I have a couple of friends who would find it amazing to work on the blizzard cinematic team. But they have to go through school first. Graphics are fine, what a lot of people do not understand is how much computing power a game will require if a company was to make the textures look very realistic. Excessive use of displacement/parallax/bump/normal maps will slow the game down almost as much as if the models were actually the high poly versions.
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So I have a question For all for all of the artists on here :
Are any of you going to apply for the job openings relating to diablo III?
just curious. Lets try to keep shit civil.
sadly i know i can draw very well, im not a computer artist, nor do i have the paperworks to prove it if i were D:
then again, im not one complaining about the art style