Hmm, I think it would be cool if someone could transform into a Werepyre, but lorewise it doesn't seem to quite fit in with Druids, because Druids aren't associated with vampires. Well, not yet, at least. I guess its possible, but I'm assuming the transformation would be somewhat forbidden lol. Vampires are associated more with Necromancers.
Although, I would love it if a class existed that is a combination of Necromancer and Druid, which would look something like my avatar and profile picture. If this class did exist, then a werepyre would definitely be one of the spells! It would be awesome!
That is rather silly, since vampires in Diablo are unlike anything other interpretation from Modern fantasy, which is largely what the werepyre is no doubt based on.
Werebat and Wererat are weird and depending on the artistic interpetation, silly enough, and let's not even go down the wolfwere road.
Diablo may borrow certain themes and monsters fantasy, but in essence it's writes it own stuff. Just because Warhammer has the very eastern european Count Dracula vampires, and DND has the more egyptian queen of the damned vampire, doesn't mean Diablo has too.
Vampires in Diablo are tall skeletal-like creatures, they cannot turn into mist, bats, cats, dogs, wolves, they cannot control shadows, they cannot walk through, or up walls, they cannot shapeshift, they cannot fly. About the only thing they have in common with "normal" vampires is they drain life and command ghouls.
Druids have a fairly large affiliation with nature, not quite so much as the Necromancers, vampires are an abomination, they are the worst of things, that cheat death, they steal life from the good, living to keep their evil alive, they do not die like all things in nature must, they take what does not belong to them, from the good things in nature so they may continue to do bad things.
That is hardly the work of someone who wishes to save his homeland and has decided do it through a deeper connection with the elemental forces and through a close relationship with the animals who inhabit the world around them.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I think i would like to transform in raven, it would be fun to fly around
Then people would bitch that D3 was WoW2.
Personally I don't like wereanything. But that's because of my personal beliefs. I would like druids to be more like bards, as that's what they are basically IRL.
If they have Druids in D3 maybe they will have a Lycanthropy skillset. But I like how they are now, maybe they'll throw a little bit more developement on them.
Werewolf is the best. Werebear is ok, but that is where I stop. Let's not go all DnD and have werebats, wererats and there is probably another were-one I am forgetting, and the wolfwere. A wolfwere is kind of a reverse werewolf. instead of a man turning into a halfwolf/half man. it is a wolf that turns into a half wolf/half man.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yeah, maybe, being able to transform into animals, or Demons would be nice. My favorite class is Necromancer. I think you should be able to transform into the undead as a necromancer, or be able to summon strong armor temporarily for you. What do you think Elfen Lied?
The Trang'Oul set of armour allows you to transform into a Vampire. So maybe its a skill that only really high level necros can do, which is why Trag'Oul embedded the skill into the armour so you didn't have to learn it yourself?
I'd like more attacks that take advantage of the environment, such as in Act I, pick up the wind to knock the hanging tree branch into the enemy. Act II create a sandstorm, etc. etc.
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It's the decisions you make when you have no time to make them that define who you are.
Personally, I would prefer the characters remain human as much as possible. The Trang'Oul set is fine as you have to collect several items. But straight learn a skill and change seems a bit too much, depending largely on the shapeshift form in question.
Werepyre is pretty silly. There is little to man or human in there. It is a werewolf and a vampire crossed.
Were is a really old word for man No doubt germanic in origin, as the oldest werewolf stories come from Germany. Thus Werewolf mean "Man Wolf" or "Wolf Man"
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Personally, I would prefer the characters remain human as much as possible. The Trang'Oul set is fine as you have to collect several items. But straight learn a skill and change seems a bit too much, depending largely on the shapeshift form in question.
Werepyre is pretty silly. There is little to man or human in there. It is a werewolf and a vampire crossed.
Were is a really old word for man No doubt germanic in origin, as the oldest werewolf stories come from Germany. Thus Werewolf mean "Man Wolf" or "Wolf Man"
Well fuck Elfen, nothing in Diablo is realistic really. You don't see angels and demons fighting, you don't see amazons running around shooting shit with there huge tripple D breasts floppin' around. You don't see sorceresses bringing fire from the sky. You don't see necromancers bringing forth a army of the dead to fight for there master, while said master essentially throws bones at the enemy. (Though a "Bone Throw" skill WOULD be funny as hell for a necromancer...) If you make one class realistic then all of them have to be realistic. And Diablo, quite honestly from what I have seen, is not supposed to be that realistic.
Granted it's not as far fantasy as Warcraft, but it's still not realistic.
I dunno, it'd be pretty sweet if we replaced the Werebear with a Weretiger (we could just call it Rakshasha - even though that's not the proper name for it. It just sounds soo cool).
Personally I don't like the idea of Werebear, Werewolf, or were-whatever, prolly explains why I never played a druid. Anyways, this is going too much into Medieval Rumors in our world, Diablo Universe doesn't have a devil, they have fucking 7, we don't even know if there's a God. And its a safe bet they don't have Vampire Counts who suck blood.
Well fuck Elfen, nothing in Diablo is realistic really. You don't see angels and demons fighting, you don't see amazons running around shooting shit with there huge tripple D breasts floppin' around. You don't see sorceresses bringing fire from the sky. You don't see necromancers bringing forth a army of the dead to fight for there master, while said master essentially throws bones at the enemy. (Though a "Bone Throw" skill WOULD be funny as hell for a necromancer...) If you make one class realistic then all of them have to be realistic. And Diablo, quite honestly from what I have seen, is not supposed to be that realistic.
Granted it's not as far fantasy as Warcraft, but it's still not realistic.
Huh? I never said anything about realistic? Howis a person who can turn into a half man/half wolf creature realistic? I never mentioned any classes or how realistic they really are, as it's pretty clear to see that they aren't.
I was talking about the ludacrisness of werepyre to me. It rather defeats the very point it makes. While diablo has no real set language it does borrow from many others, Latin (Inspiritu Sancti), French (Rapier), Arabian (Scimitar), German (Zweihander), Spanish (Diablo). Diablo also borrows from classic fantasy. Werewolf for example. But the creators do take liberties or go in their own directions with concepts, but they don't largely defeat points.
If a creature is part werewolf. part vampire, why would it use the word were? were means man. Anyone who knows what a werewolf is really should know that.
If i created a werewolf/vampire thingy, I would be more tempted to use a name like Strigoi. Being that, that is the name of a very animalisitic vampire. Has a lot of wolf like features. huge claws and teeth, snout like face.
I dunno, it'd be pretty sweet if we replaced the Werebear with a Weretiger (we could just call it Rakshasha - even though that's not the proper name for it. It just sounds soo cool).
Weretigers are called weretigers. Rakshasha's are humans with tiger heads that can shapeshift.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Well when you say this transformation is silly while that transformation is not silly, and they are both along the same lines, that kinda means your striving for something.
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Hmm, I think it would be cool if someone could transform into a Werepyre, but lorewise it doesn't seem to quite fit in with Druids, because Druids aren't associated with vampires. Well, not yet, at least. I guess its possible, but I'm assuming the transformation would be somewhat forbidden lol. Vampires are associated more with Necromancers.
Although, I would love it if a class existed that is a combination of Necromancer and Druid, which would look something like my avatar and profile picture. If this class did exist, then a werepyre would definitely be one of the spells! It would be awesome!
Werebat and Wererat are weird and depending on the artistic interpetation, silly enough, and let's not even go down the wolfwere road.
Diablo may borrow certain themes and monsters fantasy, but in essence it's writes it own stuff. Just because Warhammer has the very eastern european Count Dracula vampires, and DND has the more egyptian queen of the damned vampire, doesn't mean Diablo has too.
Vampires in Diablo are tall skeletal-like creatures, they cannot turn into mist, bats, cats, dogs, wolves, they cannot control shadows, they cannot walk through, or up walls, they cannot shapeshift, they cannot fly. About the only thing they have in common with "normal" vampires is they drain life and command ghouls.
Druids have a fairly large affiliation with nature, not quite so much as the Necromancers, vampires are an abomination, they are the worst of things, that cheat death, they steal life from the good, living to keep their evil alive, they do not die like all things in nature must, they take what does not belong to them, from the good things in nature so they may continue to do bad things.
That is hardly the work of someone who wishes to save his homeland and has decided do it through a deeper connection with the elemental forces and through a close relationship with the animals who inhabit the world around them.
Then people would bitch that D3 was WoW2.
Personally I don't like wereanything. But that's because of my personal beliefs. I would like druids to be more like bards, as that's what they are basically IRL.
Ehh, C'est la vie.
It's the decisions you make when you have no time to make them that define who you are.
Werepyre is pretty silly. There is little to man or human in there. It is a werewolf and a vampire crossed.
Were is a really old word for man No doubt germanic in origin, as the oldest werewolf stories come from Germany. Thus Werewolf mean "Man Wolf" or "Wolf Man"
or gargoyle
gamma11 > east
Well fuck Elfen, nothing in Diablo is realistic really. You don't see angels and demons fighting, you don't see amazons running around shooting shit with there huge tripple D breasts floppin' around. You don't see sorceresses bringing fire from the sky. You don't see necromancers bringing forth a army of the dead to fight for there master, while said master essentially throws bones at the enemy. (Though a "Bone Throw" skill WOULD be funny as hell for a necromancer...) If you make one class realistic then all of them have to be realistic. And Diablo, quite honestly from what I have seen, is not supposed to be that realistic.
Granted it's not as far fantasy as Warcraft, but it's still not realistic.
Huh? I never said anything about realistic? Howis a person who can turn into a half man/half wolf creature realistic? I never mentioned any classes or how realistic they really are, as it's pretty clear to see that they aren't.
I was talking about the ludacrisness of werepyre to me. It rather defeats the very point it makes. While diablo has no real set language it does borrow from many others, Latin (Inspiritu Sancti), French (Rapier), Arabian (Scimitar), German (Zweihander), Spanish (Diablo). Diablo also borrows from classic fantasy. Werewolf for example. But the creators do take liberties or go in their own directions with concepts, but they don't largely defeat points.
If a creature is part werewolf. part vampire, why would it use the word were? were means man. Anyone who knows what a werewolf is really should know that.
If i created a werewolf/vampire thingy, I would be more tempted to use a name like Strigoi. Being that, that is the name of a very animalisitic vampire. Has a lot of wolf like features. huge claws and teeth, snout like face.
Weretigers are called weretigers. Rakshasha's are humans with tiger heads that can shapeshift.