Basically I've noticed something that has really took out of the responsiveness and therefore fun of the game and I'm unsure whether or not its just my mouse / setup or part of the game and wish you guys can have a quick 20 second test for me to see if it happens to you.
So if I press any of the keys, say keybind "3", to activate a skill like threatening shout / battle cry etc, WHILE pressing right click at the exact same time or with the right clicking coming in slightly earlier to cast Furious Charge, the 3 skill does not go through. I can see the key being pressed down in game like how the skill is being pressed in but it just doesnt go off.
It has to be when you press them both at the same time or spamming right click ability before pressing the keybinded skill. This is extremely bad for certain situations when I need to keep wrath of berserker and it just wont go off immediately I have to spam the key so it goes between my right clicks and not when I press it at the exact same time. You could say that I should just stop right-clicking and then activate my skill but trying it it really wastes precious time when pushing leader boards and just feel unresponsive and weird.
Could any of you please have a quick test see if its the same for me? Bind any ability you can press at any time on 3, then a ability you can cast continuously on right click / right click at the same time? Test with a couple right click abilities because it may be just Furious Charge, and it will be amazing if you guys could test it with furious charge on the right click for me too as thats the skill im having trouble with.
TLDR - Right click casting furious charge at the same time or very slightly earlier as a hotkey ability like a shout casts charge but doesn't activate the keybinded ability. Please test for me if it happens to you.
notice same yesterday while lvling wizard , coudn't put hydra while channeling frost ray, it's just not interrupted anymore, like it used to be before, seeing key is pressed, but nothing is being deployed
I know about that because I try push leaderboards too, so I have force move spammed as well but it doesnt make a difference. Even if force move is cancelling it it still happens, does it happen to you when you test it / could you test it for me? Just right click and press an ability at the same time
I too am having the same problem with my Raekor barb. When using Furious Charge, I can't activate Sprint or Wrath of the Berserker at the same time. Really annoying as I have to stop charging for a moment to activate them. Especially frustrating in crowded places when you are spamming charges.
I use animation cancelling as well, but it also happens without.
Skills can be divided in two categories. Primary animations (also referred to as "using an attack turn") and secondary animations(also referred to as "not using an attack turn" or "not having an animation").
The difference is that primary animations are always shown. There can't be two primary animations played in parallel.
So if for example you channel Disintegrate (primary) and then hit the button to cast Magic Missile (primary), it will interrupt your channel. If you mash the Magic Missile (primary) and Arcane Orb (primary) buttons at the same time, you will always get either one, never both with one action.
Secondary animations are shown if possible. That means they are animated when you don't do anything else anyways. But if you are currently busy, the action is carried out anyways, without the animation.
So if you channel Disintegrate (primary) again and cast Explosive Blast (secondary), it will not interrupt your channel. If you mash Explosive Blast (secondary), Diamond Skin (secondary) and Magic Missile (primary), all of them can be cast at the same time, without any delays or queueing.
Basically, secondary animation means it does not interfere with your other skills. Usually if you have 2 attacks per second, that means if you spam two primary skills, each of them will be casted once a second. If you add a third primary skill, each of the three will be casted once every 1.5 seconds.
If the third skill you spam is a secondary instead, your first two skills will still be casted once a second. So in terms of actions per second, that skill is for free.
Ray of Frost, Disintegrate, Arcane Torrent - a spell with a primary animation breaks your channeling. A spell with a secondary animation doesn't.
[TL;DR] - Skills with secondary animations don't interrupt you casting other stuff.
Channeled spells, as well as spells that cause your character to move in a direction (Charge, Teleport, dash) are always in the primary animation category. You will have to test or google other spells you want to know about. Threatening shout / battle cry are also always shown animation-wise.
There is currently a bug with Charge that allow you to cancel the animation by hitting the 'force move' hotkey near the end of the animation after you arrive at your destination point to be able to cast spells faster subsequent to using charge. This is being fixed in 2.4.1 however.
Basically I've noticed something that has really took out of the responsiveness and therefore fun of the game and I'm unsure whether or not its just my mouse / setup or part of the game and wish you guys can have a quick 20 second test for me to see if it happens to you.
So if I press any of the keys, say keybind "3", to activate a skill like threatening shout / battle cry etc, WHILE pressing right click at the exact same time or with the right clicking coming in slightly earlier to cast Furious Charge, the 3 skill does not go through. I can see the key being pressed down in game like how the skill is being pressed in but it just doesnt go off.
It has to be when you press them both at the same time or spamming right click ability before pressing the keybinded skill. This is extremely bad for certain situations when I need to keep wrath of berserker and it just wont go off immediately I have to spam the key so it goes between my right clicks and not when I press it at the exact same time. You could say that I should just stop right-clicking and then activate my skill but trying it it really wastes precious time when pushing leader boards and just feel unresponsive and weird.
Could any of you please have a quick test see if its the same for me? Bind any ability you can press at any time on 3, then a ability you can cast continuously on right click / right click at the same time? Test with a couple right click abilities because it may be just Furious Charge, and it will be amazing if you guys could test it with furious charge on the right click for me too as thats the skill im having trouble with.
TLDR - Right click casting furious charge at the same time or very slightly earlier as a hotkey ability like a shout casts charge but doesn't activate the keybinded ability. Please test for me if it happens to you.
Thank you guys!
notice same yesterday while lvling wizard , coudn't put hydra while channeling frost ray, it's just not interrupted anymore, like it used to be before, seeing key is pressed, but nothing is being deployed
I know about that because I try push leaderboards too, so I have force move spammed as well but it doesnt make a difference. Even if force move is cancelling it it still happens, does it happen to you when you test it / could you test it for me? Just right click and press an ability at the same time
I too am having the same problem with my Raekor barb. When using Furious Charge, I can't activate Sprint or Wrath of the Berserker at the same time. Really annoying as I have to stop charging for a moment to activate them. Especially frustrating in crowded places when you are spamming charges.
I use animation cancelling as well, but it also happens without.
Skills can be divided in two categories. Primary animations (also referred to as "using an attack turn") and secondary animations (also referred to as "not using an attack turn" or "not having an animation").
The difference is that primary animations are always shown. There can't be two primary animations played in parallel.
So if for example you channel Disintegrate (primary) and then hit the button to cast Magic Missile (primary), it will interrupt your channel. If you mash the Magic Missile (primary) and Arcane Orb (primary) buttons at the same time, you will always get either one, never both with one action.
Secondary animations are shown if possible. That means they are animated when you don't do anything else anyways. But if you are currently busy, the action is carried out anyways, without the animation.
So if you channel Disintegrate (primary) again and cast Explosive Blast (secondary), it will not interrupt your channel. If you mash Explosive Blast (secondary), Diamond Skin (secondary) and Magic Missile (primary), all of them can be cast at the same time, without any delays or queueing.
Basically, secondary animation means it does not interfere with your other skills. Usually if you have 2 attacks per second, that means if you spam two primary skills, each of them will be casted once a second. If you add a third primary skill, each of the three will be casted once every 1.5 seconds.
If the third skill you spam is a secondary instead, your first two skills will still be casted once a second. So in terms of actions per second, that skill is for free.
Ray of Frost, Disintegrate, Arcane Torrent - a spell with a primary animation breaks your channeling. A spell with a secondary animation doesn't.
[TL;DR] - Skills with secondary animations don't interrupt you casting other stuff.
Source: Mechanics And Game Information Compendium (Official forums)
(ctrl+F 'secondary animation')
Channeled spells, as well as spells that cause your character to move in a direction (Charge, Teleport, dash) are always in the primary animation category. You will have to test or google other spells you want to know about. Threatening shout / battle cry are also always shown animation-wise.
There is currently a bug with Charge that allow you to cancel the animation by hitting the 'force move' hotkey near the end of the animation after you arrive at your destination point to be able to cast spells faster subsequent to using charge. This is being fixed in 2.4.1 however.