i like both globes for pve and well pots for pvp i guess even tho i consider that cheating in pvp and i tell people not to do that when i fight but o well
At first I liked the idea of adding hp globes to pots, but on second thought, I don't like it. I think it'd be better if you could only carry pot on your belt (not in your inventory), and you can only buy pot in town, and that there'd be no health regeneration in the game at all (stats should just increase hp and items increase hp or life steal), and hp shrines instead of hp globes. Why? Because this would make it more intense. You have to try to survive, using the fewest potions as possible, until you get to the next shrine, or the next waypoint - and sometimes you won't make it. With hp pots allowed in the inventory, it'd be just about spamming pot, like in D2. With hp globes, it'd be just about killing more monsters - which is a definite improvement, but I think it could be better: you could feel pressure, and sweat over your hp a little, even if every monster only does a little bit of damage to you (unlike D2 where the damage spikes occasionally) you'd still have to be careful.
Of course there's always hardcore mode, but it's not a mode I play because I'd be too upset if I slipped up and my character died. And sometimes I'm lazy and I just wanna go around mindlessly hacking creatures, regardless of whether or not I die.
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Ranger - Ranged Weapon Mastery (fire a bow or javelins like a machine gun!), Traps (MK style!), Pets (lions, tigers, and bears oh my!) - physical damage based
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!! PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
The health globe thing looks like a grand idea. Plus, if you watch the gameplay, it has an after-effect. It encases the hero in glittery-starlike effect, and on the last battle with the siege demon, the witch-doctor picks it up and everyone in the party gets that effect. So that prevents mistakes and ninja'ing, so if anyone within they party is within reach, they get healed
Regenerative health shrines littered around would be good, as well as skills that let you heal in combat isntead of potions (and not being able to rely all the time on health globes)
Globes are good for bringing back a slight amount of energy, so you don't have to jug potions every second to stay fresh on the health container. Completely wiping out the potions idea, is simply idiotic though.
One of the problems I had with D2 was the potions. You always had to go back to town after every big battle to buy the best potions, because the only ones that dropped were the Potions of Healing Paper Cuts.
Healing orbs save your pots, and keep you in the fight.
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(In response to a question about the woman in the D3 cinematic and why she was clutching her heart)...
Quote from "Shiniku" »
Meh, I really doubt she can 'sense evil' or whatever. She was probably just excited about a shoe sale or something, coincidentally when evil was about.
As fantastical as it was, Diablo was still probably the most realistic of Blizzard's games. A monster dropping loot, possibly including a potion? Makes sense...
A Monster leaving some glowing orb that regenerates your health with no real explanation? What the fuck. Idiotic.
What is this, pac-man? I just think the glowing orb thing is way too arcade-game-like for the Diablo universe.
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My art blog
My typical train of thought: Everything -> Sex -> Diablo
The health globe thing looks like a grand idea. Plus, if you watch the gameplay, it has an after-effect. It encases the hero in glittery-starlike effect, and on the last battle with the siege demon, the witch-doctor picks it up and everyone in the party gets that effect. So that prevents mistakes and ninja'ing, so if anyone within they party is within reach, they get healed
Yeah I noticed this as well. Everyone gets a benefit instead of accidentally wasting a globe.
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(In response to a question about the woman in the D3 cinematic and why she was clutching her heart)...
Quote from "Shiniku" »
Meh, I really doubt she can 'sense evil' or whatever. She was probably just excited about a shoe sale or something, coincidentally when evil was about.
As fantastical as it was, Diablo was still probably the most realistic of Blizzard's games. A monster dropping loot, possibly including a potion? Makes sense...
A Monster leaving some glowing orb that regenerates your health with no real explanation? What the fuck. Idiotic.
What is this, pac-man? I just think the glowing orb thing is way too arcade-game-like for the Diablo universe.
While Diablo is realistic, it's realistic only as far as it should be. It's not realistic about what monsters drop at all. Skeletons drop money and health potions; creatures drop armor; locust swarms drop all sorts of things. I don't really like Titan Quest's realistic system, I like the sub-realistic one, and I don't see anything strange or dumb about orbs. Orbs are used in all FPS games, ranging from fantasy FPS which do actually have floating vials, to realistic FPS with first aid kits. Considering how energetic Diablo is, I don't see a problem with orbs as long as they have an explanation, even if it's fantastic.
While Diablo is realistic, it's realistic only as far as it should be. It's not realistic about what monsters drop at all. Skeletons drop money and health potions; creatures drop armor; locust swarms drop all sorts of things. I don't really like Titan Quest's realistic system, I like the sub-realistic one, and I don't see anything strange or dumb about orbs. Orbs are used in all FPS games, ranging from fantasy FPS which do actually have floating vials, to realistic FPS with first aid kits. Considering how energetic Diablo is, I don't see a problem with orbs as long as they have an explanation, even if it's fantastic.
I guess. if someone explains them to me (even if cain just makes a one-liner about them) I'd be pleased I suppose.
But to tell the truth, I don't like the idea of healing in battle by any means other than potions. I kind've liked how I'd always hesitate to use a potion to heal my nicks and cuts.. because potions had cost, and value. Whereas you might as well just walk into the orb.
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My art blog
My typical train of thought: Everything -> Sex -> Diablo
But to tell the truth, I don't like the idea of healing in battle by any means other than potions. I kind've liked how I'd always hesitate to use a potion to heal my nicks and cuts.. because potions had cost, and value. Whereas you might as well just walk into the orb.
Potions are easier than orbs. In DII potions had no value due to the gold system. You can use a potion at the moment you need to. You have to GET to an orb. Moving around may kinda harm you in some situations, and it's easier to use something in your belt than to get to something that's underground.
I like the idea of not having to jump back to town as frequently as in D2.
I think that having health globes for newb/normal difficulty is fine, i think they should make them drop less over difficulties or maybe even make the health globe have a heal duration and dropped potions be instant heal for the hardcore mode guys.
Health globes are an awesome idea. Too many fights in Diablo II consisted of jumping straight into bad situation, and then drinking full rejuvs. Not really a great idea for using strategy and skills.
Here, because your health depends directly on your ability to fight monsters, it encourages alot more thinking and strategy because you can't blindly run in anymore.
I don't like the potion drinking at all in D2. I only have full rejuvs in belt for tough situations.
When playing sorc I always invested to energy so that I never had to drink mana potions when killing mobs. This was especially before LOD when warmth was used a lot too. It was also really nice if you found some nice rares which also had some replenish life there so if u too a few hits from mobs but were able to avoid the hits in the next monster packs you would regen to full again without needing to drink a potion.
Has anyone ever seen the cow kings dance well i have its right here! http://youtube.com/watch?v=Cd2wyKQm13I
Oh and do you wanna see the new cows in d3 here they are
http://youtube.com/watch?v=TpMAqQ_pc0I
/l、
(゚、 。 7
l、 ~ヽ ------CAT IM A KITTY CAT AND I DANCE DANCE DANCE
..じしf_, )ノ AND I DANCE DANCE DANCE!!!
Come stay awhile and..its time for shedding our enemies blood not idle talk aww no one ever listens... lol
At first I liked the idea of adding hp globes to pots, but on second thought, I don't like it. I think it'd be better if you could only carry pot on your belt (not in your inventory), and you can only buy pot in town, and that there'd be no health regeneration in the game at all (stats should just increase hp and items increase hp or life steal), and hp shrines instead of hp globes. Why? Because this would make it more intense. You have to try to survive, using the fewest potions as possible, until you get to the next shrine, or the next waypoint - and sometimes you won't make it. With hp pots allowed in the inventory, it'd be just about spamming pot, like in D2. With hp globes, it'd be just about killing more monsters - which is a definite improvement, but I think it could be better: you could feel pressure, and sweat over your hp a little, even if every monster only does a little bit of damage to you (unlike D2 where the damage spikes occasionally) you'd still have to be careful.
Of course there's always hardcore mode, but it's not a mode I play because I'd be too upset if I slipped up and my character died. And sometimes I'm lazy and I just wanna go around mindlessly hacking creatures, regardless of whether or not I die.
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!!
PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
Rise and rise again, until lambs become lions
Healing orbs save your pots, and keep you in the fight.
As fantastical as it was, Diablo was still probably the most realistic of Blizzard's games. A monster dropping loot, possibly including a potion? Makes sense...
A Monster leaving some glowing orb that regenerates your health with no real explanation? What the fuck. Idiotic.
What is this, pac-man? I just think the glowing orb thing is way too arcade-game-like for the Diablo universe.
My typical train of thought: Everything -> Sex -> Diablo
Yeah I noticed this as well. Everyone gets a benefit instead of accidentally wasting a globe.
But to tell the truth, I don't like the idea of healing in battle by any means other than potions. I kind've liked how I'd always hesitate to use a potion to heal my nicks and cuts.. because potions had cost, and value. Whereas you might as well just walk into the orb.
My typical train of thought: Everything -> Sex -> Diablo
I think that having health globes for newb/normal difficulty is fine, i think they should make them drop less over difficulties or maybe even make the health globe have a heal duration and dropped potions be instant heal for the hardcore mode guys.
Here, because your health depends directly on your ability to fight monsters, it encourages alot more thinking and strategy because you can't blindly run in anymore.
One of the best ideas they've had yet.
When playing sorc I always invested to energy so that I never had to drink mana potions when killing mobs. This was especially before LOD when warmth was used a lot too. It was also really nice if you found some nice rares which also had some replenish life there so if u too a few hits from mobs but were able to avoid the hits in the next monster packs you would regen to full again without needing to drink a potion.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)