Diablo 3 could be 100x bigger then WoW, as long as every single area is just empty space like a lot of wow is. Diablo 3 should be full of interesting areas, not boring fields like wow.
Diablo 3 could be 100x bigger then WoW, as long as every single area is just empty space like a lot of wow is. Diablo 3 should be full of interesting areas, not boring fields like wow.
You are right, but wouldn't it be nice to have a few large open areas where you can fight hordes of monsters?
Bits and pieces from the post-announcement press conference:
No release date as of yet.
Development in its "early stages" despite being underway for over four years.
Brand new in-house engine developed for Diablo III. Includes Havoc physics.
Co-op is fully integrated into the game's design.
Will also be released on Mac.
Similar in length to Diablo II
Takes place twenty years after Diablo II expansion pack.
Only fifty people working on the game at the moment. Content creation the current focus.
New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.
No console release of Diablo III planned. Other Blizzard title staying on PC and Mac also.
Pay to play? Totally undecided, though it could vary between regions. For example, China may because of the popularity of internet cafes and the strict gaming laws that are meant to prevent people becoming addicted.
Hellgate: London-esque randomness is in, to an extent. Some maps and what have yous will be static.
Low-spec [computer] losers are being catered to.
World of Warcraft and The Legend of Zelda heavily influenced boss design and boss gameplay mechanics.
E-Sports support is a possibility. Team is attempting to form a business plan that works for that crowd.
No character customisation, just gender selection.
PvP will likely be included at release.
Voice communication will be improved.
Beta is a possibility.
"Potions are still in the game, they're just not as core an element. So there's a new health system here. Wilson says he actually tried a Halo-style shield system with regenerative health, but didn't put that in because it encouraged players to leave combat. Didn't want to implement a WoW-style health which encourages players to drink and creates downtime when out of combat. Wilson wants the health system to ensure combat, which is health globes were implemented."
One health pot restores all players in co-op.
Enemies can miss and get weapons stuck in scenery or world.
Bits and pieces from the post-announcement press conference:
No release date as of yet.
Development in its "early stages" despite being underway for over four years.
Brand new in-house engine developed for Diablo III. Includes Havoc physics.
Co-op is fully integrated into the game's design.
Will also be released on Mac.
Similar in length to Diablo II
Takes place twenty years after Diablo II expansion pack.
Only fifty people working on the game at the moment. Content creation the current focus.
New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.
No console release of Diablo III planned. Other Blizzard title staying on PC and Mac also.
Pay to play? Totally undecided, though it could vary between regions. For example, China may because of the popularity of internet cafes and the strict gaming laws that are meant to prevent people becoming addicted.
Hellgate: London-esque randomness is in, to an extent. Some maps and what have yous will be static.
Low-spec [computer] losers are being catered to.
World of Warcraft and The Legend of Zelda heavily influenced boss design and boss gameplay mechanics.
E-Sports support is a possibility. Team is attempting to form a business plan that works for that crowd.
No character customisation, just gender selection.
PvP will likely be included at release.
Voice communication will be improved.
Beta is a possibility.
"Potions are still in the game, they're just not as core an element. So there's a new health system here. Wilson says he actually tried a Halo-style shield system with regenerative health, but didn't put that in because it encouraged players to leave combat. Didn't want to implement a WoW-style health which encourages players to drink and creates downtime when out of combat. Wilson wants the health system to ensure combat, which is health globes were implemented."
One health pot restores all players in co-op.
Enemies can miss and get weapons stuck in scenery or world.
Are you sure that's accurate Nuvia, I'm pretty sure they said it would be longer than D2 but a considerable amount. Can you paste the website that notes that?
Are you sure that's accurate Nuvia, I'm pretty sure they said it would be longer than D2 but a considerable amount. Can you paste the website that notes that?
Source is at the bottom of the post you quoted mate.
Diablo III is definitely not going to be as big in size as WoW. Diablo III will probably be a little bigger than Diablo II. I think Diablo III should have five acts in it, plus possible expansions could add more acts and weapons, monsters, items.
If you were to be in first person in Diablo III - I'm willing to bet it will be much more large than WoW - WoW is not very big world in the first place.
Bits and pieces from the post-announcement press conference:
I guess I heard wrong, I could have sworn they said it was longer though, must have taken their words out of context.
Um, no. Diablo III was already announced to be the same system as in Diablo II on Battle.net and is not an MMO.