I'd also say It adds an extra level of creepiness to a situation when a demonic horror bursts the ground ripping apart what ever henchmen were with you, in a sun drenched field covered in bunnies.
It's like playing cheerfully classical music during a murder scene it's just creepy
We need darker feeling, whether its colour or not, we need the area to be sketchy. Blood smeared walls, dead people in horrible positions, heads on pikes, impailed bodies. This game needs to look less nice and a whole lot more sketchy.
You can put blood all over the walls and countless disembodied carcasses strewn along the ground...but if the graphics look like Hello Kitty online....it completely wrecks the "feeling".
I will say it again, the way you experience and "feel" a game is through visuals. The D3 visuals currently are not dark or grittier enough.
After reading the previous posts on this thread, I have to say I am thoroughly disappointed with the community reaction to the gameplay video and the design movement on the whole. While not an expert in visual media or graphic design by any means, I do have a few points that I feel need to be made/
For starters, it seems that the majority opinion of the art needing to be more "dark/gritty" is, while not entirely without merit, at the very least on weak footing. Foremost, I see way too many hang ups on a perceived cartoonish quality to both the smoothness of the figures and the overall color scheme. The injection of a more realistic quality to the edges of an object, i.e. smoothing out the jaggedness on the lines, is welcomed to me. This something our brains do for us on every image it processes (The world would look a lot different if our brains did not remove the Laplacian of an object while decoding it from the information our eyes send to it). So why not seek to attain the same thing in-game? After all the camera angle is meant to give the feeling of an external agent pulling the strings on our hero puppet.
Secondly, the accusation that the color scheme is too bright/happy is ludicrous. Namely, the term gothic is being thrown around to describe the ideal color scheme. I couldn't agree more, which is why I am happy with palate chosen. When people usually think of gothic, what springs to mind is too often only purple and black, and that leads to the complaint that there needs to be a toning down of the gamma (the revival of the light radius argument) and a grey-wash in the scheme because any vibrancy is obviously not gothic and thus has no place in the Diablo universe ( Oh how I wish sarcasm was more easily conveyed via text). So here we meet a confusion of language. Dark is being confused with drab, which are not equivalent descriptions in this sense. Also if you go back and watch the video again, there is plenty of grey and your precious purples to satisfy your goth-lust (the curtains in most of the Forgotten Tombs are indigo lined with gold rope with gold tassles... devil truly is in the details) . Also, the moving water present in the two areas shown and misty backgrounds are there to support this imagery. Just because occasionally things are subdued does not mean they are absent. Remember, as has been said before, these areas are in the beginning of the game at which point the past events are viewed as mythical and the true evil present in the game is but a whisper building, one would hope as evidenced in some of the more advanced concept art, in a fantastically twisted crescendo.
I would continue to rail against this line of thinking, but that should be enough fodder for counter-argument. I just ask that the critics, go back, watch the gameplay several more times, and really think about what is being done with each visual element (because you cannot tell me that the music was less than brilliant).
You can put blood all over the walls and countless disembodied carcasses strewn along the ground...but if the graphics look like Hello Kitty online....it completely wrecks the "feeling".
I will say it again, the way you experience and "feel" a game is through visuals. The D3 visuals currently are not dark or grittier enough.
It is absolutely right. I want to add it, game needs a Necromancer-like cool and dark character.
The smoothed edges don't make it look more real...they make them look cartoony and fake.
This is a game about Diablo...THE LORD OF DESTRUCTION....the color pallet should not be bright and cheery. The zombies look like the UD in WoW as far as skin tone/texture are concerned.
When I look at the trees in the outside s/s they remind me of the "happy" trees Bob Ross use to paint.
come to think about it... The game isnt as dark as Diablo 2... I would gladly like a more dark and twisted game. More blood and gore would be gladly accepted. It does indeed look like world of warcraft, just with a different camera angle.
But its Diablo 3... Right now ill accept whatever they do to the game.
On the one hand you have this huge petition that's currently going on to 'add more colour' into games like Gears of War, of which Epic is listening to by adding vibrancy to Gears of War 2. And on the other hand you've got some Diablo fans who want the game to look entirely like the Durance in Act 3.
I wouldn't play Diablo 2 if it all looked like that, and I certainly wouldn't want to play Diablo 3 if it did.
This post is useless without a picture, therefore:
The smoothed edges don't make it look more real...they make them look cartoony and fake.
This is a game about Diablo...THE LORD OF DESTRUCTION....the color pallet should not be bright and cheery. The zombies look like the UD in WoW as far as skin tone/texture are concerned.
When I look at the trees in the outside s/s they remind me of the "happy" trees Bob Ross use to paint.
1. Look at any object around you. Do you see hard lines that completely separate an object as though it has no connection to the surrounding environment? If so, you may have a brain tumor.
2. I was not commenting on the the skinning of the individual creatures/character. I agree, some minor tweaking can and will be done to make them 'pop' more.
3. I would say the outdoors are less Bob Ross and more Manet, or dare I say Renoir. Beyond that, it is a matter of taste.
After watching the gameplay trailer, I immediately thought that there was a lack of that whole dark and creepy feeling. I like the overall graphics and animations and the outdoor areas look really great, but the dungeons just don't seem ask dark as Diablo 2 & 1's did. I remember exploring dungeons in Diablo 1 with mutilated corpses on the floors and walls while that disturbing/eerie music plays in the background, really immerses you in the game. While seeing the dungeon in D3, seems more like going through oh say... Scholomance or something; skeletons walking around, green candles and worn down wooden furnishing everywhere, but it was too colorful to creep you out, and it doesn't give you the feeling that these demons are gonna kill you in the most horrific and disgusting way. my 2 cents.
Look a the pillars though in the actual s/s and look at the edited ones (top of page 40). The edited one is far more realistic. The pillars look like they've actually crumbled and the tops appear to be jagged and grainy...like old destroyed pillars should.
Now look at the actual game s/s. They are completely smooth. I'm sorry but that's not realistic in the least bit. The texture of this game is very WC III-ish and WoW-ish to say the least.
Maybe the color pallet doesn't need a change, but the texture of the models and art definitely needs a touch of realism and lees Wow-ism.
Question: How many of you are even going to notice little shit like the pillars are smooth rather then rough when your using your D3 equivilant of Enigma to teleport to Diablo and whoever the expansion's boss is to get your godly gear before anyone else?
whatever happens. this game better not lose all its color and turn into another gray and brown fest. I am sick and tired of seeing gray and brown everywhere in games.
Keep the color, sharpen the textures, add shaders and bump/normal maps, go into video options and increase contrast.
There, that's all that needs to be done. If blizzard can do this, they won't have to sacrifice there style but the world and characters will look more real and dynamic and not look like straight paintings on the surfaces.
i dont want it to look dark
i want it to look realistic
and above all i want it to be a game were u fell the TERROR cause diablo is the lord of terror and that
it would be nice to have fear when u play it
cheers
Look a the pillars though in the actual s/s and look at the edited ones (top of page 40). The edited one is far more realistic. The pillars look like they've actually crumbled and the tops appear to be jagged and grainy...like old destroyed pillars should.
Now look at the actual game s/s. They are completely smooth. I'm sorry but that's not realistic in the least bit. The texture of this game is very WC III-ish and WoW-ish to say the least.
Maybe the color pallet doesn't need a change, but the texture of the models and art definitely needs a touch of realism and lees Wow-ism.
The pillar quality in question is a texture/skinning issue (which I mentioned was not part of the failure of the criticisms), not an object edge issue. In any case, those "How it should look [like]" are grammatically (in title) and aesthetically awful. They are as though someone took an industrial solvent and sandpaper to the original. Crank down the brightness and make it look as close to Diablo 2 as possible... then we're talking, right? If everyone wants the same color scheme, texture, and grey-wash as Diablo 2, then play Diablo 2.
"TOOOO CARTOONY!!!!!!! Looks exactly like Warcraft 3 (Witch Doctor is sooooooo LAME just their for WoW player interest to make $$$)"
+1
we need the necromancer back
Rollback Post to RevisionRollBack
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It's like playing cheerfully classical music during a murder scene it's just creepy
You can put blood all over the walls and countless disembodied carcasses strewn along the ground...but if the graphics look like Hello Kitty online....it completely wrecks the "feeling".
I will say it again, the way you experience and "feel" a game is through visuals. The D3 visuals currently are not dark or grittier enough.
For starters, it seems that the majority opinion of the art needing to be more "dark/gritty" is, while not entirely without merit, at the very least on weak footing. Foremost, I see way too many hang ups on a perceived cartoonish quality to both the smoothness of the figures and the overall color scheme. The injection of a more realistic quality to the edges of an object, i.e. smoothing out the jaggedness on the lines, is welcomed to me. This something our brains do for us on every image it processes (The world would look a lot different if our brains did not remove the Laplacian of an object while decoding it from the information our eyes send to it). So why not seek to attain the same thing in-game? After all the camera angle is meant to give the feeling of an external agent pulling the strings on our hero puppet.
Secondly, the accusation that the color scheme is too bright/happy is ludicrous. Namely, the term gothic is being thrown around to describe the ideal color scheme. I couldn't agree more, which is why I am happy with palate chosen. When people usually think of gothic, what springs to mind is too often only purple and black, and that leads to the complaint that there needs to be a toning down of the gamma (the revival of the light radius argument) and a grey-wash in the scheme because any vibrancy is obviously not gothic and thus has no place in the Diablo universe ( Oh how I wish sarcasm was more easily conveyed via text). So here we meet a confusion of language. Dark is being confused with drab, which are not equivalent descriptions in this sense. Also if you go back and watch the video again, there is plenty of grey and your precious purples to satisfy your goth-lust (the curtains in most of the Forgotten Tombs are indigo lined with gold rope with gold tassles... devil truly is in the details) . Also, the moving water present in the two areas shown and misty backgrounds are there to support this imagery. Just because occasionally things are subdued does not mean they are absent. Remember, as has been said before, these areas are in the beginning of the game at which point the past events are viewed as mythical and the true evil present in the game is but a whisper building, one would hope as evidenced in some of the more advanced concept art, in a fantastically twisted crescendo.
I would continue to rail against this line of thinking, but that should be enough fodder for counter-argument. I just ask that the critics, go back, watch the gameplay several more times, and really think about what is being done with each visual element (because you cannot tell me that the music was less than brilliant).
It is absolutely right.
I want to add it, game needs a Necromancer-like cool and dark character.
This is a game about Diablo...THE LORD OF DESTRUCTION....the color pallet should not be bright and cheery. The zombies look like the UD in WoW as far as skin tone/texture are concerned.
When I look at the trees in the outside s/s they remind me of the "happy" trees Bob Ross use to paint.
But its Diablo 3... Right now ill accept whatever they do to the game.
I wouldn't play Diablo 2 if it all looked like that, and I certainly wouldn't want to play Diablo 3 if it did.
This post is useless without a picture, therefore:
Hellforge: Forging a passion for video games.
1. Look at any object around you. Do you see hard lines that completely separate an object as though it has no connection to the surrounding environment? If so, you may have a brain tumor.
2. I was not commenting on the the skinning of the individual creatures/character. I agree, some minor tweaking can and will be done to make them 'pop' more.
3. I would say the outdoors are less Bob Ross and more Manet, or dare I say Renoir. Beyond that, it is a matter of taste.
Who is developing this game? Feel being the bad one! And create a charismatic and lordish evil side & evil game !
The colors are the starting point.
Wait a second...
Nevermind...
i really think it should look more serious, gothic, less colors, just like D2
but it looks awesome too, its just MHO
less colors gets my vote
Now look at the actual game s/s. They are completely smooth. I'm sorry but that's not realistic in the least bit. The texture of this game is very WC III-ish and WoW-ish to say the least.
Maybe the color pallet doesn't need a change, but the texture of the models and art definitely needs a touch of realism and lees Wow-ism.
Keep the color, sharpen the textures, add shaders and bump/normal maps, go into video options and increase contrast.
There, that's all that needs to be done. If blizzard can do this, they won't have to sacrifice there style but the world and characters will look more real and dynamic and not look like straight paintings on the surfaces.
i want it to look realistic
and above all i want it to be a game were u fell the TERROR cause diablo is the lord of terror and that
it would be nice to have fear when u play it
cheers
The pillar quality in question is a texture/skinning issue (which I mentioned was not part of the failure of the criticisms), not an object edge issue. In any case, those "How it should look [like]" are grammatically (in title) and aesthetically awful. They are as though someone took an industrial solvent and sandpaper to the original. Crank down the brightness and make it look as close to Diablo 2 as possible... then we're talking, right? If everyone wants the same color scheme, texture, and grey-wash as Diablo 2, then play Diablo 2.
+1
we need the necromancer back