It's simple supply / demand and inflation. Do I really need to explain this concept? I will if need be but me and about three others have gone over this numerous times.
Ok explain me how it does help with that. I really want to know because the concept of Bind on Equip amuse me really much.
Let's compare With and Without BoE
With
You find the item on the ground, warrior mace. You keep it in your inventory.
Without
You find the item on the ground, warrior mace. You equip it, oh lol it looks nice on your zon, you unequip it. You keep it in your inventory.
With
You equip it on your warrior. The item life just ended.
Without
You equip it on your warrior.
With
nothing.
Without
Unequip it from your warrior, trade it for a better weapon.
More warrior mace are introduced in the economy and none are destructed.
But there is something you forgot, the concept of supply and demand still apply. If the item is rare, it will come in that loop system slower than a regular item, thus the costs with be proportional.
The warrior maces in the system without BoE will be A) equipped on warriors in stashs of people.
If the item is not rare, people will end up having lots of that mace in their stash. If they see this, they will obviously A) trade them, balancing the economy, distributing them Sell them because they realised the item is worth nothing because they are easy to find, balancing the economy in this case too.
In both case, with and without, the economy will balance of itself. The only difference with and without BoE, is that with BoE, I can't temporary use the item before I trade it, removing fun to the game.
BoE is an economy balance system illusion. It removes fun to the game.
HuHu I think you should take out the BoP phrase in the title if you can. Maybe some people don't understand the difference between that and BoE and mistake them both to be the same thing. I'm baffled at how many people simply don't understand how this works........makes you wonder if you're talking to little kids doesn't it?
Dang, too much time has passed and it won't let me edit. I won't even bother editing my original post because that is implying that someone would actually read the first page after the thread has gone on for long.
Besides, it is a task itself to present facts and logic to people who argue with emotion. Dare anyone ruin their precious Diablo experience by proposing ideas.
Yea something like that would be neat, i would also like to see good drops much harder to find. I think though it might be better if the item is only tradable within that particular game and in so much time. Because if i equip just to look and don't like it i should be able to give it to a friend in the same game within a certain time.
HuHu I think you should take out the BoP phrase in the title if you can. Maybe some people don't understand the difference between that and BoE and mistake them both to be the same thing. I'm baffled at how many people simply don't understand how this works........makes you wonder if you're talking to little kids doesn't it?
No need for subtle insults now.
I heard the word BoP implemented a lot more than BoE. I assumed that both were suggested.
Anyways, even if it's BoE, I do not think that it will help much. Honestly? It will probably make the rich richer and the poor poorer. Say the rich have 100 good items and the poor have 5. So the poor lose 4 items to this and the rich lose 4. It went from the rich are 20x richer than the poor to the rich are 96x richer than the poor. Obviously, this is an exaggerated scenario, but the point remains. Items will be entering the economy whether this system is implemented or not, and it seems to obstruct the poor more than the rich.
Ok explain me how it does help with that. I really want to know because the concept of Bind on Equip amuse me really much.
Let's compare With and Without BoE
With
You find the item on the ground, warrior mace. You keep it in your inventory.
Without
You find the item on the ground, warrior mace. You equip it, oh lol it looks nice on your zon, you unequip it. You keep it in your inventory.
With
You equip it on your warrior. The item life just ended.
Without
You equip it on your warrior.
With
nothing.
Without
Unequip it from your warrior, trade it for a better weapon.
More warrior mace are introduced in the economy and none are destructed.
But there is something you forgot, the concept of supply and demand still apply. If the item is rare, it will come in that loop system slower than a regular item, thus the costs with be proportional.
The warrior maces in the system without BoE will be A) equipped on warriors in stashs of people.
If the item is not rare, people will end up having lots of that mace in their stash. If they see this, they will obviously A) trade them, making an balance in the economy, distributing them Sell them because they realised the item is worth nothing because they are easy to find, balancing the economy in this case too.
In both case, with and without, the economy will balance of itself. The only difference with and without BoE, is that with BoE, I can't temporary use the item before I trade it, removing fun to the game.
BoE is an economy balance system illusion. It removes fun to the game.
Yo.
You really don't know supply and demand works, do you? The economy will not balance itself out as long as their is players, since the players make the market. However, the items they own plays a large part.
As supply goes up, demand goes down.
Your premise that a player will simply sell items that are easy to find is flawed, as we have seen in Diablo 2. The most likely action will be that item will become currency itself thus eliminating the value of gold and the item in one single stroke.
No need for subtle insults now.
I heard the word BoP implemented a lot more than BoE. I assumed that both were suggested.
Anyways, even if it's BoE, I do not think that it will help much. Honestly? It will probably make the rich richer and the poor poorer. Say the rich have 100 good items and the poor have 5. So the poor lose 4 items to this and the rich lose 4. It went from the rich are 20x richer than the poor to the rich are 96x richer than the poor. Obviously, this is an exaggerated scenario, but the point remains. Items will be entering the economy whether this system is implemented or not, and it seems to obstruct the poor more than the rich.
Huh? Whether the "rich" or "poor" have items is irrelevant in this discussion as the item drops are completely random and the only way to obtain more is to have good trading skills and invest time in question / leveling. Whose problem would this be? The player's inability to do both.
What we are discussing is the staying power of these items; if an item never got destroyed, the item will go down in value. Why would anyone want that?
Huh? Whether the "rich" or "poor" have items is irrelevant in this discussion as the item drops are completely random and the only way to obtain more is to have good trading skills and invest time in question / leveling. Whose problem would this be? The player's inability to do both.
What we are discussing is the staying power of these items; if an item never got destroyed, the item will go down in value. Why would anyone want that?
So that it is easier to trade for?
EDIT: Also, I don't think that the difference will be significant. This seems like something that is more trouble than it is worth.
You really don't know supply and demand works, do you? The economy will not balance itself out as long as their is players, since the players make the market. However, the items they own plays a large part.
As supply goes up, demand goes down.
Your premise that a player will simply sell items that are easy to find is flawed, as we have seen in Diablo 2. The most likely action will be that item will become currency itself thus eliminating the value of gold and the item in one single stroke.
You non understanding show me that you don't know how economy works. The gold is not a currency I want in diablo 3. Like I explained, not applying the BoE system will do nothing on the economy except lowering the value of gold, that is low already because it is not used for skills or any other things. If you do not like the economy of Diablo 2, go play ladder.
Gold nothing comparable to the power of equipement and should not be used to buy them. Items for items is the true way to trade in Diablo 2 and should also be the true and only way to trade in Diablo 3.
Huh? Whether the "rich" or "poor" have items is irrelevant in this discussion as the item drops are completely random and the only way to obtain more is to have good trading skills and invest time in question / leveling. Whose problem would this be? The player's inability to do both.
What we are discussing is the staying power of these items; if an item never got destroyed, the item will go down in value. Why would anyone want that?
The item will go down in value, as all the other items will too, because they are all going to be not BoE. So everything is still balanced, you are NOT, like I said, understanding economy.
BoE is only used to make some items have a fake value because the developers want the item to drop on a regular rate, but still being rarer than an other item dropping at the same rate. Now, why would YOU want that.
You non understanding show me that you don't know how economy works. The gold is not a currency I want in diablo 3. Like I explained, not applying the BoE system will do nothing on the economy except lowering the value of gold, that is low already because it is not used for skills or any other things. If you do not like the economy of Diablo 2, go play ladder.
Gold nothing comparable to the power of equipement and should not be used to buy them. Items for items is the true way to trade in Diablo 2 and should also be the true and only way to trade in Diablo 3.
Wow, I have never seen such stupidity in a single post. You don't want gold, a natural currency, to be one in the next game? Your solution is "If you don't like it, then don't play it"? Do you use this mantra in your everyday life as well?
Wow...just wow.
By the way, you do not know how simple supply and demand works, which should have been taught at the 5th grade.
Wow, I have never seen such stupidity in a single post. You don't want gold, a natural currency, to be one in the next game? Your solution is "If you don't like it, then don't play it"? Do you use this mantra in your everyday life as well?
Wow...just wow.
By the way, you do not know how simple supply and demand works, which should have been taught at the 5th grade.
Gold not being the currency of Diablo 3 is a personal opinion. The person flaming as arguments here is you. Thank you.
The item will go down in value, as all the other items will too, because they are all going to be not BoE. So everything is still balanced, you are NOT, like I said, understanding economy.
BoE is only used to make some items have a fake value because the developers want the item to drop on a regular rate, but still being rarer than an other item dropping at the same rate. Now, why would YOU want that.
Are you stupid or just too dense to understand simple economics? I, and many others, have tried to explain how BoE will help the economy but as a teacher once told me, "You cannot argue facts with people who argue with emotion."
I am done arguing with an idiot and from now on I will refer to you as Blizter the Dolt.
Wow, I have never seen such stupidity in a single post. You don't want gold, a natural currency, to be one in the next game? Your solution is "If you don't like it, then don't play it"? Do you use this mantra in your everyday life as well?
Wow...just wow.
By the way, you do not know how simple supply and demand works, which should have been taught at the 5th grade.
Gold not being the currency of Diablo 3 is a personal opinion. Also, I said go play ladder, it has a better economy because duping was long ago stopped, and since ladder restart, it is completely dupe-proof.
Gold not being the currency of Diablo 3 is a personal opinion. Also, I said go play ladder, it has a better economy because duping was long ago stopped, and since ladder restart, it is completely dupe-proof.
You know what? I apologize for making this into a flame war but it is frustrating if the other party doesn't understand the premise, first and foremost.
Your argument that a BoE system won't be useful holds no credence as it follows the formula of supply and demand, something that has been in the works for let's say, the last 5,000 years?
The item will go down in value, as all the other items will too, because they are all going to be not BoE. So everything is still balanced, you are NOT, like I said, understanding economy.
BoE is only used to make some items have a fake value because the developers want the item to drop on a regular rate, but still being rarer than an other item dropping at the same rate. Now, why would YOU want that.
Let me try and explain this clearly. Why would anyone, want their items to go down in value? You are proposing that items should go down in value because it can simply be sold. That is bad business.
"BoE is only used to make some items have a fake value because the developers want the item to drop on a regular rate, but still being rarer than an other item dropping at the same rate. Now, why would YOU want that."
By the way, this actually doesn't make sense, grammatically or intuitively. I have provided a link to the definition of rarity, something you clearly have no idea what it means.
You know what? I apologize for making this into a flame war but it is frustrating if the other party doesn't understand the premise, first and foremost.
Your argument that a BoE system won't be useful holds no credence as it follows the formula of supply and demand, something that has been in the works for let's say, the last 5,000 years?
Now explain me how the idea of supply and demand doesn't apply without BoE, because it does apply. If you say it doesn't then you obviously never played ladder in Diablo 2. Supply and demand does greatly affect the economy and the cost of items.
Like I stated, BoE is only used by developers to add an artificial value to items because they can't just keep lowering the drop rate, it would become just unplayable because nothing would drop, so they keep the drop rate reasonable and add BoE. Since lots of items drop in Diablo 3, more than other games. then the developers can remove BoE and the game still works.
BoE only limit players. The economy supply/demand still apply without it. Looks like you never played a game without it so maybe you just don't know it does work.
There is a free game out called Corum Online. It implemented a system that had items that were bound to your account.
This allowed you to swap between all of your characters on your account via a shared stashing system. Now, this would require a very large stash based on how many items we actually get, but if not, you can always mule from one of your characters to the next.
I agree to the fact that I'd not like to have to get several of the same items just because I made new characters, but I'd also like to keep the economy from going to shit. I think this would be a good compromise for the situation.
Yea D3 should have bop, boe. Also D3 should have some professions like engineering and mining, smithing alchemy etc. would be so awesome , like a WoW hack n slash version except diablo, I can't wait.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ok explain me how it does help with that. I really want to know because the concept of Bind on Equip amuse me really much.
Let's compare With and Without BoE
With
You find the item on the ground, warrior mace. You keep it in your inventory.
Without
You find the item on the ground, warrior mace. You equip it, oh lol it looks nice on your zon, you unequip it. You keep it in your inventory.
With
You equip it on your warrior. The item life just ended.
Without
You equip it on your warrior.
With
nothing.
Without
Unequip it from your warrior, trade it for a better weapon.
More warrior mace are introduced in the economy and none are destructed.
But there is something you forgot, the concept of supply and demand still apply. If the item is rare, it will come in that loop system slower than a regular item, thus the costs with be proportional.
The warrior maces in the system without BoE will be A) equipped on warriors in stashs of people.
If the item is not rare, people will end up having lots of that mace in their stash. If they see this, they will obviously A) trade them, balancing the economy, distributing them Sell them because they realised the item is worth nothing because they are easy to find, balancing the economy in this case too.
In both case, with and without, the economy will balance of itself. The only difference with and without BoE, is that with BoE, I can't temporary use the item before I trade it, removing fun to the game.
BoE is an economy balance system illusion. It removes fun to the game.
Yo.
Dang, too much time has passed and it won't let me edit. I won't even bother editing my original post because that is implying that someone would actually read the first page after the thread has gone on for long.
Besides, it is a task itself to present facts and logic to people who argue with emotion. Dare anyone ruin their precious Diablo experience by proposing ideas.
I heard the word BoP implemented a lot more than BoE. I assumed that both were suggested.
Anyways, even if it's BoE, I do not think that it will help much. Honestly? It will probably make the rich richer and the poor poorer. Say the rich have 100 good items and the poor have 5. So the poor lose 4 items to this and the rich lose 4. It went from the rich are 20x richer than the poor to the rich are 96x richer than the poor. Obviously, this is an exaggerated scenario, but the point remains. Items will be entering the economy whether this system is implemented or not, and it seems to obstruct the poor more than the rich.
You really don't know supply and demand works, do you? The economy will not balance itself out as long as their is players, since the players make the market. However, the items they own plays a large part.
As supply goes up, demand goes down.
Your premise that a player will simply sell items that are easy to find is flawed, as we have seen in Diablo 2. The most likely action will be that item will become currency itself thus eliminating the value of gold and the item in one single stroke.
Huh? Whether the "rich" or "poor" have items is irrelevant in this discussion as the item drops are completely random and the only way to obtain more is to have good trading skills and invest time in question / leveling. Whose problem would this be? The player's inability to do both.
What we are discussing is the staying power of these items; if an item never got destroyed, the item will go down in value. Why would anyone want that?
EDIT: Also, I don't think that the difference will be significant. This seems like something that is more trouble than it is worth.
You non understanding show me that you don't know how economy works. The gold is not a currency I want in diablo 3. Like I explained, not applying the BoE system will do nothing on the economy except lowering the value of gold, that is low already because it is not used for skills or any other things. If you do not like the economy of Diablo 2, go play ladder.
Gold nothing comparable to the power of equipement and should not be used to buy them. Items for items is the true way to trade in Diablo 2 and should also be the true and only way to trade in Diablo 3.
The item will go down in value, as all the other items will too, because they are all going to be not BoE. So everything is still balanced, you are NOT, like I said, understanding economy.
BoE is only used to make some items have a fake value because the developers want the item to drop on a regular rate, but still being rarer than an other item dropping at the same rate. Now, why would YOU want that.
Wow, I have never seen such stupidity in a single post. You don't want gold, a natural currency, to be one in the next game? Your solution is "If you don't like it, then don't play it"? Do you use this mantra in your everyday life as well?
Wow...just wow.
By the way, you do not know how simple supply and demand works, which should have been taught at the 5th grade.
Gold not being the currency of Diablo 3 is a personal opinion. The person flaming as arguments here is you. Thank you.
Are you stupid or just too dense to understand simple economics? I, and many others, have tried to explain how BoE will help the economy but as a teacher once told me, "You cannot argue facts with people who argue with emotion."
I am done arguing with an idiot and from now on I will refer to you as Blizter the Dolt.
Blizter the Dolt : too bad your opinion sucks.
Gold not being the currency of Diablo 3 is a personal opinion. Also, I said go play ladder, it has a better economy because duping was long ago stopped, and since ladder restart, it is completely dupe-proof.
You answers more and more show me that you really have no idea of what you are talking about. I like it, proceed.
You know what? I apologize for making this into a flame war but it is frustrating if the other party doesn't understand the premise, first and foremost.
Your argument that a BoE system won't be useful holds no credence as it follows the formula of supply and demand, something that has been in the works for let's say, the last 5,000 years?
Let me try and explain this clearly. Why would anyone, want their items to go down in value? You are proposing that items should go down in value because it can simply be sold. That is bad business.
"BoE is only used to make some items have a fake value because the developers want the item to drop on a regular rate, but still being rarer than an other item dropping at the same rate. Now, why would YOU want that."
By the way, this actually doesn't make sense, grammatically or intuitively. I have provided a link to the definition of rarity, something you clearly have no idea what it means.
http://dictionary.reference.com/browse/rarity
Now explain me how the idea of supply and demand doesn't apply without BoE, because it does apply. If you say it doesn't then you obviously never played ladder in Diablo 2. Supply and demand does greatly affect the economy and the cost of items.
Like I stated, BoE is only used by developers to add an artificial value to items because they can't just keep lowering the drop rate, it would become just unplayable because nothing would drop, so they keep the drop rate reasonable and add BoE. Since lots of items drop in Diablo 3, more than other games. then the developers can remove BoE and the game still works.
BoE only limit players. The economy supply/demand still apply without it. Looks like you never played a game without it so maybe you just don't know it does work.
This allowed you to swap between all of your characters on your account via a shared stashing system. Now, this would require a very large stash based on how many items we actually get, but if not, you can always mule from one of your characters to the next.
I agree to the fact that I'd not like to have to get several of the same items just because I made new characters, but I'd also like to keep the economy from going to shit. I think this would be a good compromise for the situation.