretty impressive at being offensive. As a side note, I guess these forums aren't quite as strictly moderated as those over at diii.net. Good news for etslayer, the thread starter, since he got 3 day temp banned over there for his unruly behavior in the PK threads.
To get to what you actually said, I'll put it here one more time for emphasis. It's NOT about "being good enough to compete" with the PKers. I just want to open a public game and be able to have other small balled, vegetarian, bottom of the barrel PvM players come and have fun together without some guy with huge balls coming in and stomping all over us. Since this is the internet, I'll just point out here that this paragraph was meant to be mostly humoruous.
Quote from "Djinn_690" »
[quote name='Happyfeshuzz]PK? How is PKing competitive? While I agree that the system is fine as is (it is fun to randomly kill one another for fun, screwing around), I am adamantly against PK.[/quote']I dont know about you, but for me it was one of the things that drove me to make much stronger characters.
This is actually another good point. There are some people who enjoy challenging themselves by using builds that may be considered underpowered, or work under other restrictions to artificially make the game more dfficult. Being forced to spec every character I play online with for PvP is not a benefit of the open-hostility system. If anything, it's a drawback. Here's another interesting link that likely no one will follow about a player who completed normal and nightmare difficulty with a sorceress, only allocating skill points into fire bolt, warmth, and fire mastery. Did I mention that this character was hardcore?
Oh right, I guess I should mention that he's also one of the most outspoken opponents of the open-hostility system I have ever seen. What a skill-less, talentless carebear.
Quote from "draeger" »
If you were in the game to farm an item or farm experience and somebody else is taking your zone, you get rid of them - plain and simple. It's hardly a quesiton of 'griefing' since that player can, in turn, resurrect and come back after you. Griefing is a terrible word for what it really is - PvP competition. It's dumb sharing a zone when you can have the entire thing to yourself. On a similar note, if I'm doing my thing and somebody wants a piece of it, I'm more than willing to either fight for it or concede by porting out if I feel my experience is too valuable. Everybody puts their cards in the middle and the winner is decided.
It's not PvP competition though. If it is welcome conflict then yes, but a PKer who hostiles people who do not want that type of interaction is indeed just griefing. True, I as the person who was killed or run out of the area have the option to come back and start a fight. But that's not want I want to do, and I won't have fun doing it. All I wanted to do was play PvM with like-minded individuals without having the game be taken away by someone who just wants to impose his will on us.
Quote from "cbr" »
I lol'd. If you feel guilty over an internet game, I think there isn't much left to be said.
Feeling guilty is a natural reaction when you realize that you have performed an action that caused another person grief without gaining anything yourself. Yes, it is an internet game, but there are real people playing this game, with real emotions. You can call me a fairy or carebear or whatever for recognizing that people have emotions, but it's true all the same. When a person is forcefully pulled out of the game they wanted to play and PKed, I can assure you that what they feel is not constructive or positive in any way. I have never said to myself "Wow! What a rush! That competitive edge is -exactly- why I play this game." after getting PKed. More likely I feel frustrated at how easy it is for another person to lock me out of the game I wanted to play, or disappointed that the game can not supply what was advertised to me: A fun online experience playing WITH other people.
Well that was pretty long, but I guess I said most of what I wanted to say. I welcome criticism, comments, and retorts, but if the responses to my post are as callous and offensive as many of the others I've seen in this thread, I think this will be my last post on these forums, sadly. Also, seeing as how my post was so long, I didn't go back and proofread it too much, so please excuse any typos or grammatical errors.
when i say wow i mean every single MMORPG created in the last 4 years or so.
if you don't want to play them, than don't.
diablo III will be just like every other MMORPG created if there is no real pvp without player to play consent.
it will be nothing special at this point, its been done a thousand times
im just aggrivated by how scared people are of getting your charachter killed in a game, because that means that i cant have the thrill i seek.
Well put.
Nobody likes to see their character die, but this is never a valid argument for implementing any rule. However this is the only argument that anti-PKers have.
Well put.
Nobody likes to see their character die, but this is never a valid argument for implementing any rule. However this is the only argument that anti-PKers have.
It interrupts gameplay, it's annoying so it drives people away, it doesn't provide anything to the gameplay itself just personal experiences of a few.
There are plenty of reasons.
What's the reason for it to stay? "I like to kill people."
It's not PvP competition though. If it is welcome conflict then yes, but a PKer who hostiles people who do not want that type of interaction is indeed just griefing. True, I as the person who was killed or run out of the area have the option to come back and start a fight. But that's not want I want to do, and I won't have fun doing it. All I wanted to do was play PvM with like-minded individuals without having the game be taken away by someone who just wants to impose his will on us.
This is the only part of your post that I read because I am just skimming through these quickly. But I think this one point explains where you are wrong.
-Yes, it is PvP competition because it is this competative aspect that keeps people playing after they have played out the game.
- saying that somoene doesn't want this sort of interaction is not an argument. You have once again completely ignored the original post. If you don't agree with the OP then give reasons why, don't just repeat the argument which I have rebutted in the OP.
- If you are playing a game like D2 which throws you into a PvP environment, it is your responsibility to avoid PvP play. In multiplayer PvP games, conflict does not have to be welcomed. If you want to avoid conflict you have to go out of your way to avoid it. That's the game.
- Nobody is imposing their will on you. If you are in a public game, the rules of D2 apply to you and everyone else. If you are in a public game and demand that people play by your rules, then you are the one imposing your will on others.
PLEASE don't start saying that the rule should not have existed in the first place, because I address that in the original post, and I can sense you will using this argument.
-Yes, it is PvP competition because it is this competative aspect that keeps people playing after they have played out the game.
There can be no competition if it doesn't involve two willing participants, it's just killing besides that.
You can't compete with someone who doesn't want to compete. It's like running up with boxing gloves on punching someone out and declaring yourself the winner. Meanwhile the other person and everyone else is standing around going "WTF?".
Half the time it's more like a grown man running in and knocking out a 9 year old. Killing lower levels isn't needed or competition in any form.
This is the only part of your post that I read because I am just skimming through these quickly
Quote from Souther »
when you said long, you weren't kidding
anyways, the PK system in D2 should be implemented in D3
Great, glad I spent the time to phrase me thoughts in a very detailed, organized manner. I hope someone enjoyed it anyway.
Edit: Ok, I just can't resist posting a little bit more than that. I went back and looked at the first post again. You said
Quote from etslayer »
Anti-PK camp: "other players should not be allowed to impose their playing style on me if I don't want to fight them!"
Wrong.
- nobody has the right to play the way they want in a multiplayer game. Everybody has equal opportunity to play within the rules proposed by the game. Only on single player or in private games do people have the right to make their own rules. Therefore PKers are not infringing on anybody's rights as long as they are not hacking. So if PKing is an imposition, telling people they have no right to PK you is also an imposition.
- your character has no rights. Your character is the property of Blizzard, not you.
What you don't seem to understand here is that I am not arguing that PK is not in Diablo 2, or that it was not supposed to be in Diablo 2, I am arguing that it SHOULD not be a part of Diablo 3. I am arguing that it is destructive, divisive, and inappropriate. These reasons are backed up with statements such as the ones above in my large post. Saying that it ruins people's fun because they do not want that type of interaction is completely legitimate as an argument. You didn't "disprove" that argument, you just said "I won't consider that a legitimate response because I don't want to".
Rollback Post to RevisionRollBack
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While some might not want PK, I don't want those garbage safety restraint PvP systems that have occurred in games the last 5+ years, mostly implemented in Hack N Slashes. So far every developer has failed at trying to " fix " PK/PvP, and it's ended up being a half done, half assed PvP system with no support or player base. Diablo has always been known for it's hardcore PvP, if someone can't deal with it, they should go play WoW, Guild Wars, LORTO, Titan Quest, Hellgate:London, or Dungeon Siege 2, you see theres plenty of games out there so no need to lope around and ruin the roots of Diablo.
Ugh you had me until the end. If someone can't deal with no PKing they should go play Counter Strike, COD4, or Halo 3. :rolleyes:
See how silly that is?
I thought D2 costs $10 now but I am not really sure. The price may not have gone down because people are still buying it, but these sales are pretty minuscule compared to the original sales they had. I also had no idea how much it cost when it came out since I lived in a different country.
everyone here is just a bunch of ()s.... same thing with the FFA loot system KEEP IT THE SAME WAY!
schaefer has it right, he knows what diablo is about, noone else here does with an exception of few.
schaefer's hammer was an awsome weapon before the patch
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
Neither are the ones he mentioned. Diablo is Diablo.
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
No, many of them are not even close. Even if some are clones, they're not Diablo... :confused:
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
PKing is not the root of Diablo, it's a tiny branch of the huge tree. On a large scale PvP is important, PKing is not. That's not even arguable.
Much more people play Diablo for other reasons than PKing.
So clearly if you want to PK, you can play those other games that allow it openly and until you're content.
No, but it's silly using FPS's for your reasoning, PK/PvP in RPG's is completely different than an FPS and you know that. I just got done playing Unreal Tournament 3, and it sure as hell doesn't give the same kind of feeling as PvP/PK in RPG's obviously. Changing the PK rules or restricting them means modifying the PvP system to where you have to grab eachothers balls and ask for permission before it's 100% ok to possibly fight. I've already seen it executed in Hellgate:London and it obviously failed, like many other games. No Pk, Strict PK = Weak PvP System with to many Flags involved making it feel like a huge safety restraint, you restrict the PK, then their restricting the open PvP.
And yet no PKing and more structured PvP has worked in many other games.
PKing simply has no place besides the "I like to PK." argument.
Diablo isn't an MMO. So no I don't think certain Structured PvP will work.
Once again, the problem isn't avoided if my character avoids dying. The problem is that the PKer is intruding upon my game in a hostile manner. As soon as he hostiles me while I'm playing with people in a PvM game, he has succeeded in ruining my game. It doesn't add a bit of thrill to my game, or "competition", it adds feelings of frustration, anger, and resentment. The form of gameplay known as PKing is intrinsically divisive and harmful because it involves causing grief to players who do not want to participate. Keep in mind that since I am trying to play a PvM game, I have no interest in trying to PKK. I'm not going to bother "fighting back" because I don't have fun doing that. You seem to be saying that playing the game that way is fundamentally wrong, that I am defective as a person for not wanting conflict with other players.
First of all, every person has feelings and emotions. PKing evoked negative emotions from those on the receiving end, but that's not the end. You see, if I die to an enemy in PvM, I don't feel upset or angry. Maybe disappointed that I made a mistake, but not upset. However, if a PKer comes into my game and ruins it for me just because he wants to cause me grief, THEN I get upset. It is overwhelmingly frustrating to have someone come and take my game away from me until they decide to give it back, or until I decide to pack up and leave. How is this constructive gameplay? How does this promote a community of gamers that can get along with one another?
The fear of potentially being PKed does not make the game more fun for me and many others. Many of the options we have suggested are regarded as foolish because it would "split the community too much". Well, if this is the way you and other PKers feel about the game, I would rather be split up. In fact, since many of you seem to advocate PKing because it's "competitive", I would think you would want the community split as well. I can guarantee that I will never give a PKer a chalenge because I don't -want- to fight him. If this is still fun for the PKer... well, that's my point: a play style that requires the participation of unwilling individuals is destructive and hurtful.
Not to mention that if PK exists in D3 despite what the devs have already said, I imagine many people who are adamantly against PK will just play single player or LAN games, which would split the community even moreso than seperate PvP servers, and in a much less constructive way.
This post really disappointed me. Is non-consensual hostility really the ONLY defining feature of the Diablo series for you? The entire series is defined for you by the ability to come into a PvM game and take it away from those who don't want PvP interaction?
Wow, a lot of anger here. I'm sure everyone on the other side of the argument would appreciate further comment from you to come without the insults and vulgar language. It really only detracts from your argument anyway, so I'm not sure why you insist on insulting people in almost every post you make.
Anyway, I'll repeat. It's not about being "scared my character died" or anything like that. It's about the disrespect the PKer shows for other people. It's about my ability to go and play PvM, which is a large, detailed world that has much more game support than PvP, WITHOUT it being ripped away from me by someone just because they can. As for PvM not requiring skill or talent, well, I agree that the game could stand to be much more difficult. It could also stand to have a lot more endgame content included in the PvM aspect of the game. I've played several mods for Diablo 2 and I must say, several of them have done a fantastic job at including endgame content as well as increasing the difficulty of the game.
Wow again. I can't say I'm surprised at the rudeness coming from the pro-PK crowd, since PKing itself is very rude, but this is pretty impressive at being offensive. As a side note, I guess these forums aren't quite as strictly moderated as those over at diii.net. Good news for etslayer, the thread starter, since he got 3 day temp banned over there for his unruly behavior in the PK threads.
To get to what you actually said, I'll put it here one more time for emphasis. It's NOT about "being good enough to compete" with the PKers. I just want to open a public game and be able to have other small balled, vegetarian, bottom of the barrel PvM players come and have fun together without some guy with huge balls coming in and stomping all over us. Since this is the internet, I'll just point out here that this paragraph was meant to be mostly humoruous.
This is actually another good point. There are some people who enjoy challenging themselves by using builds that may be considered underpowered, or work under other restrictions to artificially make the game more dfficult. Being forced to spec every character I play online with for PvP is not a benefit of the open-hostility system. If anything, it's a drawback. Here's another interesting link that likely no one will follow about a player who completed normal and nightmare difficulty with a sorceress, only allocating skill points into fire bolt, warmth, and fire mastery. Did I mention that this character was hardcore?
http://sirian.warpcore.org/diablo2/ember.html
Oh right, I guess I should mention that he's also one of the most outspoken opponents of the open-hostility system I have ever seen. What a skill-less, talentless carebear.
It's not PvP competition though. If it is welcome conflict then yes, but a PKer who hostiles people who do not want that type of interaction is indeed just griefing. True, I as the person who was killed or run out of the area have the option to come back and start a fight. But that's not want I want to do, and I won't have fun doing it. All I wanted to do was play PvM with like-minded individuals without having the game be taken away by someone who just wants to impose his will on us.
Feeling guilty is a natural reaction when you realize that you have performed an action that caused another person grief without gaining anything yourself. Yes, it is an internet game, but there are real people playing this game, with real emotions. You can call me a fairy or carebear or whatever for recognizing that people have emotions, but it's true all the same. When a person is forcefully pulled out of the game they wanted to play and PKed, I can assure you that what they feel is not constructive or positive in any way. I have never said to myself "Wow! What a rush! That competitive edge is -exactly- why I play this game." after getting PKed. More likely I feel frustrated at how easy it is for another person to lock me out of the game I wanted to play, or disappointed that the game can not supply what was advertised to me: A fun online experience playing WITH other people.
Well that was pretty long, but I guess I said most of what I wanted to say. I welcome criticism, comments, and retorts, but if the responses to my post are as callous and offensive as many of the others I've seen in this thread, I think this will be my last post on these forums, sadly. Also, seeing as how my post was so long, I didn't go back and proofread it too much, so please excuse any typos or grammatical errors.
I never said it was a MMO, but in today's world unstructured hostile systems won't work either.
So something has to be tried.
Well put.
Nobody likes to see their character die, but this is never a valid argument for implementing any rule. However this is the only argument that anti-PKers have.
It interrupts gameplay, it's annoying so it drives people away, it doesn't provide anything to the gameplay itself just personal experiences of a few.
There are plenty of reasons.
What's the reason for it to stay? "I like to kill people."
Wow, awesome debate.
This is the only part of your post that I read because I am just skimming through these quickly. But I think this one point explains where you are wrong.
-Yes, it is PvP competition because it is this competative aspect that keeps people playing after they have played out the game.
- saying that somoene doesn't want this sort of interaction is not an argument. You have once again completely ignored the original post. If you don't agree with the OP then give reasons why, don't just repeat the argument which I have rebutted in the OP.
- If you are playing a game like D2 which throws you into a PvP environment, it is your responsibility to avoid PvP play. In multiplayer PvP games, conflict does not have to be welcomed. If you want to avoid conflict you have to go out of your way to avoid it. That's the game.
- Nobody is imposing their will on you. If you are in a public game, the rules of D2 apply to you and everyone else. If you are in a public game and demand that people play by your rules, then you are the one imposing your will on others.
PLEASE don't start saying that the rule should not have existed in the first place, because I address that in the original post, and I can sense you will using this argument.
There can be no competition if it doesn't involve two willing participants, it's just killing besides that.
You can't compete with someone who doesn't want to compete. It's like running up with boxing gloves on punching someone out and declaring yourself the winner. Meanwhile the other person and everyone else is standing around going "WTF?".
Half the time it's more like a grown man running in and knocking out a 9 year old. Killing lower levels isn't needed or competition in any form.
anyways, the PK system in D2 should be implemented in D3
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Great, glad I spent the time to phrase me thoughts in a very detailed, organized manner. I hope someone enjoyed it anyway.
Edit: Ok, I just can't resist posting a little bit more than that. I went back and looked at the first post again. You said
What you don't seem to understand here is that I am not arguing that PK is not in Diablo 2, or that it was not supposed to be in Diablo 2, I am arguing that it SHOULD not be a part of Diablo 3. I am arguing that it is destructive, divisive, and inappropriate. These reasons are backed up with statements such as the ones above in my large post. Saying that it ruins people's fun because they do not want that type of interaction is completely legitimate as an argument. You didn't "disprove" that argument, you just said "I won't consider that a legitimate response because I don't want to".