We have to have a respec because patches change gameplay, skills, etc. Nerfs occur!
If no changes to the skills in future patches (highly unlikely) then I am fine with no respec crowd. But it is lame to get all the way to level 80s as whirldwind, only to find out it is obsolete, and all your hours of work are obsolete because there is no way to respec to the better options in skills available post patch
Im sorry but that just doesnt make sense. This is a hack and slash rpg. Pretty much the only thing you will be doing is hacking and slashing monsters in one way or another (wether you do it for levelling up or not). Even quests will have you.. hacking and slashing monsters.
"Everything else" you do is to support you in hacking and slashing monsters, i.e. collecting items or trading. The first thing has you slashing monsters (again) and the second one (assuming you just love to trade from some reason and that will be the only thing you start up diablo for) has you wondering about, well, trading. And not about respeccing.
Yes it is. Grinding for hours to get item X or be able to do Y is NOT satisfying. It does not equal skill in any way shape or form. It does not mean you put effort in. Doing the same thing for hours on end as a robot does not take effort, it requires masochism at best,
In wow ive grinded plenty. Yes ive grinded for professions. Ive grinded for gold. Ive grinded for materials for my awesome weapons. So i got good at profession A. I got a bank account full of money. I got my "awesome" weapon. Its all futile in the end. I allready have a job irl which pays me real money. There is a limit to the extend id like to see real life drudgery repeated in my game.
The idea of rpg games is that you can evolve your character. Grinding is what happens when you dont evolve your character just by playing it but you focus on one specific characteristic which requires you to repeat the same actions over and over again. Its almost impossible to do without except.. in an action rpg. If the goal is to have as much fun slaying monsters as possible then finding gear will be an extension of it and levelling up will happen automatically as you play through the story.
First of there is nothing wrong with deepening the game. Nowhere did i say the rpg elements/skill tree should be removed. Its why i play it. Its fun.
The second thing you say is very interesting. Because essentially you say that all "experienced" players will do the research and be awesome because of it. You want to differentiate between noobs and pro's. Not only that. You want to protect the pro's. Essentially what it comes down to is that you dont want people to have a choice. Either they do the research or they will be stuck with sucky builds.
With this you imply that doing research IS what DEFINES an rpg. The way to play it IS to do the research. This is pretty much an exact answer to the hidden question i put in my post.
The answer you give to that question is: If you dont play it like you should play an rpg which is through theorycrafting before you even start you should be penalized by being stuck with a crap build. Or have a painfull system with 1 point per level. Or have some insane quest at level way to high and get a one time item per char that allows a respec. Its all the same category. Make the player pay with his own blood.
I say give players the choice. Either they can experiment and learn by doing and testing what works (remember i did not say it had to be completely "free"; "my" insight system encourages playing and has time constraints in place through it) through respecs and there will allways be pro's who plan everything in detail and whip out their calculators before playing.
Cheers
I literally spent 10 minutes typing a response to everything you said before I realized that every segmented response started with, "I believe you misinterpreted what I meant." So rather than post that wealth of information, I'd like you to re-read what I posted and see what you may have made your own meaning for, because your response doesn't even seem to correspond with a post I made mate.
Rollback Post to RevisionRollBack
Why can't a heterosexual guy tell a heterosexual guy that he thinks his booty is fly?
I meant to say that it would disappear on use. I don't see why you shouldn't be able to get it earlier... like at least Nightmare difficulty (if there is Nightmare difficulty)
I think we disagree on how often we should be able to use these respecs, because if you could get it in NM, it would be far to easy to respec IMO.
Duping tombs of respec wouldn't be half as imba as duping 1337 unique items. Duping is a separate problem that will hopefully be smaller in D3. Limit the duping as much as the respec!
Like others have mentioned, there are many ways to prevent duping, easy ways, that Blizzard will no doubt focus on in their creation of battle.net 2.0
Rollback Post to RevisionRollBack
Why can't a heterosexual guy tell a heterosexual guy that he thinks his booty is fly?
i think alot of the people voicing that they want respecs are just WoW players. One because you can tell that they dont like any kind of challenge and want to be able to fix all their mistakes and just look online for class builds instead of figuring them out themselves. And Cause apparently they dont realize that in diablo, end game is not like WoW, and that there are not constant updates to endgame content (unless they want Blizzard to make D3 Pay to Play, then they can really have their WoW 2). I think they will be very dissapointed if they end up getting their respecs and then a month or 2 after D3 comes out, they have all 5 classes maxed lvl and geared up, they will realize that they have nothing left to do in the game. This might be good though because once they realize this they will probably go back to WoW and us hardcore Diablo players can maybe take over the game and rid ourselves of respecing ^^.
In the end, as an OG, nowadays i always wonder why people dont like challenges anymore. Very few games offer up a good challenge and push players to develop skills (i blame WoW because its so many peoples first online rpg game and its so lame). Ninja Gaiden 2 (now theres a challenge lol gd) ok thats it im done. FLAME ON WoW players (btw if you say your a OG hardcore Diablo player and totally disagree with me... lies i say)
I was originally for this, but have recently changed my mind. Screwing up, throwing a tantrum, then being forced to start anew is part of the game. Some things should change, but this should be prevalent. The game needs some outlet which players can fail at, and then - BAM - game over man.
I was originally for this, but have recently changed my mind. Screwing up, throwing a tantrum, then being forced to start anew is part of the game. Some things should change, but this should be prevalent. The game needs some outlet which players can fail at, and then - BAM - game over man.
I sort of agree with this. My idea is really more of a specific thing. Think of the rarity of a CoA in D2. Now imagine that rarity + anyone that wanted to use the item could not trade it afterwards (perishable item). There really won't be many of these floating around. This will make it so valuable that the only reason someone would spend the cash to buy it is if they were in their high 90's and wanted to use a different spec for their character, otherwise it is just a waste. It would in no way be a quick fix for mistakes.
Rollback Post to RevisionRollBack
Why can't a heterosexual guy tell a heterosexual guy that he thinks his booty is fly?
I got this pretty simply idea from a post I saw on the official forums. Sorry, I don't have a link to it right now, but it isn't too long, so my short paraphrasing captures most of it anyways:P
An item that allows for respeccing. It would fit into the Diablo universe because as we all know, loot and random drops are a large part of the previous games. This item could be VERY rare and only drop off of high level 'act' bosses (depending on whether or not there are even acts) with a low drop rate. It would contribute to the economy and wouldn't be very abundant because they would be perishable on use.
Thoughts?
This failed with Hellgate London for obvious reasons
It will fail with Diablo 3 if implemented lol
learn to be a total nerd
and start a new char
and learn to plan out your build before
Respec's totally fit. The reason being that many Diablo players are casual players. That's because one of the most attractive thing about Diablo is its approachableness (if that's a word!). It's not as expansive as most RPG's, and it's certainly easier to play. So it attracts people who want a fun RPG but DON'T have a lot of time. Therefore spending a year or so putting in an hour or two here and there to get to 99 makes "simply starting a new char" not so simple.
It does need a high price for it though. Otherwise it's a system that could be abused.
Its easy to dismiss everything i say because you refuted it in a post you had allready written but have decided not to poste. It was a waste of your time and energy while i would have enjoyed reading it. In other words.. it makes no sense.. "mate". In fact, i think its rude.
The only reason you could possibly have made this reply is to climb on your high horse and decide your better then this discussion because im too stupid to understand the mechanics of a simple game and the influences it will have on gameplay. Thats fine. In the end its blizzard who will implement it or not and there is little (if any) influence you or me will have in that process. I did put care in my op and my reply to you though so you could at least show some respect for that. For example by not replying at all if you cant be arsed to reply properly.
Ciao
This is the reason I didn't post my response. Because it consisted of me telling you that you were making unfounded assumptions, just like you did here. I'm not here to get off topic so I'm not going to start a flame war. I legitimately think you misinterpreted my previous post and encourage you to re-read it and see if you come to a different understanding of it. I in no way find myself smarter than you; we have exchanged about 3-4 posts and I don't think that is enough to accurately gauge someone's intellect. Sorry if it came off rude, the mate thing came to me because you ended with cheers
Rollback Post to RevisionRollBack
Why can't a heterosexual guy tell a heterosexual guy that he thinks his booty is fly?
The Bar idea is a good one IMHO, you could save up your chance to respec till you know you messed up your skills, respec in the direction you want to go and if later on you realize that its not what you wanted you'll probably have the bar full again. i like it... if an update comes out and Smashes your build you can go slaughter a bunch of monsters then respec.. its a nice concept.
This also prevents any one from Duping some "item of respecing".
the drop idea is ok... but i'll be honest i dont like it all that much, because if there was an update that squashed a bunch of builds then only so many poeple would be able to save thier chars and the rest would be up "poop creek without a paddle" so to speak.
i just feel the Bar idea was the most balanced/fair idea, and it doesnt sound to hard to implament
Alright, I don't need sleep so I'm going to try to make a cohesive response to this because I don't want to leave you feeling disrespected. But seriously re-read my post and compare it to your responses. A lot of the time you go from A to D or E without connecting it to the letters inbetween (if that makes any sense at all).
Quote from "redrage" »
Im sorry but that just doesnt make sense. This is a hack and slash rpg. Pretty much the only thing you will be doing is hacking and slashing monsters in one way or another (wether you do it for levelling up or not). Even quests will have you.. hacking and slashing monsters.
"Everything else" you do is to support you in hacking and slashing monsters, i.e. collecting items or trading. The first thing has you slashing monsters (again) and the second one (assuming you just love to trade from some reason and that will be the only thing you start up diablo for) has you wondering about, well, trading. And not about respeccing.
What I meant here is that many people after level 80-85 will choose to use their characters for trading or PvP. So they wouldn't be hacking and slashing monsters necessarily. So if they decided they wanted to respec, under your system they would have to go out and grind PvM when they would rather be trading or PvPing, thus causing the grind.
Quote from "redrage" »
Yes it is. Grinding for hours to get item X or be able to do Y is NOT satisfying. It does not equal skill in any way shape or form. It does not mean you put effort in. Doing the same thing for hours on end as a robot does not take effort, it requires masochism at best,
In wow ive grinded plenty. Yes ive grinded for professions. Ive grinded for gold. Ive grinded for materials for my awesome weapons. So i got good at profession A. I got a bank account full of money. I got my "awesome" weapon. Its all futile in the end. I allready have a job irl which pays me real money. There is a limit to the extend id like to see real life drudgery repeated in my game.
The idea of rpg games is that you can evolve your character. Grinding is what happens when you dont evolve your character just by playing it but you focus on one specific characteristic which requires you to repeat the same actions over and over again. Its almost impossible to do without except.. in an action rpg. If the goal is to have as much fun slaying monsters as possible then finding gear will be an extension of it and levelling up will happen automatically as you play through the story.
You chose the sentence that you wanted to debate and forgot about the rest of that paragraph. I said that it was useful when used to prevent abusive use of an aspect of a game, such as respec'ing.
Quote from "redrage" »
First of there is nothing wrong with deepening the game. Nowhere did i say the rpg elements/skill tree should be removed. Its why i play it. Its fun.
I don't know what this has to do with what I said other than your agreeing that there should be multiple dimensions of gameplay. The stuff pertaining to the skilltree seems out of place. Correct me if I'm wrong.
Quote from "redrage" »
The second thing you say is very interesting. Because essentially you say that all "experienced" players will do the research and be awesome because of it.
Like carriers = instant win?
Quote from "redrage" »
You want to differentiate between noobs and pro's. Not only that. You want to protect the pro's. Essentially what it comes down to is that you dont want people to have a choice. Either they do the research or they will be stuck with sucky builds.
No, they just can't be impulsive about where they spend their skill points if they want to play that build to a high level. They can feel free to re-roll their character if they get too deep into a bad build, which is probably the best way to learn how to make a better build. This really wasn't that difficult in D2. And remember this thread started with my idea to use a dropable item to respec. So I'm still in favor of the idea, just not with the ease you are proposing.
Quote from "redrage" »
With this you imply that doing research IS what DEFINES an rpg. The way to play it IS to do the research. This is pretty much an exact answer to the hidden question i put in my post.
No it's not. You are over analyzing a 4 line response that merely said that research added a dimension to the game. This doesn't DEFINE an rpg. It just 'adds a dimensions' to it. That is a pretty big overstatement.
Quote from "redrage" »
The answer you give to that question is: If you dont play it like you should play an rpg which is through theorycrafting before you even start you should be penalized by being stuck with a crap build. Or have a painfull system with 1 point per level. Or have some insane quest at level way to high and get a one time item per char that allows a respec. Its all the same category. Make the player pay with his own blood.
None of these is what I proposed. You accuse me of being disrespectful by asking you to re-read a post I made, and then insult me with this which points to you not even reading my first post, let alone the rest of the thread. I have been advocating the item idea, while occassionally saying that an idea for a quest or some other idea would work once the kinks were worked out of it.
Quote from "redrage" »
I say give players the choice. Either they can experiment and learn by doing and testing what works (remember i did not say it had to be completely "free"; "my" insight system encourages playing and has time constraints in place through it) through respecs and there will allways be pro's who plan everything in detail and whip out their calculators before playing.
Or if you don't make rash decisions on where to spend your points and take a minute or two to plan down the road (think of it like a game of chess) you could end up with a decent build. And if you don't feel it is good enough at the end of it all, you can trade for the respec item or re-roll your character.
Rollback Post to RevisionRollBack
Why can't a heterosexual guy tell a heterosexual guy that he thinks his booty is fly?
What I meant here is that many people after level 80-85 will choose to use their characters for trading or PvP. So they wouldn't be hacking and slashing monsters necessarily. So if they decided they wanted to respec, under your system they would have to go out and grind PvM when they would rather be trading or PvPing, thus causing the grind.
I hope they make the skills and the gamplay so that you could very well PVP with PVM build. I suppose they will make many kind of builds viable in all situations.
I liked how it was before LOD.. a bowazon was a bowazon master of chaos sanctuary and good in pvp. The stats you wanted to invest was determined by what you wanted to do in the endgame.. running diablo or doing pvp.
Barb was a barb master in whirlwinding mobs and strong in pvp. You wanted a speed barb or just barb vs barb iron tank? You used skill points and tanks in the way you wanted to pvp.
Sorc was most of the time orb + static.. which was also a really strong pvp build. Tweakers(full energy) wasnt that good in pvp but if you wanted pvp you invested more vitality.
Necromancers were a bit different.. you prolly wanted max bone spirit for pvp and it wasn't so insane in pvm.. but you still had some curses that helped others and prolly could max out or 10 points to corpse explosion to get some leveling going.
SO anyways most of the builds and classes was possible to play in PvM and PvP.. you had to since it wasn't possible to rush and leech exp back then.. so it was the same for everyone. Barbs was no doubt the strongest in this.. every pvp barb had whirlwind and good weapon was a must for pvp too..
I just hope they develop the skills in order that you don't have some pvp spec but every spec is viable in pvp and also pvm they would just be different and have some different strenghts.
But it would be ok to have some kind of respec system.. either rare item drop, hard quest or gold.
respec is good and understandable, because you don't have to spend 100 hours again to make another char.
but... i love Diablo II because every character is unique, with stats and skills. Not like WoW... i hate that! you can remake and remake you char everyday! that's boring...
I don't want respecs. maybe 1 or 2 respecs every patch will be ok, but i want every char in the game will be unique!!
I agree below. My hunter in wow that has about 200 days played has respecced total of 3 times If i recall correctly. First build was changed because talent tree changes.. second was after expac made marksman build somewhat useless in raid situations. And third one was that our guild needed someone to be survival build for raid buffing.
But yea we definately need a skill point reset if something big is changed in the skills imo. Like the synergies patch made many skill builds useless.
respec is good and understandable, because you don't have to spend 100 hours again to make another char.
but... i love Diablo II because every character is unique, with stats and skills. Not like WoW... i hate that! you can remake and remake you char everyday! that's boring...
I don't want respecs. maybe 1 or 2 respecs every patch will be ok, but i want every char in the game will be unique!!
If I were Blizzard, I would give everyone ONE free respec as a quest reward at a fairly high level.
Or do $10 (real money) for the first one, then $20, $40, $80 etc. People will pay . . .
If the game plays out similarly, you will only need one respec anyway. After enough time, EVERY class will have the best builds online, so all we need to do is build THAT one and we're good to go.
If they have TONS of skills, there may be more skill exploration in order and more trial and error to be had.
If I repeated something, the answer is NO I didn't read through the arguing and junk in this thread.
paying for respecs wouldnt exactly be "fair" to people that are more strapped on cash.
for instance, patch comes out your WD's build is now worse than using a lvl 1 skill. you respec for 10$ to the current fav build.
Next patch comes out and your builds crappier than the last, so now you pay twice as much, ect ect. dont forget diablo is a game you play for years and years (if you love the game) and after multiple patches to fix balancing issues or what have you. fixing your char will cost more than the game did to begin with.
personally i dont see what the big deal is with respecing ? i played diablo since D1 and yea we didnt have respecs back then buuut i'll admid i cheated my ass off in D1 so i didnt need to respec... godmode, max stats, spell of apoc, Invisible nova (for pking without letting any one know what was going on) not to mention i could change stats at a whim, id even change level.
Respecin in Diablo2... well i never got hacks for d2 other than map hack once or twice. but cmon... if i messed up a build i just had a friend rush me to Hell cows in less than an hour. it only took me 6hours of hell cows (roughly) to be lvl 75+ so... to respec my char id delete, remake and 6 hours later my char was few levels weaker but i had like 200+ stat points and around 80 skill points to distribute however i wanted. *this was legit*
then they came out with that update so you could not be rushed to hell cows like that buuut it still didnt slow you down alll that much, youd grind in arcane sanc till you could kill the ancients (because of level req). then grind in Baal runs. get rushed to nm ancients kill them and regrind in NM diff till you could do hell... then kill hell ancients and grind again. this took alot longer but it was kinda retarded why waste days remaking a char and being forced to mindlessly grind when you could just respec.
Respecing would get rid of alot of leechers i think also. because being lvl 10 or so in hell cows you have nothing to do BUT leech and look around for some unique/rare drops. Yea i said it, i was a leech. sue me !:D
Sorry for all the text, i ment to make a short post.
Respeccing damages a collective property that we Blizzard to protect, which is uniqueness.
Blizzard is like the government - they protect things that are "public goods".
Everyone wants to be unique, but at the same time everyone wants to be uber. It is much harder for someone to want to be unique OVER wanting to be the very best character.
Not allowing respeccing allows this to happen easier, so that "godly" chars are spread out across all classes and people get to feel unique more.
maybe you missed the part where i said it only took seconds (in D1) hours Pre LOD (in D2) and a week post lod (also in D2) to get a char from lvl 1 - 70+ and respec your character.
people will do it wether or not you can do a simple respec or not. thing is, why make them waste the time. there was no character in any diablo game that had a build so uber some one else couldnt kill as fast as them or beat them in pvp. bowazons got killed by sorcs, sorcs got ate up by bowazons, paladins killed both and were killed by both ect ect ect... there wasnt 1 leet build that could destroy all in pvp or pve.
so.. there was NO build that was "unique" there were thousands of minion mancers, hundreds of thousands Bowazons and Javazons, more Barbs with every possible build (that was any good) than you could count, butt loads of zealadins (and before them the hammerdins / FoH pala's)
i had the "best"(there was no best build, just the one you personally liked the most) character there was to make simply cause remaking a char only took hours up untill lod came out, and not even as soon as it did it was a few patches afterwords, in which case if you screwed up a char it only took a week or less to get back to lvl 70+ with roughly 15 hours+ of grinding constant runs.
Edit: Having kids takes alot of time away from being able to play vid games ^ ^. im officially a Casual player of the diablo series now. i havent Been able to be a HC players for quite some time, between work/helping my fiance with house work/and kids... its a pretty busy schedule. the respec would just make it more convenient for me is all
All of this ^ is just 1 persons opinion, if some of you dont like it thats just fine, but please put down the reasons you dont think it would work/fit into the diablo series. id like to argue my points against yours (not flame each other. Frankly i have better things to do than bicker with people that dont have any thing better to do.)
If Blizzard makes it take months to level (which i hope they wont, cause this isnt a mmo, its a Rpg) And they dont add a respec, they will ruin the gameplay for many "casual" players (as the majority of them dont have hours a day to throw away making a new character). if it only takes hours to get to lvl 80+ i dont care if they add the respec or not (chances are most casual players wouldnt mind too much either, it would take them longer than some one that could play multiple hours a day, but only because they would space out their play time). but if they put it 'respecing' in there it would be that many hours a player (casual or otherwise) wouldnt have to waste grinding to enjoy the level of gameplay they want.;)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If no changes to the skills in future patches (highly unlikely) then I am fine with no respec crowd. But it is lame to get all the way to level 80s as whirldwind, only to find out it is obsolete, and all your hours of work are obsolete because there is no way to respec to the better options in skills available post patch
I literally spent 10 minutes typing a response to everything you said before I realized that every segmented response started with, "I believe you misinterpreted what I meant." So rather than post that wealth of information, I'd like you to re-read what I posted and see what you may have made your own meaning for, because your response doesn't even seem to correspond with a post I made mate.
Like others have mentioned, there are many ways to prevent duping, easy ways, that Blizzard will no doubt focus on in their creation of battle.net 2.0
In the end, as an OG, nowadays i always wonder why people dont like challenges anymore. Very few games offer up a good challenge and push players to develop skills (i blame WoW because its so many peoples first online rpg game and its so lame). Ninja Gaiden 2 (now theres a challenge lol gd) ok thats it im done. FLAME ON WoW players (btw if you say your a OG hardcore Diablo player and totally disagree with me... lies i say)
It will fail with Diablo 3 if implemented lol
learn to be a total nerd
and start a new char
and learn to plan out your build before
It does need a high price for it though. Otherwise it's a system that could be abused.
Kap
Kind of like how you can only hold 1 Wirt's Leg.
This also prevents any one from Duping some "item of respecing".
the drop idea is ok... but i'll be honest i dont like it all that much, because if there was an update that squashed a bunch of builds then only so many poeple would be able to save thier chars and the rest would be up "poop creek without a paddle" so to speak.
i just feel the Bar idea was the most balanced/fair idea, and it doesnt sound to hard to implament
Gj Redrage.
What I meant here is that many people after level 80-85 will choose to use their characters for trading or PvP. So they wouldn't be hacking and slashing monsters necessarily. So if they decided they wanted to respec, under your system they would have to go out and grind PvM when they would rather be trading or PvPing, thus causing the grind.
You chose the sentence that you wanted to debate and forgot about the rest of that paragraph. I said that it was useful when used to prevent abusive use of an aspect of a game, such as respec'ing.
I don't know what this has to do with what I said other than your agreeing that there should be multiple dimensions of gameplay. The stuff pertaining to the skilltree seems out of place. Correct me if I'm wrong.
Like carriers = instant win?
No, they just can't be impulsive about where they spend their skill points if they want to play that build to a high level. They can feel free to re-roll their character if they get too deep into a bad build, which is probably the best way to learn how to make a better build. This really wasn't that difficult in D2. And remember this thread started with my idea to use a dropable item to respec. So I'm still in favor of the idea, just not with the ease you are proposing.
No it's not. You are over analyzing a 4 line response that merely said that research added a dimension to the game. This doesn't DEFINE an rpg. It just 'adds a dimensions' to it. That is a pretty big overstatement.
None of these is what I proposed. You accuse me of being disrespectful by asking you to re-read a post I made, and then insult me with this which points to you not even reading my first post, let alone the rest of the thread. I have been advocating the item idea, while occassionally saying that an idea for a quest or some other idea would work once the kinks were worked out of it.
Or if you don't make rash decisions on where to spend your points and take a minute or two to plan down the road (think of it like a game of chess) you could end up with a decent build. And if you don't feel it is good enough at the end of it all, you can trade for the respec item or re-roll your character.
I liked how it was before LOD.. a bowazon was a bowazon master of chaos sanctuary and good in pvp. The stats you wanted to invest was determined by what you wanted to do in the endgame.. running diablo or doing pvp.
Barb was a barb master in whirlwinding mobs and strong in pvp. You wanted a speed barb or just barb vs barb iron tank? You used skill points and tanks in the way you wanted to pvp.
Sorc was most of the time orb + static.. which was also a really strong pvp build. Tweakers(full energy) wasnt that good in pvp but if you wanted pvp you invested more vitality.
Necromancers were a bit different.. you prolly wanted max bone spirit for pvp and it wasn't so insane in pvm.. but you still had some curses that helped others and prolly could max out or 10 points to corpse explosion to get some leveling going.
SO anyways most of the builds and classes was possible to play in PvM and PvP.. you had to since it wasn't possible to rush and leech exp back then.. so it was the same for everyone. Barbs was no doubt the strongest in this.. every pvp barb had whirlwind and good weapon was a must for pvp too..
I just hope they develop the skills in order that you don't have some pvp spec but every spec is viable in pvp and also pvm they would just be different and have some different strenghts.
But it would be ok to have some kind of respec system.. either rare item drop, hard quest or gold.
I agree below. My hunter in wow that has about 200 days played has respecced total of 3 times If i recall correctly. First build was changed because talent tree changes.. second was after expac made marksman build somewhat useless in raid situations. And third one was that our guild needed someone to be survival build for raid buffing.
But yea we definately need a skill point reset if something big is changed in the skills imo. Like the synergies patch made many skill builds useless.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
but... i love Diablo II because every character is unique, with stats and skills. Not like WoW... i hate that! you can remake and remake you char everyday! that's boring...
I don't want respecs. maybe 1 or 2 respecs every patch will be ok, but i want every char in the game will be unique!!
Or do $10 (real money) for the first one, then $20, $40, $80 etc. People will pay . . .
If the game plays out similarly, you will only need one respec anyway. After enough time, EVERY class will have the best builds online, so all we need to do is build THAT one and we're good to go.
If they have TONS of skills, there may be more skill exploration in order and more trial and error to be had.
If I repeated something, the answer is NO I didn't read through the arguing and junk in this thread.
for instance, patch comes out your WD's build is now worse than using a lvl 1 skill. you respec for 10$ to the current fav build.
Next patch comes out and your builds crappier than the last, so now you pay twice as much, ect ect. dont forget diablo is a game you play for years and years (if you love the game) and after multiple patches to fix balancing issues or what have you. fixing your char will cost more than the game did to begin with.
personally i dont see what the big deal is with respecing ? i played diablo since D1 and yea we didnt have respecs back then buuut i'll admid i cheated my ass off in D1 so i didnt need to respec... godmode, max stats, spell of apoc, Invisible nova (for pking without letting any one know what was going on) not to mention i could change stats at a whim, id even change level.
Respecin in Diablo2... well i never got hacks for d2 other than map hack once or twice. but cmon... if i messed up a build i just had a friend rush me to Hell cows in less than an hour. it only took me 6hours of hell cows (roughly) to be lvl 75+ so... to respec my char id delete, remake and 6 hours later my char was few levels weaker but i had like 200+ stat points and around 80 skill points to distribute however i wanted. *this was legit*
then they came out with that update so you could not be rushed to hell cows like that buuut it still didnt slow you down alll that much, youd grind in arcane sanc till you could kill the ancients (because of level req). then grind in Baal runs. get rushed to nm ancients kill them and regrind in NM diff till you could do hell... then kill hell ancients and grind again. this took alot longer but it was kinda retarded why waste days remaking a char and being forced to mindlessly grind when you could just respec.
Respecing would get rid of alot of leechers i think also. because being lvl 10 or so in hell cows you have nothing to do BUT leech and look around for some unique/rare drops. Yea i said it, i was a leech. sue me !:D
Sorry for all the text, i ment to make a short post.
FIN:thumbsup:
Blizzard is like the government - they protect things that are "public goods".
Everyone wants to be unique, but at the same time everyone wants to be uber. It is much harder for someone to want to be unique OVER wanting to be the very best character.
Not allowing respeccing allows this to happen easier, so that "godly" chars are spread out across all classes and people get to feel unique more.
people will do it wether or not you can do a simple respec or not. thing is, why make them waste the time. there was no character in any diablo game that had a build so uber some one else couldnt kill as fast as them or beat them in pvp. bowazons got killed by sorcs, sorcs got ate up by bowazons, paladins killed both and were killed by both ect ect ect... there wasnt 1 leet build that could destroy all in pvp or pve.
so.. there was NO build that was "unique" there were thousands of minion mancers, hundreds of thousands Bowazons and Javazons, more Barbs with every possible build (that was any good) than you could count, butt loads of zealadins (and before them the hammerdins / FoH pala's)
i had the "best"(there was no best build, just the one you personally liked the most) character there was to make simply cause remaking a char only took hours up untill lod came out, and not even as soon as it did it was a few patches afterwords, in which case if you screwed up a char it only took a week or less to get back to lvl 70+ with roughly 15 hours+ of grinding constant runs.
Edit: Having kids takes alot of time away from being able to play vid games ^ ^. im officially a Casual player of the diablo series now. i havent Been able to be a HC players for quite some time, between work/helping my fiance with house work/and kids... its a pretty busy schedule. the respec would just make it more convenient for me is all
All of this ^ is just 1 persons opinion, if some of you dont like it thats just fine, but please put down the reasons you dont think it would work/fit into the diablo series. id like to argue my points against yours (not flame each other. Frankly i have better things to do than bicker with people that dont have any thing better to do.)
If Blizzard makes it take months to level (which i hope they wont, cause this isnt a mmo, its a Rpg) And they dont add a respec, they will ruin the gameplay for many "casual" players (as the majority of them dont have hours a day to throw away making a new character). if it only takes hours to get to lvl 80+ i dont care if they add the respec or not (chances are most casual players wouldnt mind too much either, it would take them longer than some one that could play multiple hours a day, but only because they would space out their play time). but if they put it 'respecing' in there it would be that many hours a player (casual or otherwise) wouldnt have to waste grinding to enjoy the level of gameplay they want.;)