OTHER: I'm sure that I will get flamed for this, but here it goes....
I think it should be a bit harder to level up in Diablo 3... it will add some gameplay time to it. Also, instead of re-rolling, I think there should be a limited amount of respec points (No, I don't mess up when creating characters in D2, but methinks I'd prefer it to completely rerolling a character when I misplace 1 stat).
Man, this takes me back to my first few characters, using a sampling of abilities to just finish the game, with no real development plans. Hell, I remember on my first Paladin, I dumped several points into might just to have it replaced with concentration shortly thereafter.
Ah. So rerolling is something like the opposite of respecing?
Rerolling means making a new character. Respeccing means keeping the same character but changing the skills within the trees.
Diablo 2 had a unique way of using skills - unique meaning once you spend your skill points, you cannot reallocate them. Other blizzard games such as World of Warcraft employ a system that allows you to spend a sum of money to "respec" your character's skill points.
The cure for Diablo's way of using skill points was the ease in level characters. This allowed you to reroll characters as a means to fix your previous mistakes on your other characters.
Yep. I know of this, and am fond of the way D2 handled things. Just I never came across the expression "reroll". It seems it might be useful when battling respecs.
Just a thought, and it may be too awkward, but what about the following:
All skills points get refunded when you first unlock nightmare, and again when you first unlock hell, for each character. So an auto-respec at those two times. No saving them up. And no respec for beating hell mode.
I was a big fan of no respecs in D2, but it did penalize people who were on their first playthrough or two. This would allow for respecs for those at the levels when your spec seems to matter a bit more, but wouldn't allow high level players to just change things on the fly. Just an idea.
I really like the fact that in order to perfect a character it takes at least some effort. Not just paying an npc some gold to restart. Resets encourage cookie cutter builds and causes PvP to become useless if an armory is created where people can view your stats/skills/equipment and simply copy your build.
doubt it, because d3 is a lot about skill usage and skills dont hit 100% of the time
As much as refunding all your skill points would be something I assume most people would be against... we are talking about Blizzard here, these guys aren't morons, and they definitely said they wanted to do it, but make it very difficult.
I wouldn't be surprised if they made it "You get the opportunity ONCE the first time you complete the game all the way through to hell Difficulty."
I mean things like "adding a socket to any item" and "a free high level rune" would seem over powered... but you could only do it once per difficulty, and the rune was only as powerful as the difficulty.
Rollback Post to RevisionRollBack
"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
I think it should be a bit harder to level up in Diablo 3... it will add some gameplay time to it. Also, instead of re-rolling, I think there should be a limited amount of respec points (No, I don't mess up when creating characters in D2, but methinks I'd prefer it to completely rerolling a character when I misplace 1 stat).
Rerolling means making a new character. Respeccing means keeping the same character but changing the skills within the trees.
Diablo 2 had a unique way of using skills - unique meaning once you spend your skill points, you cannot reallocate them. Other blizzard games such as World of Warcraft employ a system that allows you to spend a sum of money to "respec" your character's skill points.
The cure for Diablo's way of using skill points was the ease in level characters. This allowed you to reroll characters as a means to fix your previous mistakes on your other characters.
I hope this clears up any confusion.
It's okay, no problem.
All skills points get refunded when you first unlock nightmare, and again when you first unlock hell, for each character. So an auto-respec at those two times. No saving them up. And no respec for beating hell mode.
I was a big fan of no respecs in D2, but it did penalize people who were on their first playthrough or two. This would allow for respecs for those at the levels when your spec seems to matter a bit more, but wouldn't allow high level players to just change things on the fly. Just an idea.
doubt it, because d3 is a lot about skill usage and skills dont hit 100% of the time
I wouldn't be surprised if they made it "You get the opportunity ONCE the first time you complete the game all the way through to hell Difficulty."
I mean things like "adding a socket to any item" and "a free high level rune" would seem over powered... but you could only do it once per difficulty, and the rune was only as powerful as the difficulty.