There's a difference between catering to casuals and good game design.
High production values, new standards and about 10 years of industry-wide experience in how to make games play better, with more focus on keeping the player engrossed, maximizing gameplay mechanics and more accessibility will result in a different game. It's not D2: REDUX, it's Diablo 3. The sooner you get over it, the happier you'll be.
I was honestly like 12 or 13 when I played d2, and I found it very easy. Yea, there were scammers everywhere...but the actual game was easy.
I think that the beauty of the game was it was just so multi-faceted that a vastly diverse group of players could all enjoy the same game.
I remember playing when I was in 8th grade and I thought my gear was great because I could kill the monsters in Nightmare.
But when I came back in my junior year of High School I couldn't help but laugh hysterically at how simplistic my play style was. it was this period when I took an in-depth look into the real world of DII and learned lots of stuff. Specifically I'm talking like: tri-whirling on telebarbs, how to hammerdin properly and get the most out of your hammers in both PVE and PVP, learning to namelock in PVP, etc etc
The beauty of the game was that it meshed casual and hardcore worlds almost flawlessly and I respect the game all the more for that.
I agree D2 was very casual friendly, I could get on and play 30min-1hr then get off and do other things, and still reach hell mode, kill uber enemies, get awesome drops etc. Casual doesn't mean "ezmode lawl" it more means playable and progressable without having to spend lengthy sessions, which d2 very much was as was d1, and I expect d3 will be too. The game really is set up in a wonderful way taht it is not hard to cater to both casual gamers (aka: don't tend to play for extended periods of time in one sitting) and hardcore players just as d2 did so wonderfully.
My usage of the term is not quite that simple, if you read through the other responses in the thread you might be able to better garner a definition of what I mean.
That is also what I was getting at, but I believe that there is a dichotomy of players in the "casual" category. There are on one hand players who fulfill completely the adjectives you listed and do it happily and often are the ones to ruin things for others. On the other hand, there are simply players out there who don't have the time to put into a game for whatever reason but don't necessarily complain about it or try to have things tailored to their wishes at the expense of others.
Everything needs a grain of salt, sometimes 2 or 3,
If you don't have the time to put into a game for whatever reason, then you shouldn't buy the game in the first place.
The new single loot system makes me not even want to buy the game. It takes the entire competitive aspect out of the game, if they take out party killing and corpse popping, or even hardcore mode im not buying this game.
I mean honestly you can no longer call this a competetive game. And I do not know why everyone at blizzard since WoW has suddenly adopted the "can't we all just get along" philosophy.
Next we will see this pitch: Blizzard paves the way for the mentally challenged to enjoy online video games.
Or NEW DEVELOPMENTS IN SC2... you the player are able to make 5 units, those 5 units can attack the enemies 5 units automatically to ensure fairness, then your 5 units and his 5 units will die simultaneously. The game will then be a draw and nobody loses.
The world isn't fair, so why is the world of warcraft fair? and why will the world of diablo be fair? People do not want or need things to be fair.
ANYWAYS
what im trying to say is...
I don't care how many hours you put into the game, BUT it isnt the boss encounters, the story, the loot, or even the playstyle that made diablo great. It was the underlying feeling of loss or unfairness. I'd go so far to compare it to the same feeling you get when you gamble. To have the loot drop right infront of you and 7 other people... and just miss it. You can say all you want but the psychology behind that will mess with your brain, which is why people still play d2 imo. Especially on hardcore mode.
To lose your character forever what a kick in the ass. But remember what happens when all your "hard work" vanished? Your heart starts beating really fast. You slam alt f4, hoping that when you open the game you won't be dead. You go into that state of shock. And then like gambling and losing, you say, lets try again!
So to take out one of these aspects for certain (apparently) is killing part of the culture that I really enjoyed in d2.
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High production values, new standards and about 10 years of industry-wide experience in how to make games play better, with more focus on keeping the player engrossed, maximizing gameplay mechanics and more accessibility will result in a different game. It's not D2: REDUX, it's Diablo 3. The sooner you get over it, the happier you'll be.
Or, you know, you could just play D2.
I remember playing when I was in 8th grade and I thought my gear was great because I could kill the monsters in Nightmare.
But when I came back in my junior year of High School I couldn't help but laugh hysterically at how simplistic my play style was. it was this period when I took an in-depth look into the real world of DII and learned lots of stuff. Specifically I'm talking like: tri-whirling on telebarbs, how to hammerdin properly and get the most out of your hammers in both PVE and PVP, learning to namelock in PVP, etc etc
The beauty of the game was that it meshed casual and hardcore worlds almost flawlessly and I respect the game all the more for that.
Blizzard as a company has made a legacy out of "if it isn't broke, don't mess with it".
The same applies here, and to argue with it is to argue that "air isn't relevant to breathing".
Good one. He sounds like a wannabe elitist.
If you don't have the time to put into a game for whatever reason, then you shouldn't buy the game in the first place.
The new single loot system makes me not even want to buy the game. It takes the entire competitive aspect out of the game, if they take out party killing and corpse popping, or even hardcore mode im not buying this game.
I mean honestly you can no longer call this a competetive game. And I do not know why everyone at blizzard since WoW has suddenly adopted the "can't we all just get along" philosophy.
Next we will see this pitch: Blizzard paves the way for the mentally challenged to enjoy online video games.
Or NEW DEVELOPMENTS IN SC2... you the player are able to make 5 units, those 5 units can attack the enemies 5 units automatically to ensure fairness, then your 5 units and his 5 units will die simultaneously. The game will then be a draw and nobody loses.
The world isn't fair, so why is the world of warcraft fair? and why will the world of diablo be fair? People do not want or need things to be fair.
ANYWAYS
what im trying to say is...
I don't care how many hours you put into the game, BUT it isnt the boss encounters, the story, the loot, or even the playstyle that made diablo great. It was the underlying feeling of loss or unfairness. I'd go so far to compare it to the same feeling you get when you gamble. To have the loot drop right infront of you and 7 other people... and just miss it. You can say all you want but the psychology behind that will mess with your brain, which is why people still play d2 imo. Especially on hardcore mode.
To lose your character forever what a kick in the ass. But remember what happens when all your "hard work" vanished? Your heart starts beating really fast. You slam alt f4, hoping that when you open the game you won't be dead. You go into that state of shock. And then like gambling and losing, you say, lets try again!
So to take out one of these aspects for certain (apparently) is killing part of the culture that I really enjoyed in d2.