I would also choose gameplay because when I played the other two Diablo's I thought it was kind of to short for me. I would also like to see the graphics that they put into Diablo3. Overall i can not wait until this game comes out, I hope it's soon.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
I chose graphics. The reason I pick that is because I have complete faith in blizzards ability to continue the story line in a manor that will be entertaining and fullfilling as well as having faith in them for gameplay and all other parts of the game that we all enjoy so much already. So I am readily looking forward to the new graphics they introduce for the game.
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If a moderator asks you to change your signature, don't question just do it.
My interest in games always starts from a picture and/or video. From then I read a brief overview of the concept and buy/rent it for the story and the gameplay.
So, because I know the concept and such of Diablo and what D3 will be, it's the story for me. Graphics don't make the game for me, as long as it doesn't look like pacman.
Gameplay. Story doesn't really matter to me in the Diablo series because contrary to most people I don't find it that spectacular. There are much better video game stories out there (Fire Emblem, Warcraft, Some Final Fantasy to name a few). So gameplay for me is Diablo.
And hopefully they can make the game smart as to your fighting. As you slow down on the killing, so does the song or the intensity of the song. They did it for Rome:Total War, and I loved it. If they can do the same for Diablo it would be awesome.
Also done EXTREMELY well in God of War / God of War 2. GoW2 has the most seamless soundtrack I have ever heard. You forget that you're hearing multiple tracks, it's literally that good.
i went with quests partially because they'll tie in with the story line, but also because i'm wondering if they'll go back to randomizing quests like in d1, if there will be many side quests, and what kind of tasks the quests will have us take on.
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----------------------- "What man, anywhere under Heaven's high arch, has fought in such darkness, endured more misery or been harder pressed?" -Beowulf
i went with quests partially because they'll tie in with the story line, but also because i'm wondering if they'll go back to randomizing quests like in d1, if there will be many side quests, and what kind of tasks the quests will have us take on.
I think this is an excellent pick. Quests are extremely important. If quests are dull and used simply as filler (like Flag Ship Studios' Mythos beta; a game in which many quest don't contribute to the story line much and are superfluous, generic and indistinguishable from one another in style). I don't like to obtain my quest in a rudimentary fashion either. A sort of regiment: "here do this, do that", "take out the trash then return for your next assignment" etc.
Also if quests are good then reciprocally the story line will be good. And if the story line is good to begin with; no doubt they will be able to embellish the quests easily. The two compliment one another very well. The developers need to take advantage of the vast repository of story items that are available to them. And these need to be exploited as much as possible and reflected in the quests. I want intricate quests that bring about restrospective insights and flash back moments. Reintroduce things that had been discussed in Diablo 1-2 but that had never really been fully revealed to players. We really need to bring conclusion to the series and ensure that no stone is left unturned and that players are not left with many unanswered questions.
Here's an example that demonstrates the use of reintruction and embellishment: Instead of introducing a new angel to play the role of legion General maybe we could see Izual take on this role. He could thanks us once again for his deliverance. And perhaps we could hear more about his story. What secrets he revealed to the prime evils. He could perhaps return as Lieutenant and legionare of heaven as he once was. Perhaps he could become the NPC responsible for giving us our rank (whether it be seargent, captain or general - as determined by our deeds and achievements) within the heaven faction.
I also dislike quests that don't add to the main premise of the story. In World of Warcraft for example there are many quests that are simply there to serve as content, as filler. A way for your character to spend time leveling until he reaches a new destination.
I would much prefer all the quest to count, their goal being to further the main story. They must all serve a purpose. Better yet, I'd love to see intricate storylines form as certain quests merge with one another or alter the route your character is taking. Depending on the quest you choose perhaps you will end up somewhere else. This offers a great oppurtunity for replayability. If for example there are multiple stories to explore depending on the decisions you make- whether you accept to do a certain quest or not.
Actually i would really be interested in gameplay,storyline AND music!!!!!!I feel that graphics does not matter.I mean look at diablo 2,that game had ANCIENT graphics,but still it was a record breaking worldwide hit.I just hope that don't make a diablo 3 witch can only be supported with super vidoe cards and RAM:)
With all the options to choose from, there are multiple things I wanted to choose.. items, characters, skills and abilities. But in the end, the thing that will decide whether or not I am consumed by Diablo 3 is the Gameplay. I loved the gameplay for the other 2 Diablo games and it'll be interesting to see what Diablo 3 does to make it even greater.
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We're still flying. That's not much. It's enough. - Capt. Malcolm Reynolds, Firefly
Well I'm going to say Acts/Areas because we all pretty much know the plot for Diablo 3. Seeing where Diablo takes would be more interesting, mostly because I want to see how heaven looks like and how the destroyed Sanctuary looks like as well. And I sure hope that Hell looks different from Diablo 2 because I was very disapointed at how it looked like.
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Federer lost Wimbledon. Why? Becase none of you bastards cheered for him...
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
Fuck you, I'm a dragon.
So, because I know the concept and such of Diablo and what D3 will be, it's the story for me. Graphics don't make the game for me, as long as it doesn't look like pacman.
Also done EXTREMELY well in God of War / God of War 2. GoW2 has the most seamless soundtrack I have ever heard. You forget that you're hearing multiple tracks, it's literally that good.
Siaynoq's Playthroughs
"What man, anywhere under Heaven's high arch, has fought in such darkness, endured more misery or been harder pressed?"
-Beowulf
as a magic finder at heart i love d2s item setup with varrying stats and all
I think this is an excellent pick. Quests are extremely important. If quests are dull and used simply as filler (like Flag Ship Studios' Mythos beta; a game in which many quest don't contribute to the story line much and are superfluous, generic and indistinguishable from one another in style). I don't like to obtain my quest in a rudimentary fashion either. A sort of regiment: "here do this, do that", "take out the trash then return for your next assignment" etc.
Also if quests are good then reciprocally the story line will be good. And if the story line is good to begin with; no doubt they will be able to embellish the quests easily. The two compliment one another very well. The developers need to take advantage of the vast repository of story items that are available to them. And these need to be exploited as much as possible and reflected in the quests. I want intricate quests that bring about restrospective insights and flash back moments. Reintroduce things that had been discussed in Diablo 1-2 but that had never really been fully revealed to players. We really need to bring conclusion to the series and ensure that no stone is left unturned and that players are not left with many unanswered questions.
Here's an example that demonstrates the use of reintruction and embellishment: Instead of introducing a new angel to play the role of legion General maybe we could see Izual take on this role. He could thanks us once again for his deliverance. And perhaps we could hear more about his story. What secrets he revealed to the prime evils. He could perhaps return as Lieutenant and legionare of heaven as he once was. Perhaps he could become the NPC responsible for giving us our rank (whether it be seargent, captain or general - as determined by our deeds and achievements) within the heaven faction.
I also dislike quests that don't add to the main premise of the story. In World of Warcraft for example there are many quests that are simply there to serve as content, as filler. A way for your character to spend time leveling until he reaches a new destination.
I would much prefer all the quest to count, their goal being to further the main story. They must all serve a purpose. Better yet, I'd love to see intricate storylines form as certain quests merge with one another or alter the route your character is taking. Depending on the quest you choose perhaps you will end up somewhere else. This offers a great oppurtunity for replayability. If for example there are multiple stories to explore depending on the decisions you make- whether you accept to do a certain quest or not.
http://www.youtube.com/watch?v=zZRQEtAyiTM
You have to admit that he's good.
Sorry, Anyway, I voted in this a long time ago and i have no idea what i voted for lol, but If i could vote again i would do storyline.