Division of the Armor slot on the Kube into 3 sections - Chest/Pants/Helm (1), Gloves/Shoulders/Boots, and Belts/Bracers.
Moving the Legendary Gems into the Kube, and allow a Legendary Gem slot every 15 GR lvl clears (I.E you get 1 once you clear GR 15, 2 once you clear GR 30, 3 once you clear GR 45, 4 once you clear GR 60, and so on) to allow for smoother GR progression, as well as make reforging jewelry more flexible.
Redesign Blackthorns into a 6 piece neutral set that boosts primary skills only (And have it within 20% of the other sets)
Making the following skills used in a set (per class) - Barb: Overpower, Revenge (Barbarian Thorns build?). Wizard: Wave of Force, Hydra, Blizzard, Black Hole, Mirror Image (Hydra/Image for a pet Wizard build?). Witch Doctor: Sacrifice, Spirit Barrage (only mana spender that does not have a damage boost), Big Bad Voodoo. DH: Caltrops, Spike Traps. Crusader: Phalanx, Fist of the Heavens, Heaven's Fury (One rune of Heaven's Fury can be used with Akkhans, but not enough imo)
Allow for a perma-Epiphany for Monks beyond Zodian/CDR.
Make ancient items + paragon levels less of an impact.
Make grifts (at least solo) less random. If you're trying to "compete" (rofl) there's so much shit that you have to endure:
- RNG dungeon layout which dicates the amount of mobs that spawn and how tight they spawn
- RNG mobs that dictates if you can even kill the fuckers or if they are even worth the time spent killing
- RNG guardian dicates if you can even complete the greater rift after having done multiple in order for the stars to collide. Some bosses are WAY stronger than others.
Atm. there's nothing to do in the game beyond the first 2 weeks of playing for people that got a job etc. You spend the first week or two grinding all the pieces + skill gems, and then that's it. There's no point in trying to compete on the leaderboards because those that nerd the game 20 hours a day will be unbeatable since they got way better gear + way higher paragon levels + hit the dream rift way more often.
That's one of the things that is not true: just because you play 20h a day doesn't mean you have better gear. For the average joe that might not matter, but higher solo leaderboard positions are dictated to a good degree by item drops and crafting luck, e.g. Hellfire amu. What I would like to see is that anyone can achieve this kind of equipment if he plays for an excessive amount of time. Why can't your artisans, kadala, dropluck etc slowly go up as well similar to paragon points? Yes, sure the super lucky players will shoot even more ahead,but if you hate that you'd have to rework how drops work and remove all luck from drops which is mega boring and hopefully will never happen ("controlled and guaranteed drops", pity timers etc). Such systems are also way too easily abused.
Solution: add additional progression and difficulty level for people who invest a lot of time into the game. Why not? It will level the playing field over time. This problem has become more and more extreme with the introduction of ancient items and now LON-builds.
If you are doing well on a solo leaderboard has never been so luck dependant. You are locked out of progression if you are unlucky and forced to do bounty runs, farm machines and do T10 rifts over and over again while some other players just blaze through 3 levels higher because they got their bounty item on the first try and only needed 30 attempts to craft their things. Yes, gearing up is easier now (hence why I propossed some nerfs to Kadala as well!), but late game gearing is even more lottery than ever. The chances to acquire certain things are way too astronomical right now. T10 is a joke. Either you are lucky or you lose. Even playing 20h a day and high paragons can not balance the fact that your LON-gear is sh!t. Why not reward players who dedicate so much time to this game?
Why does everyone hates paragon levels.You are rewarded with how much time you play the game, nothing wrong with that.People should do less crying and actually play the game.Nerfing the stats from 5 to what ever number you pick or completely removing it, it's just a big slap in the face to the people who farmed their paragons.
Because, Botters.
Really that is it for me, time played is time played sure, but people that hit 2000+ para are all botters, and they will be on top of the leaderboard because they get everything needed. If there were no botters, I agree, the paragon system is awesome as it rewards players who are dedicated to the game. But that simply is not reality, as the paragon system rewards those who bot more than anyone else, and a system that benefits cheaters simply does not belong.
Make ancient items + paragon levels less of an impact.
Make grifts (at least solo) less random. If you're trying to "compete" (rofl) there's so much shit that you have to endure:
- RNG dungeon layout which dicates the amount of mobs that spawn and how tight they spawn
- RNG mobs that dictates if you can even kill the fuckers or if they are even worth the time spent killing
- RNG guardian dicates if you can even complete the greater rift after having done multiple in order for the stars to collide. Some bosses are WAY stronger than others.
Atm. there's nothing to do in the game beyond the first 2 weeks of playing for people that got a job etc. You spend the first week or two grinding all the pieces + skill gems, and then that's it. There's no point in trying to compete on the leaderboards because those that nerd the game 20 hours a day will be unbeatable since they got way better gear + way higher paragon levels + hit the dream rift way more often.
That's one of the things that is not true: just because you play 20h a day doesn't mean you have better gear. For the average joe that might not matter, but higher solo leaderboard positions are dictated to a good degree by item drops and crafting luck, e.g. Hellfire amu. What I would like to see is that anyone can achieve this kind of equipment if he plays for an excessive amount of time. Why can't your artisans, kadala, dropluck etc slowly go up as well similar to paragon points? Yes, sure the super lucky players will shoot even more ahead,but if you hate that you'd have to rework how drops work and remove all luck from drops which is mega boring and hopefully will never happen ("controlled and guaranteed drops", pity timers etc). Such systems are also way too easily abused.
Solution: add additional progression and difficulty level for people who invest a lot of time into the game. Why not? It will level the playing field over time. This problem has become more and more extreme with the introduction of ancient items and now LON-builds.
If you are doing well on a solo leaderboard has never been so luck dependant. You are locked out of progression if you are unlucky and forced to do bounty runs, farm machines and do T10 rifts over and over again while some other players just blaze through 3 levels higher because they got their bounty item on the first try and only needed 30 attempts to craft their things. Yes, gearing up is easier now (hence why I propossed some nerfs to Kadala as well!), but late game gearing is even more lottery than ever. The chances to acquire certain things are way too astronomical right now. T10 is a joke. Either you are lucky or you lose. Even playing 20h a day and high paragons can not balance the fact that your LON-gear is sh!t. Why not reward players who dedicate so much time to this game?
Yeah, I feel you are wrong here. Just scroll through the top 100 of each class solo, or of each group comp. Almost every player is going to have absurd amounts of paragon levels. Yeah, you are going to find that small group of people that got lucky and spawned the perfect rift through RNG even though they are only paragon 800, but that is an anomaly, or should I say it is more than 2 standard deviations away from the mean.
Time played absolutely equals success in this game, there is no real base of evidence that can deny that claim.
[...]the paragon system rewards those who bot more than anyone else, and a system that benefits cheaters simply does not belong.
Botting and accountsharing can reward cheaters by...
* getting more paragon levels
* getting more grift keys
* getting more blood shards
* getting more crafting material
* getting more loot from random drops
So without paragon levels: Would botters stop botting? No, because it still helps. In a time=power game, more time is more power. Won't stop ever.
Is cheating bad and should be prevented? Sure.
Will everyone have a fair chance in a world without cheats? Hell no. Do you have something absurd like a 'job' that prevents you from playing 20 hours a day in a high grift 4 man group? Too bad, you'll never 'win' in this game. Sad story. Deal with it. If you want to be number one, become a professional fulltime gamer, win the lottery, burn yourself on coffee and sue a company or marry a rich old woman. Then get some friends to play with you all day. Maybe you can even get your attentive butler George to play for you while you are sleeping.
But lower paragon levels would DIRECTLY impact the leaderboards.
I would like to see some classic legendary items improved. Like gloves of worship. Blizzard could add 5 sec duration bonus to pylons activated by the user of these gloves. Nothing game breaking. Also, would be nice to add pet option list. So we could choose if pets would pick up gold or progression orbs instead.
But what I would really adore would be that L gems upgrades would really be as it is written, because if 60% chance to upgrade gem fails 8/10 times, then its not 60% chance at all.
Rollback Post to RevisionRollBack
Season 6 barbarian solo sc EU grift 85 12m 23.199s MotE build
How about making the ramladnis gifts work on jewelry? The point behind them was weapons are basically useless without a socket. Since the introduction of gendary gems the same can be said for rings and amulets.
The paragon primary stat bonus should've been nerfed a long time ago, the leaderboard showing the paragon lvl at the time of the record, the infernal torment and the followers buffs are really good ideas, but the rest it's kinda shit, sorry.
Well my profile says iv done over 800 bounties this season which is over 160 runs. So maybe not over 173 but im close.
You also seem to be conveniently forgetting the fact that you can reroll items so once you have your item from the bounty run you can have 2 reroll attempts (+ a 1 in 5 at a new item) every 25 bounties if your following the bonus in tx. Which just on my bounties is about 60 rerolls on an item.
Hopefully will never happen ("controlled and guaranteed drops", pity timers etc)
We do have a pity timer. If you dont get a legendary drop in about a hours worth of play on any difficulty your chances to find a legendary start to increase. While on tx and speed farming grifts this doesnt really come into play its still there.
but higher solo leaderboard positions are dictated to a good degree by item drops and crafting luck, e.g. Hellfire amu. What I would like to see is that anyone can achieve this kind of equipment if he plays for an excessive amount of time
While it may rely on luck to a certin extent the average player seem to over estimate their skill and thinks that if only they had the same gear as X player they could be at the top of the leaderboards which isnt always the case. Having good gear is only useful if you have the skill to make the most of it. ie high reaction speed to move out of danger and being able to correctly position quickly to make the most of the skills you use.
The other side of this which iv been mostly ignoring this season because it just makes me angry is that the top end players are typically streamers with a bunch of followers who (in previous seasons at least) provide mats and other boosts to the streamer by farming the bounties then inviting them in for the collection meaning they get a huge number of extra chances at these items without the same amount of effort or farming uber keys and then opening portals for them, inviting them into goblin rifts etc.
So its not just botting that pushes these players ahead and im sure not all of them are botting.
But enough on that. Heres my wishlist for d3 going forward
Remove the death animations and mid fight conversations from boss fights in adventure mode. - I experienced all of this when i played normal mode (and hundreds of times since) to unlock adventure mode. Having diablo take 20 seconds to die just gets annoying when your doing bounty runs.
Return to having actual community interaction from blues on the official forums- mostly bug reports and ptr forums. Check the current bug report section of the official forums and its full of the same 3-5 bugs. Innas health, DH custom engineering on HFs or the issue with inventory items taking ages to load with not a single blue post on any of them and despite being know for weeks the known issues thread hasnt been updated to include any of these.
Put a diminish return on reavers wraps. Or alternatively create new items that promote other builds rather than this current meta of 1 dps and 3 support.
Improved matchmaking in public games. I would like to see something like a realm of trials to prove that a player can actually kill things in TX with that character before being allowed in so games arnt full of leaches. But i dont think many people would support this.
A 2-3 min window to rejoin a game if your disconnected or experience a game crash. POE has something like this and should held reduce frustration when your kicked from a private game just before completing a bounty or in the middle of a GR.
I dont see why we cant have followers fill out the empty slots in any game. The dps they provide is a joke and the buffs are only a fraction of those provided by another player.
Continued enhancement of old zones with new bounties and map features or points of interest.
Improvement of old items to bring them inline with recent items. Only crafted legendaries should have no unique power.
Continue to refine the sets. Ideally each class should have a speed, support and 2 pushing sets.
More content like the set dungeons which add an interesting change to rifting. With a reward for compeleting this content solo.
Ban botters. I still dont think anything to the guy who steamed hours of botting.
Would also like to see an option for seasons to be a true solo player that connot group with anyone else with a solo leaderboard of its own.
First of. A Quality of life change. When you upgrade rares in the cube. Automatically remove the legendary item you get from the cube. so you can only right click the mats for the next rare to upgrade. Not having to take out the legendary.
New class. Even if it is a 9 dollar dlc or microtransaction. Game really need new classes.
Seperate inventory window with crafting mats that is shared over all chars. Sorta like the paragon window. It opens next to the bag. All crafting mats you pick up go automatically into it. right click a mat to take out 1. shift right click to take out 10 and ctrl right click to take out 100. (for use in the cube and such.) crafting like the BS and enchanting use them automatically like they do now.
Or even better. right click the item into the cube. Select the recipe
from a list and you put in all mats automatically there aswell.
Gem window. Sorta like the heirloom window in wow.
Unlock
a gem like now from grift guardian. It gets unlocked in the list, you
level the gem to say 60. It is now lvl 60 and can be taken out by all
characters.
Lets face it. if you have a high level gem on your
main, you start a alt. You transfer the gem over. You do not level a new
one. It will only make things a tad bit easier, not something you cant
allready do. Won't really get any advantages since you can't play more
than one char at a time anyways.
If you use a gem for the despair. It gets removed from the list and you have to level that gem again.
Greater rift solo. Remove the fucking wait timer when you die.
If you die. Add 5 seconds to the timer and have instant revive. Having to sit there and wait and being unable to do anything is a terrible game design and should NEVER have been implemented.
In groups you should be ressed anyways.
Remove the cutscenes completly from bosses in adventure mode. Having the cutscene start and instantly being skipped by the option setting leaves a black screen for a few moments. it is annoying and it should have been removed. The boss should just have been there and when you loaded into the room you should be able to run straight over and start ganking. Instead you load in. Run over and get a few seconds pause. Its annoying as hell.
First off.
make it so gear cannot break in Greater Rifts and please do remove the wait timer for reviving.
Make an item to add a socket to jewelry, Don't make it too hard to get but make it so you target farm it. Maybe give it a chance to drop out of a bounty cache.
Another item of note to add in is, an ancient upgrade. Give us a limited amount per season or character by locking it behind story mode. An example of this is, each act boss you kill drops 1 and you have to complete every chapter in the act to get it to drop off the last boss.
One last thing to add to this topic is, I would love more item likes the Puzzle Ring and Bovine Bardiche.
Moving on to the paragon system.
Add more attributes to the paragon menu, Hes a few examples of things that they can add; Thorns, Resource generation, Elemental Skill %, Pet Damage %, Increased experience gain, Life per resource spent. Here's something a little more in depth than what we would expect from a patch, probably fits better for an expansion rather, Putting paragon points into certain class skills to buff them and make it so it can only be one offensive, defensive and utility ability.
Sets.....
I feel like sets hold too much power in Diablo III than they should, it creates a system where one set is the best and you have to use specifics abilities to make it functional.
LoN is about the only set I truly like, it inspires creativity, Ideally the set shouldn't even exist, we should be able to just swap out legendary's and have them feel powerful without having to equip 2 rings to make the entire thing worth while.
Last but not least is the leveling system.
1-70 seems completely pointless, it's just a rush to 70 to experience the real game, there should be more interaction during these levels than there is.
It's a hard thing to tackle i'm sure but I can at least toss in some of my ideas, like make it so you can target farm certain items during these levels that would give you a head start at 70. lets say you make it so Skeleton King has a bigger chance of dropping the crown in Adventure Mode before level 20, then you do the same for Zoltun Kulle With a different legendary before level 30, then Azmodan before 40, etc..
I know this has kinda been done in Story Mode but it would change things up a bit but those items could be changed out for Cube legendaries E.G Puzzle Ring and Bovine Bardiche.
Anyways this is just my opinion, not everyones going to agree with it but hey a man can dream.
1. Update the remaining lvl 70 legendaries which do not have any special unique power. Searching for an ancient version of 1 weapon which tends to be the rarest in the game for each class is still a disappointing experience.
2. Change followers to never die by default.
3. Fix the A.I. of pets, or at least make them more aggressive. Having to recast gargs because they are unaware that an elite pack is throwing balls of hate at me is not a fun experience.
It was suggested again recently, but all I want to see is a fast way to switch gear and builds. It is so tedious to swap and it's more fun to not feel stuck with a tired build or the chore of changing it. I don't mind the initial putting together of a build, but not being able to quickly switch between them kills the fun. Have a t10 speed farm but then buddy wants to do GR, sure, give me ten minutes to swap all my gear, skills, gems, passives.... That's not fun and I see it as a huge problem.
Skill/item save slots - super annoying having to try switching from a farm to GR build and making sure you don't miss something.
More character slots - I have been out of those for about a year, having skill/save slots would make this less necessary, but maybe at least separate SC and HC
I have a different idea for speeding up leg gem upgrades than a cube recipe.
Currently, if the grift is 10 levels higher than the gem the odds are 100% and they stay 100% if the grift is 20 or 50 levels higher.
My idea is for each level over 10 higher you gain 10% chance to upgrade an additional level. At 20 levels higher you would upgrade 2 levels. At 50 levels higher you would upgrade 5 levels. This way, highly geared players would have no reason to waste their time grinding grifts that they way out-gear and could focus on relevant content. One empowered run through a level 50 grift and you'd be able to upgrade a fresh gem to level 5->9 or 10-> 13 or 14-> 17 or 18.
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Division of the Armor slot on the Kube into 3 sections - Chest/Pants/Helm (1), Gloves/Shoulders/Boots, and Belts/Bracers.
Moving the Legendary Gems into the Kube, and allow a Legendary Gem slot every 15 GR lvl clears (I.E you get 1 once you clear GR 15, 2 once you clear GR 30, 3 once you clear GR 45, 4 once you clear GR 60, and so on) to allow for smoother GR progression, as well as make reforging jewelry more flexible.
Redesign Blackthorns into a 6 piece neutral set that boosts primary skills only (And have it within 20% of the other sets)
Making the following skills used in a set (per class) - Barb: Overpower, Revenge (Barbarian Thorns build?). Wizard: Wave of Force, Hydra, Blizzard, Black Hole, Mirror Image (Hydra/Image for a pet Wizard build?). Witch Doctor: Sacrifice, Spirit Barrage (only mana spender that does not have a damage boost), Big Bad Voodoo. DH: Caltrops, Spike Traps. Crusader: Phalanx, Fist of the Heavens, Heaven's Fury (One rune of Heaven's Fury can be used with Akkhans, but not enough imo)
Allow for a perma-Epiphany for Monks beyond Zodian/CDR.
Solution: add additional progression and difficulty level for people who invest a lot of time into the game. Why not? It will level the playing field over time. This problem has become more and more extreme with the introduction of ancient items and now LON-builds.
If you are doing well on a solo leaderboard has never been so luck dependant. You are locked out of progression if you are unlucky and forced to do bounty runs, farm machines and do T10 rifts over and over again while some other players just blaze through 3 levels higher because they got their bounty item on the first try and only needed 30 attempts to craft their things. Yes, gearing up is easier now (hence why I propossed some nerfs to Kadala as well!), but late game gearing is even more lottery than ever. The chances to acquire certain things are way too astronomical right now. T10 is a joke. Either you are lucky or you lose. Even playing 20h a day and high paragons can not balance the fact that your LON-gear is sh!t. Why not reward players who dedicate so much time to this game?
Really that is it for me, time played is time played sure, but people that hit 2000+ para are all botters, and they will be on top of the leaderboard because they get everything needed. If there were no botters, I agree, the paragon system is awesome as it rewards players who are dedicated to the game. But that simply is not reality, as the paragon system rewards those who bot more than anyone else, and a system that benefits cheaters simply does not belong.
Time played absolutely equals success in this game, there is no real base of evidence that can deny that claim.
AKA bye bye Gaby
I would like to see some classic legendary items improved. Like gloves of worship. Blizzard could add 5 sec duration bonus to pylons activated by the user of these gloves. Nothing game breaking. Also, would be nice to add pet option list. So we could choose if pets would pick up gold or progression orbs instead.
But what I would really adore would be that L gems upgrades would really be as it is written, because if 60% chance to upgrade gem fails 8/10 times, then its not 60% chance at all.
Season 6 barbarian solo sc EU grift 85 12m 23.199s MotE build
I would love to have a new expansion, not a new patch...
How about making the ramladnis gifts work on jewelry? The point behind them was weapons are basically useless without a socket. Since the introduction of gendary gems the same can be said for rings and amulets.
The paragon primary stat bonus should've been nerfed a long time ago, the leaderboard showing the paragon lvl at the time of the record, the infernal torment and the followers buffs are really good ideas, but the rest it's kinda shit, sorry.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Well my profile says iv done over 800 bounties this season which is over 160 runs. So maybe not over 173 but im close.
You also seem to be conveniently forgetting the fact that you can reroll items so once you have your item from the bounty run you can have 2 reroll attempts (+ a 1 in 5 at a new item) every 25 bounties if your following the bonus in tx. Which just on my bounties is about 60 rerolls on an item.
We do have a pity timer. If you dont get a legendary drop in about a hours worth of play on any difficulty your chances to find a legendary start to increase. While on tx and speed farming grifts this doesnt really come into play its still there.
While it may rely on luck to a certin extent the average player seem to over estimate their skill and thinks that if only they had the same gear as X player they could be at the top of the leaderboards which isnt always the case. Having good gear is only useful if you have the skill to make the most of it. ie high reaction speed to move out of danger and being able to correctly position quickly to make the most of the skills you use.
The other side of this which iv been mostly ignoring this season because it just makes me angry is that the top end players are typically streamers with a bunch of followers who (in previous seasons at least) provide mats and other boosts to the streamer by farming the bounties then inviting them in for the collection meaning they get a huge number of extra chances at these items without the same amount of effort or farming uber keys and then opening portals for them, inviting them into goblin rifts etc.
So its not just botting that pushes these players ahead and im sure not all of them are botting.
But enough on that. Heres my wishlist for d3 going forward
Remove the death animations and mid fight conversations from boss fights in adventure mode. - I experienced all of this when i played normal mode (and hundreds of times since) to unlock adventure mode. Having diablo take 20 seconds to die just gets annoying when your doing bounty runs.
Return to having actual community interaction from blues on the official forums- mostly bug reports and ptr forums. Check the current bug report section of the official forums and its full of the same 3-5 bugs. Innas health, DH custom engineering on HFs or the issue with inventory items taking ages to load with not a single blue post on any of them and despite being know for weeks the known issues thread hasnt been updated to include any of these.
Put a diminish return on reavers wraps. Or alternatively create new items that promote other builds rather than this current meta of 1 dps and 3 support.
Improved matchmaking in public games. I would like to see something like a realm of trials to prove that a player can actually kill things in TX with that character before being allowed in so games arnt full of leaches. But i dont think many people would support this.
A 2-3 min window to rejoin a game if your disconnected or experience a game crash. POE has something like this and should held reduce frustration when your kicked from a private game just before completing a bounty or in the middle of a GR.
I dont see why we cant have followers fill out the empty slots in any game. The dps they provide is a joke and the buffs are only a fraction of those provided by another player.
Continued enhancement of old zones with new bounties and map features or points of interest.
Improvement of old items to bring them inline with recent items. Only crafted legendaries should have no unique power.
Continue to refine the sets. Ideally each class should have a speed, support and 2 pushing sets.
More content like the set dungeons which add an interesting change to rifting. With a reward for compeleting this content solo.
Ban botters. I still dont think anything to the guy who steamed hours of botting.
Would also like to see an option for seasons to be a true solo player that connot group with anyone else with a solo leaderboard of its own.
I like the Kadala and Artisan gem ideas, not a big fan of the others.
Kadala is long overdue for a change.
Where do i begin.
First of. A Quality of life change. When you upgrade rares in the cube. Automatically remove the legendary item you get from the cube. so you can only right click the mats for the next rare to upgrade. Not having to take out the legendary.
New class. Even if it is a 9 dollar dlc or microtransaction. Game really need new classes.
Seperate inventory window with crafting mats that is shared over all chars. Sorta like the paragon window. It opens next to the bag. All crafting mats you pick up go automatically into it. right click a mat to take out 1. shift right click to take out 10 and ctrl right click to take out 100. (for use in the cube and such.) crafting like the BS and enchanting use them automatically like they do now.
Or even better. right click the item into the cube. Select the recipe
from a list and you put in all mats automatically there aswell.
Gem window. Sorta like the heirloom window in wow.
Unlock
a gem like now from grift guardian. It gets unlocked in the list, you
level the gem to say 60. It is now lvl 60 and can be taken out by all
characters.
Lets face it. if you have a high level gem on your
main, you start a alt. You transfer the gem over. You do not level a new
one. It will only make things a tad bit easier, not something you cant
allready do. Won't really get any advantages since you can't play more
than one char at a time anyways.
If you use a gem for the despair. It gets removed from the list and you have to level that gem again.
Greater rift solo. Remove the fucking wait timer when you die.
If you die. Add 5 seconds to the timer and have instant revive. Having to sit there and wait and being unable to do anything is a terrible game design and should NEVER have been implemented.
In groups you should be ressed anyways.
Remove the cutscenes completly from bosses in adventure mode. Having the cutscene start and instantly being skipped by the option setting leaves a black screen for a few moments. it is annoying and it should have been removed. The boss should just have been there and when you loaded into the room you should be able to run straight over and start ganking. Instead you load in. Run over and get a few seconds pause. Its annoying as hell.
I have a sort of small list compared to others.
First off.
make it so gear cannot break in Greater Rifts and please do remove the wait timer for reviving.
Make an item to add a socket to jewelry, Don't make it too hard to get but make it so you target farm it. Maybe give it a chance to drop out of a bounty cache.
Another item of note to add in is, an ancient upgrade. Give us a limited amount per season or character by locking it behind story mode. An example of this is, each act boss you kill drops 1 and you have to complete every chapter in the act to get it to drop off the last boss.
One last thing to add to this topic is, I would love more item likes the Puzzle Ring and Bovine Bardiche.
Moving on to the paragon system.
Add more attributes to the paragon menu, Hes a few examples of things that they can add; Thorns, Resource generation, Elemental Skill %, Pet Damage %, Increased experience gain, Life per resource spent. Here's something a little more in depth than what we would expect from a patch, probably fits better for an expansion rather, Putting paragon points into certain class skills to buff them and make it so it can only be one offensive, defensive and utility ability.
Sets.....
I feel like sets hold too much power in Diablo III than they should, it creates a system where one set is the best and you have to use specifics abilities to make it functional.
LoN is about the only set I truly like, it inspires creativity, Ideally the set shouldn't even exist, we should be able to just swap out legendary's and have them feel powerful without having to equip 2 rings to make the entire thing worth while.
Last but not least is the leveling system.
1-70 seems completely pointless, it's just a rush to 70 to experience the real game, there should be more interaction during these levels than there is.
It's a hard thing to tackle i'm sure but I can at least toss in some of my ideas, like make it so you can target farm certain items during these levels that would give you a head start at 70. lets say you make it so Skeleton King has a bigger chance of dropping the crown in Adventure Mode before level 20, then you do the same for Zoltun Kulle With a different legendary before level 30, then Azmodan before 40, etc..
I know this has kinda been done in Story Mode but it would change things up a bit but those items could be changed out for Cube legendaries E.G Puzzle Ring and Bovine Bardiche.
Anyways this is just my opinion, not everyones going to agree with it but hey a man can dream.
All the ideas in the first post are fucking terrible. Don't be a game designer. Let the professionals do it.
I found it too complicated, stopped reading before the end.
Really tempted to make comment about JW
1. Update the remaining lvl 70 legendaries which do not have any special unique power. Searching for an ancient version of 1 weapon which tends to be the rarest in the game for each class is still a disappointing experience.
2. Change followers to never die by default.
3. Fix the A.I. of pets, or at least make them more aggressive. Having to recast gargs because they are unaware that an elite pack is throwing balls of hate at me is not a fun experience.
It was suggested again recently, but all I want to see is a fast way to switch gear and builds. It is so tedious to swap and it's more fun to not feel stuck with a tired build or the chore of changing it. I don't mind the initial putting together of a build, but not being able to quickly switch between them kills the fun. Have a t10 speed farm but then buddy wants to do GR, sure, give me ten minutes to swap all my gear, skills, gems, passives.... That's not fun and I see it as a huge problem.
Here is what I'd like to see:
Skill/item save slots - super annoying having to try switching from a farm to GR build and making sure you don't miss something.
More character slots - I have been out of those for about a year, having skill/save slots would make this less necessary, but maybe at least separate SC and HC
I have a different idea for speeding up leg gem upgrades than a cube recipe.
Currently, if the grift is 10 levels higher than the gem the odds are 100% and they stay 100% if the grift is 20 or 50 levels higher.
My idea is for each level over 10 higher you gain 10% chance to upgrade an additional level. At 20 levels higher you would upgrade 2 levels. At 50 levels higher you would upgrade 5 levels. This way, highly geared players would have no reason to waste their time grinding grifts that they way out-gear and could focus on relevant content. One empowered run through a level 50 grift and you'd be able to upgrade a fresh gem to level 5->9 or 10-> 13 or 14-> 17 or 18.