Hey guys, today I want to get eyes on something I consider a minor exploit with the potential to be serious if some individuals smarter than myself find a way to 'optimize' it. Basically the two new Action Combat buffs - speed and resource generation - can be preloaded and persist upon entry (and re-entry) into greater rifts. The former isn't a big deal since you can get the same buff inside a grift, but the latter is potentially game-breaking as it's essentially a 1 minute channeling pylon for classes that burn through primary resource. Enjoy, discuss, and I don't recommend you do this just in case!
Hey guys, today I want to get eyes on something I consider a minor exploit with the potential to be serious if some individuals smarter than myself find a way to 'optimize' it. Basically the two new Action Combat buffs - speed and resource generation - can be preloaded and persist upon entry (and re-entry) into greater rifts. The former isn't a big deal since you can get the same buff inside a grift, but the latter is potentially game-breaking as it's essentially a 1 minute channeling pylon for classes that burn through primary resource. Enjoy, discuss, and I don't recommend you do this just in case!
https://youtu.be/nTJZRlQI6Oc
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