Let's assume for lack of flaming that Diablo 3 follows suit like D2 in terms of genre and play style. What modifications to the formula should be made? Personally, I thought it was kind of dull how it lacked plot depth. I mean, the story was powerful and everything, but it was too linear for my tastes. Not only that, but the towns really lack interactivity and there is almost nothing to spend money on after a while.
Quote from "muttonchops" »
But does anyone want to see a branching plot rather than a linear plot? I definitely can agree with more acts and such, but what about quests that lead to other quests that broaden your comprehension of the goings-on of the game.
More more more. Quests, story, twists, everything. More of it
Quote from "AcidReign" »
- Slow the pace down to about 50% of Diablo II's, but make it harder
No, keep the pace. I like the pace, I need it.
Quote from "AcidReign" »
- Make mana regeneration for melee characters 0
Why sp?
Quote from "AcidReign" »
- Create new death animations
First time I ever heard that suggestion I think
Quote from "Pabby" »
I'd like being able to respecialize your skills way late in the game and choose a new set though I wouldn't actually want it in there unless you had to do some kind of fantastically hard quest that puts the pandemonium event to shame, then have to find a randomized recipe which involves 1 item you get from it for the cube(I hope the cube is still in!) to do it, because part of the challenge is picking the right skills along the way without wasting any points.
That's definately somehting I'd like to see, but the quest doesn't have to be monumentally hard, it just needs to limit how often you can do it. Give respeccing a cooldown of a few days or so.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I wouldn't mind seeing a linear story. But each character class should have its own way of getting to the end. And during it there should be side quests that branch off that are optional. If you want to learn and explore more about the world of Sanctuary then that is your choice. The side quests could provide additional skills or items to the player if he chooses to seek out these optional paths.
I would like to see more item customization including new and different types and effects. New item skins so you look different then everyone else, and I have always been a supporter of armor dyes. You should look the way you want.
Auction houses and or a mail system, to promote an actual economy.
1. Skill books
You could find or trade a skill book which ups one of your skills when used. Of course they would be very rare to avoid having overpovered chars (and assuming that no duping will be possible anymore). Skill books wouldn't be affected by skill caps
its going to always happen, dupes. in d1 and d2 it happend there is no preventing it its inevetable. but anyway, you cant stop duping so you cant make something like a skill booster. every duel would be about who has more boosts
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DIABLO = DEVIL its not supposed to be a nice game autostats are rediclous lack of pots is not welcome if it aint broke dont fix it! (diablo2)
I'll probably get attacked for this, but... Perhaps just going around the world, with a dungeon in each town you need to go to that has the demon boss at the bottom, like multiple games of D1? And the quests could be like D1 where you have to find cryptic tomes and ask the townspeople what it could mean, then search the dungeon for what to do, that way every quest aside from "Kill the great demon" per act would be optional aside from maybe a quest required to open certain blocked paths you have to go through. Perhaps each set of levels per dungeon has its own mini boss on the way to the big one?
I'd like being able to respecialize your skills way late in the game and choose a new set though I wouldn't actually want it in there unless you had to do some kind of fantastically hard quest that puts the pandemonium event to shame, then have to find a randomized recipe which involves 1 item you get from it for the cube(I hope the cube is still in!) to do it, because part of the challenge is picking the right skills along the way without wasting any points.
As for skills, I'd like the same kind of system as D2, I think they got the skill system right there.
You pretty much described Mythos. (Besides the asking the townspeople)
Which, is ... repetative, and not Diablo. If Diablo 3 was that, it'd bomb. No offense intended.
More more more. Quests, story, twists, everything. More of it
No, keep the pace. I like the pace, I need it.
Why sp?
First time I ever heard that suggestion I think
That's definately somehting I'd like to see, but the quest doesn't have to be monumentally hard, it just needs to limit how often you can do it. Give respeccing a cooldown of a few days or so.
I would like to see more item customization including new and different types and effects. New item skins so you look different then everyone else, and I have always been a supporter of armor dyes. You should look the way you want.
Auction houses and or a mail system, to promote an actual economy.
i like this idea
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deff more classes
more acts
and more skills
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
You pretty much described Mythos. (Besides the asking the townspeople)
Which, is ... repetative, and not Diablo. If Diablo 3 was that, it'd bomb. No offense intended.
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