Hey, just watched This video, which states that skill trees are a choosable character customization. It's kinda tough to watch, because the audience didn't come prepared with questions, and the team didn't include a techie, but some info was made available.
At 16:10, he says "Even one character can feel different, depending on which skill tree you go down. So if you're really into the game, you could try all these different character builds..."
This is clearly a different picture than the one painted by the interviewer in the previously mentioned video within this thead. Apparently we will have customizable skill trees, and additionally each skill is slotted for runes like the weapons of D2.
When asked about removing runes, he said that runes can be extracted back out of skill tree slots so that you can rearrange them as you find better runes, but the weapon slots are still permanent -- making it clear that customizing weapons with some sort of inserted upgrade is also going to be possible.
When asked a followup question about "do you find yourself re-arranging your rune allocations to skills to fit a given situation or encounter?" he said that he didn't.
@ Psyxix yeah, it sure does look like the interviewer misspoke.
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My five-point rating system: Yay, Kay, Meh, Erm, Gleh
Hey, just watched This video, which states that skill trees are a choosable character customization. It's kinda tough to watch, because the audience didn't come prepared with questions, and the team didn't include a techie, but some info was made available.
At 16:10, he says "Even one character can feel different, depending on which skill tree you go down. So if you're really into the game, you could try all these different character builds..."
This video is from octuber and the preview is from december. Once one contradicts the other, theorically the ''right'' one should be the most recent...
And in the interview he didn't say we won't have builds.. he just say it will be enterrely based at runes and items wich just make the narrator's mistake not looks like a mistake O.o
What about the part where he said "...depending on which skill tree you go down..." ?
Is that the part that is out-dated?
My impression was that it is just the stats that are auto-assigned, but the skill tree is player choice, and can be further augmented with runes.
Why have any skill trees otherwise? If they are auto-assigned too, then it's just a linear progression, not a tree that chooses among branches.
I do see a complexity issue though. Consider this: If each of maybe six playable classes has oh maybe ten skills... 6x10=60 skills. That means that for every rune they make up (Damage, Multishot, etc) there's gonna be 60 possible places to put it, with 60 unique and special effects. That's gonna take a bunch of work.
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My five-point rating system: Yay, Kay, Meh, Erm, Gleh
Considering the amount of loot that's gonna be made for the game and the time being put into D3's developpement I'm expecting around 20-30 runes.
As stated above about the complexity issue, I really wouldn't hang out for too many runes in the first release. Based on the skill trees we can see so far most characters do have close to ten moves, which means 60 abilities, then multiplied by 20 - 30 runes gives the developers 1200 - 1800 possibilities to design, balance, and render effects for. Realistically it's just not gonna happen, and I'd say that even adding a few more (2-4 more) could push development back as far as a couple of extra months. I guess it depends heavily on the complexity and originality they decide to involve with each spell effect & the uniqueness of the graphics they use.
I'd still expect only around 10 skill runes MAX, since it is much much more complex to build them from a dev standpoint than simple item runes & gems etc. Even with 10 runes there is an incredibly huge multitude of possibilities, so I wouldn't feel let down at all.
Additional skill runes is something I'd expect to see with content patches or expansions, however.
Look... The skill trees are in. They aren't autoassigned. The speaker slipped. I know this because the demos playable at that same event had skill trees with each of the characters. If they were autoassigned skills, the characters in the demo would have had autoassigned skills when leveling. But they didn't, so they don't.
Look... The skill trees are in. They aren't autoassigned. The speaker slipped. I know this because the demos playable at that same event had skill trees with each of the characters. If they were autoassigned skills, the characters in the demo would have had autoassigned skills when leveling. But they didn't, so they don't.
I know you are problably right... that was just a misunderstanding... I just wanted to be sure so i asked you guys :-)
i need new info...theyve been working on this game for 7 years now i need new info
agreed only one new thing of info this month
im ashamed of you blizzard
but i think i know why it is taking so long
check this out http://www.blizzard.com/us/jobopp/
look under D3
just a thought
and there, my friend, is the reason will wont have D3 untill 2010-2011
oh well i can live w/o d3........ i hope
Yeah that's what I thought too. But I just restarted an account/char on D2 a few days ago. When you have dreams of playing D2... you know something's wrong. Couldn't resist the temptation ahahah.
How long have those 5 job openings been there? ..And the concern may be WHY are they there? Are they expanding the staff or did they lose 5 of their senior staff due to internal (game planning, design execution?) reasons?
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I've come for your children - Your first born
I'm the monsta - The boogieman
So mothers be warned - But you give them up gladly
Yeah that's what I thought too. But I just restarted an account/char on D2 a few days ago. When you have dreams of playing D2... you know something's wrong. Couldn't resist the temptation ahahah.
rofl. just relax, evilstarship. when the info is released, u will see it here. i guess for now, blizzard is on the DL. those of us who have been surin the web about D3 know that they have 3/5 classes released. also, from wut i heard, the 4th class is finished and the 5th is having its last-minute-changes. the only reason why they havent released the info about them (according to wut ive read online) is that they dont want to spoil everything, especially since the beta isnt even out yet.
hopefully that was a little bit of an update for u.
At 16:10, he says "Even one character can feel different, depending on which skill tree you go down. So if you're really into the game, you could try all these different character builds..."
This is clearly a different picture than the one painted by the interviewer in the previously mentioned video within this thead. Apparently we will have customizable skill trees, and additionally each skill is slotted for runes like the weapons of D2.
When asked about removing runes, he said that runes can be extracted back out of skill tree slots so that you can rearrange them as you find better runes, but the weapon slots are still permanent -- making it clear that customizing weapons with some sort of inserted upgrade is also going to be possible.
When asked a followup question about "do you find yourself re-arranging your rune allocations to skills to fit a given situation or encounter?" he said that he didn't.
@ Psyxix yeah, it sure does look like the interviewer misspoke.
This video is from octuber and the preview is from december. Once one contradicts the other, theorically the ''right'' one should be the most recent...
And in the interview he didn't say we won't have builds.. he just say it will be enterrely based at runes and items wich just make the narrator's mistake not looks like a mistake O.o
Is that the part that is out-dated?
My impression was that it is just the stats that are auto-assigned, but the skill tree is player choice, and can be further augmented with runes.
Why have any skill trees otherwise? If they are auto-assigned too, then it's just a linear progression, not a tree that chooses among branches.
I do see a complexity issue though. Consider this: If each of maybe six playable classes has oh maybe ten skills... 6x10=60 skills. That means that for every rune they make up (Damage, Multishot, etc) there's gonna be 60 possible places to put it, with 60 unique and special effects. That's gonna take a bunch of work.
As stated above about the complexity issue, I really wouldn't hang out for too many runes in the first release. Based on the skill trees we can see so far most characters do have close to ten moves, which means 60 abilities, then multiplied by 20 - 30 runes gives the developers 1200 - 1800 possibilities to design, balance, and render effects for. Realistically it's just not gonna happen, and I'd say that even adding a few more (2-4 more) could push development back as far as a couple of extra months. I guess it depends heavily on the complexity and originality they decide to involve with each spell effect & the uniqueness of the graphics they use.
I'd still expect only around 10 skill runes MAX, since it is much much more complex to build them from a dev standpoint than simple item runes & gems etc. Even with 10 runes there is an incredibly huge multitude of possibilities, so I wouldn't feel let down at all.
Additional skill runes is something I'd expect to see with content patches or expansions, however.
I know you are problably right... that was just a misunderstanding... I just wanted to be sure so i asked you guys :-)
agreed only one new thing of info this month
im ashamed of you blizzard
but i think i know why it is taking so long
check this out
http://www.blizzard.com/us/jobopp/
look under D3
just a thought
oh well i can live w/o d3........ i hope
Yeah that's what I thought too. But I just restarted an account/char on D2 a few days ago. When you have dreams of playing D2... you know something's wrong. Couldn't resist the temptation ahahah.
I've also started another account on D2 recently
its so sad
hopefully that was a little bit of an update for u.
ROFL
Fourth class is in the first testing phases (without it's own model or spell effets) and the fifth class is still on paper.