When it came out though, Titan Quest absolutely crushed good systems at the time. Now though it runs well with everything maxed, with current and even older hardware. I would have to disagree with the graphics being better though. TQ's graphics were good, and they had nice shader effects but from what I saw in the D3 gameplay trailer, its not even close.
I don't remember saying it was better, if I did i'll change that because it definitely isn't. It's just similar.
It was mentioned by blizzard that they have been working on D3 for close to 5 years. You can probably find out in some of the interviews or the official D3 FAQ. I forgot where I heard that info but I definitely know it was said by Blizzard.
you sir are absolutely correct, so i don't know what these people are talking about lol 2005, he must be a 2010+ believer.
It was mentioned by blizzard that they have been working on D3 for close to 5 years. You can probably find out in some of the interviews or the official D3 FAQ. I forgot where I heard that info but I definitely know it was said by Blizzard.
Yeah they started work on it at north right after LoD but when North was shut down they waited a year to start up again.
It's clear that you did not read what I said, I said they began working on Diablo 3 AGAIN, meaning it was postponed when North was shut down.
Right which was in 2003. So what I am assuming is that since then they have reworked Diablo into what we see now. So that would be close to 5 years in the making for the version Blizzard has been working on.
GIEV D3 INFOZ NAO!( <---Poster from the official Bnet Forums) "I'm sure that in time, every bit of her will be gone and her death will be a mystery... even to me."-Secret Window
dont think so...
diablo has a different system, which every game has "its world"
WoW keeps the same structure
i dont even know if diablo can be called as a MMORPG becoz the rooms' limit is low, which doesnt make the game much massive you know
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my english may not be as good as yours, but im sure that my portuguese is... :rolleyes: http://xinube.mybrute.com/
Right which was in 2003. So what I am assuming is that since then they have reworked Diablo into what we see now. So that would be close to 5 years in the making for the version Blizzard has been working on.
I'm pretty sure they started work on it in 2005, can you site a source that says otherwise?
As much as I would like an epically huge D3, I don't think Blizzard is going to allocate the resources to do that. This is a game that's not going to bring in the funding that something like WoW would. Every company has large and small projects, I have a feeling that they are going to design this game to be slightly longer/larger (man that sounds dirty) than D2 but not anywhere NEAR WoW size. But, if it sells, I would bet that they will release lots of expansions to keep us happy and paying. I thought I rear somehwere that they stated at WWI that D3 was going to be comparable in size to D2. If you look at some of the biggest games out there, you'll see they have hundreds of people working on them. Blizzard said their team was about 50 or 55 which tells me this isn't a "large project". I'm sure they will increase that number to meet deadlines and such, but still.
However, IF they somehow implemented a pay to play system, I could see it getting huge since it would be self-funding. I would happily pay to play D3 online, but that's another thread!
Well what do you think regardless I srsly wanna know what everyones view is on the situation. I'm reading everything. Make a big paragraph or something, think out loud.
It's been on my mind for quite a while now, If you think in terms of the only other game by blizzard to be similar to diablo in terms of it being in control of a single character with skills and levels was World of Warcraft which was quite large to be honest, but the graphics were sort of dated (Though highly detailed texture wise) a magnificent game.
The graphics seem to be the same for Diablo 3 which leads me to speculate that the game world very well may be larger than the previous games (3x larger max, though sort of improbable) WoW included.
Titan Quest was released on June 26, 2006, a year after Blizzard began work on Diablo 3 again. The graphics are quite similar, I think the only difference is that the textures are not HD, but otherwise they are quite similar, as I said it's a little old but do not mistake me, I am simply saying that in support of the notion that the game world will be bigger, that does not mean it won't be good, some things are just good as they are, remember the 3D attempt of the first Command and Conquer, changing things that were perfect into something supposedly superior just ruined it. Blizzards choice of using "last years" graphics with highly detailed textures is working quite well.
(Excuse the size and focus please)
I can't find the quote but at the QNA they mentioned that the content in this game would be remarkably large. I assume that does not mean just items, but game world.
But how big is too big, the feeling I get with this game is that they want to explore the entire world of Sanctuary, is that too much? Maybe not, this game is not as defined as the others in terms of in-game dialogue (I havent read the books but i've heard they go quite indepth about sanctuary) and maybe blizzard wants to make a point of that, since most gamers are not going to go out of their way to read books about the game worlds.
Knowing the blizzard folks and their capabilities, does this seem coherent to you? It does to me, they sure tried hard to do that in Warcraft 3, maybe it wasn't the same team but the group consciousness can carry on subtle things like that can it not?
What do you all think about that, a larger world, more content, more story but with a cost of high graphical models and environments?
Blizzard said that Diablo 3 will be around same length as Diablo 2, so i don't quite understand why you even compare Diablo 3 and WoW, one game is open from the start, the other is set up in acts without much freedom.
Sorry but D3's world is not going to be bigger than WoW's World.. you have The outlands and azeroth.. and now in the new expansion another giant piece of land is being made
Blizzard said that Diablo 3 will be around same length as Diablo 2, so i don't quite understand why you even compare Diablo 3 and WoW, one game is open from the start, the other is set up in acts without much freedom.
I wish I had the dialogue of the QNA session after the announcement of D3, because it would answer nuvian, all I can say, without sources, is that the lead designer said the story would be bigger with an emphasis on length and epic scope.
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Right which was in 2003. So what I am assuming is that since then they have reworked Diablo into what we see now. So that would be close to 5 years in the making for the version Blizzard has been working on.
GIEV D3 INFOZ NAO! ( <---Poster from the official Bnet Forums)
"I'm sure that in time, every bit of her will be gone and her death will be a mystery... even to me."-Secret Window
diablo has a different system, which every game has "its world"
WoW keeps the same structure
i dont even know if diablo can be called as a MMORPG becoz the rooms' limit is low, which doesnt make the game much massive you know
http://xinube.mybrute.com/
However, IF they somehow implemented a pay to play system, I could see it getting huge since it would be self-funding. I would happily pay to play D3 online, but that's another thread!
You are correct sir. I was mistaken.
http://www.blizzard.com/diablo3/world/worldmap.xml
You can already click on Tristram on the map itself. If this is the case, just look at how many areas and towns there are to explore! HUGE.
Where did they state this?