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Φ Diablo III Art Design Direction Survey
Poll: What do you think of the Art Design Direction in Diablo III ?
What do you think of the Art Design Direction in Diablo III ? - Single Choice
- It is great as it is. Good job! 33.3%
- It needs more work. Needs to be darker and gothic looking with more shades of gray. 16.7%
- Too cartoony 33.3%
- Undecided 16.7%
It's like playing cheerfully classical music during a murder scene it's just creepy
You can put blood all over the walls and countless disembodied carcasses strewn along the ground...but if the graphics look like Hello Kitty online....it completely wrecks the "feeling".
I will say it again, the way you experience and "feel" a game is through visuals. The D3 visuals currently are not dark or grittier enough.
For starters, it seems that the majority opinion of the art needing to be more "dark/gritty" is, while not entirely without merit, at the very least on weak footing. Foremost, I see way too many hang ups on a perceived cartoonish quality to both the smoothness of the figures and the overall color scheme. The injection of a more realistic quality to the edges of an object, i.e. smoothing out the jaggedness on the lines, is welcomed to me. This something our brains do for us on every image it processes (The world would look a lot different if our brains did not remove the Laplacian of an object while decoding it from the information our eyes send to it). So why not seek to attain the same thing in-game? After all the camera angle is meant to give the feeling of an external agent pulling the strings on our hero puppet.
Secondly, the accusation that the color scheme is too bright/happy is ludicrous. Namely, the term gothic is being thrown around to describe the ideal color scheme. I couldn't agree more, which is why I am happy with palate chosen. When people usually think of gothic, what springs to mind is too often only purple and black, and that leads to the complaint that there needs to be a toning down of the gamma (the revival of the light radius argument) and a grey-wash in the scheme because any vibrancy is obviously not gothic and thus has no place in the Diablo universe ( Oh how I wish sarcasm was more easily conveyed via text). So here we meet a confusion of language. Dark is being confused with drab, which are not equivalent descriptions in this sense. Also if you go back and watch the video again, there is plenty of grey and your precious purples to satisfy your goth-lust (the curtains in most of the Forgotten Tombs are indigo lined with gold rope with gold tassles... devil truly is in the details) . Also, the moving water present in the two areas shown and misty backgrounds are there to support this imagery. Just because occasionally things are subdued does not mean they are absent. Remember, as has been said before, these areas are in the beginning of the game at which point the past events are viewed as mythical and the true evil present in the game is but a whisper building, one would hope as evidenced in some of the more advanced concept art, in a fantastically twisted crescendo.
I would continue to rail against this line of thinking, but that should be enough fodder for counter-argument. I just ask that the critics, go back, watch the gameplay several more times, and really think about what is being done with each visual element (because you cannot tell me that the music was less than brilliant).
It is absolutely right.
I want to add it, game needs a Necromancer-like cool and dark character.
This is a game about Diablo...THE LORD OF DESTRUCTION....the color pallet should not be bright and cheery. The zombies look like the UD in WoW as far as skin tone/texture are concerned.
When I look at the trees in the outside s/s they remind me of the "happy" trees Bob Ross use to paint.
But its Diablo 3... Right now ill accept whatever they do to the game.
I wouldn't play Diablo 2 if it all looked like that, and I certainly wouldn't want to play Diablo 3 if it did.
This post is useless without a picture, therefore:
Hellforge: Forging a passion for video games.
1. Look at any object around you. Do you see hard lines that completely separate an object as though it has no connection to the surrounding environment? If so, you may have a brain tumor.
2. I was not commenting on the the skinning of the individual creatures/character. I agree, some minor tweaking can and will be done to make them 'pop' more.
3. I would say the outdoors are less Bob Ross and more Manet, or dare I say Renoir. Beyond that, it is a matter of taste.
Who is developing this game? Feel being the bad one! And create a charismatic and lordish evil side & evil game !
The colors are the starting point.
Wait a second...
i really think it should look more serious, gothic, less colors, just like D2
but it looks awesome too, its just MHO
less colors gets my vote
Now look at the actual game s/s. They are completely smooth. I'm sorry but that's not realistic in the least bit. The texture of this game is very WC III-ish and WoW-ish to say the least.
Maybe the color pallet doesn't need a change, but the texture of the models and art definitely needs a touch of realism and lees Wow-ism.
Keep the color, sharpen the textures, add shaders and bump/normal maps, go into video options and increase contrast.
There, that's all that needs to be done. If blizzard can do this, they won't have to sacrifice there style but the world and characters will look more real and dynamic and not look like straight paintings on the surfaces.
i want it to look realistic
and above all i want it to be a game were u fell the TERROR cause diablo is the lord of terror and that
it would be nice to have fear when u play it
The pillar quality in question is a texture/skinning issue (which I mentioned was not part of the failure of the criticisms), not an object edge issue. In any case, those "How it should look [like]" are grammatically (in title) and aesthetically awful. They are as though someone took an industrial solvent and sandpaper to the original. Crank down the brightness and make it look as close to Diablo 2 as possible... then we're talking, right? If everyone wants the same color scheme, texture, and grey-wash as Diablo 2, then play Diablo 2.
we need the necromancer back