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Φ Diablo III Art Design Direction Survey
Poll: What do you think of the Art Design Direction in Diablo III ?
What do you think of the Art Design Direction in Diablo III ? - Single Choice
- It is great as it is. Good job! 33.3%
- It needs more work. Needs to be darker and gothic looking with more shades of gray. 16.7%
- Too cartoony 33.3%
- Undecided 16.7%
I am not asking for the entire game to convey the same mood through out the entire game.
I just want the majority of the game to have the same mood and feeling as the old ones; that is my concern.
I would be fine with the two areas they showed in the game play demo long as the game holds true to the old ones.
The problem is it doesn't seem like it will be from what I have seen so I am voicing(actually writing) my opinion.
It doesn't to me either, but surely brightly colored watercolor autumn forests with added rainbows are not a very good choice in the world of Diablo when compared to Dark forests/jungles/desert wastelands/snowy mountain sides/wintery leafless forests etc, there must be hundreds of better choices. Even the Autumn forest could look pretty good if it didn't look like it was pulled straight out of Fable or Oblivion's "the painted world" mission.
I believe Blizzard is going to assume that a lot of people will be playing with older hardware and are not/can not build or update their machine to play this game. That is a nice setup though. But you have to think about all the people with low end systems that blizzard specs their games for. I'm talking about much lower than what you just posted.
However I do think that it would be a good idea if Blizzard would include a grpahics system that can easily scale to higher end PC's so we could run more shaders, textures, and other various effects. I think this would be a good solution while still having the game run and play well on older machines.
Hahaha I remember that mission in Oblivion. Well that is again your opinion, and I have no problem here with blizzards choice. That rainbow is just light reflected/refracted of the water below anyhow, who cares, well you do of course, but I think its fine and acceptible. I would like to see more contrast in this part of the world and if possible tone down that bloom effect which seems to be making everything smooth. Those are my two biggest problems, the leaves, the color, the saturation, the everything else looks good to me.
Those screen shots are not too bad but I hate how they desaturated all the color. To me, personally I would like to see the game as is, if they do adjust the color I hope it is slight, but not as drastic as those screen shots.
i voted to make some changes...
all i think is to WOW players play WOW and let diablo3 to its fans
there's a wow expansion coming soon so blizz will still get money with that franchise, but why make diablo3 looks the same thing?
They need to get rid of the corpses despawning. If they are gonna despawn make them do it a couple minutes after you kill them not 10 seconds after. I want to stand in the piles of gore I've created.
The dungeons should be far more desaturated with areas of visual interest brought forward through the use of color (monsters magic etc), not a visual mish mash with little contrast and the complete spectrum used in every area.
The man himself, the art director of Diablo 3.
please make Diablo 3 dark and sinister the way a game called Diablo is supposed to be.
I feel the same way about this actually.
Don't worry... it won't look like WoW, but it also won't look like Diablo2. It will look like it looks.
I was the one that was afraid that the game would turn out too colorful, and not gothicy enough, but now I think its great. Why is it great? Because it makes perfect sense. In reality, no world would be all dark, and gothicy, not even in a game, and has anyone even seen the map of Sanctuary? Its freaking huge! How can you expect the entire world to be dark? That makes no sense what so ever.. Metaphoricly speaking, in every bad situation there is always a safe haven, a piece of norm somewhere, even if only in brief moments. All that Blizzard is doing is throwing in some contrast into the environments.. This way the experience is always fresh, and always different.. Not to mention, its more believable.. Why would you want to look at same kind of environments all the time anyways? Especially in a huge world like the one shown in the Map of Sanctuary.. That really makes no sense.. Plus you have to take into account that 20yrs have passed, and life continued.. During this time, some darker areas became fileld with life again, and in term, not so dark anymore..
As I said before, I'm sure that the theme is still geared towards looking mostly dark, gloomy, and gothicy; about 70% of the world, but not entirely..
What if they're janking everyone's chain? What if they built a system into the game where light is slowly taken over by darkness?
I do agree, however, that they shouldn't make it so cartoony...
Well there you go folks... straight from the horses mouth.
Reading this part of his post, something dawned on me...one reason most are arguing about the graphics is that THEY ARE DIABLO FANS and HAVE PLAYED DIABLO. Look at it from another perspective:
As hard as it may be to believe, there are a while slew of gamers (thousands, tens or hundreds of thousands?) that have never played the game. A fair percentage have never even seen it. As an example, I polled my 9, 14, 19 year old sons, and my wife. My wife could care less, but said if she were to play either game based on looks alone, it would be Diablo 3.
My 19 year old has seen me play Diablo 2, but never played it himself. He plays war games and flight sims. He absolutely had a fit when he saw Diablo 3 trailer. " OMG dad, that is so AWESOME, when does it come out...I gotta have that!"
The two younger sons have never seen D2, but they freaked when they saw Diablo 3 and were not even impressed with D2.
And I have to admit, I played through both the early games about 5 times a piece. I haven't played either in about 3 or 4 years. I loaded up D2 when I stumbled across this site when the countdown started back in April. After the games I have been playing (and WoW ain't one of 'em, hate it) like Witcher, DDO, Oblivion and AoC, quite frankly I couldn't play it through.
Because of the graphics mainly. They just seemed...dated and old fashioned. And I consider myself a FAN of the series. I was truly psyched when there was even an inkling a new, updated version of the game was coming out.
I guess my point is this...Blizzard is trying to stay true to the franchise, as much as they can. They want to keep as many Diablo fans as they can. But there is a whole new generation or demographic of gamer they are trying to bring in to the game as well. People that are accustomed to a...for lack of a better phrase...more modern and up to date look. It is a business after all. For every hardcore Diablo fan they lose, and I hope they don'y lose any, there will be three to take their place. Like it or not, Blizzard knows what they are doing or rather, what they want to do. They aren't as successful as they are for nothing.
This is a very sensible post, and I agree with everything you have just said. I for one have played both Diablo1 and Diablo2 and am very excited about Diablo3, I think it looks amazing.
I don't understand the reasoning for believing that Blizzard is this group of people who don't have the ability to make a mistake. Sure Blizzard is very successful but that doesn't mean they are going to make awesome games every time.
An early post wrote that the original starcraft would have not been as great without fans constructive criticism.
the post is by alexiskool12345
thats what people r afraid of, and thats why were speaking up. "We want a diablo experience not a WoW experience"
they spoke up about SC2 looking to colorful and stuff, and they listened. Im sure they'll hear us out too:thumbsup: