I been wonderin now that i got Elder scrolls Oblivion and their is so many side Qs should d3 be littered with side qs to or should the acts consist of the good old 6 qs to a new act? (Except in act 4)
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
sidequests are always fun. i think d1 and d2 had afew 'side' quests here and there, so why not 3?
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----------------------- "What man, anywhere under Heaven's high arch, has fought in such darkness, endured more misery or been harder pressed?" -Beowulf
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
side quests the way they were in Diablo 1. Random generated from a nice, big quest pool. I really loved the Skeleton King quest chain (it led to Lachdanan - priceless).
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The Warmth of Life has entered my tomb... Prepare yourself Mortal, to serve my Master for Eternity!
ok.. enough of what we think Diablo 3 should have.
it will have everything good WoW has, and a thousand more things,
anything good you can think of for D3 will probobly be in it, or added though patches if needed
I would love to see more sidequests in D3. They should really affect how you play. I had an idea for a side quest involving a guest character who you help to escort through a dungeon. He acts as a robin hood type person who steals from the monsters who ransacked the town at night and gives back to the town. You would be given the choice of accepting and your actions affect the game. Should you help him, he will take all the gold dropped from monsters meaning you lose the chance to get their gold. You have 3 options:
1) Wait till he gets enough gold and turn on him, you will need to fight him. The quest ends after you kill him.
The Good: You get all his gold.
The Bad: Town people dislike you,prices increase,charged for normally free things such as healing,identification,etc. Cannot hire mercanaries.
2) Lead him to the unique boss of the dungeon. Let him die and kill the boss. The quest ends after killing the unique boss.
The Good: You gain the gold and whatever the monsters drop. Townspeople thank you for killing the monsters and don't know that you let the guest character die. Can hire mercanaries.
The Bad: Due to loss of gold, prices increase for items and hirelings. No extra rewards.
3) Help the guest character get the gold and kill the Unique monster. The quest ends after killing the Unique monster.
The Good: All prices in town lower. Can get one free hireling. Given weapon (Hero Bow which is unique and can be sold for a lot) and Elixer (+25 to Health and Mana) for helping the town.
The Bad: Don't get the money from the guest character, no experience for monsters killed by him.
All penalties only affect the act your on or the town the quest takes place in.
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There is nothing either good or bad, but thinking makes it so.
I think some of the ones in D2 could be considered sidequests. Like "find the jade statue" or "kill bloodraven". They don't necessarily HAVE to be in there for the story to make sense. Although, I've never read the books, so if you're comparing it to taht, then I have no idea.
Anyways, what I'd like to see is some randomly generated sidequests, like in D1. At least that would help with the replay value as you won't have to do exactly the same things everytime through. It gets a little tedious, especially going all the way through the Hell version of LoD, ughhh...
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The Starter of SilverSurfnStudism. "Ask Lord Silver, I dare you."
"What man, anywhere under Heaven's high arch, has fought in such darkness, endured more misery or been harder pressed?"
-Beowulf
yes to side quest
there could be escort side quest to
even timed ones
dont you guys miss that too?
There arent enough of em in d2, and they are too hard.
I hope it wont be like that in d3.
Have Fun,
Live your life,
There are no perfect characters, only progress towards...
it will have everything good WoW has, and a thousand more things,
anything good you can think of for D3 will probobly be in it, or added though patches if needed
Getting anxious. 6 days and counting to see if maybe... ::teeth grind::
It's the decisions you make when you have no time to make them that define who you are.
1) Wait till he gets enough gold and turn on him, you will need to fight him. The quest ends after you kill him.
The Good: You get all his gold.
The Bad: Town people dislike you,prices increase,charged for normally free things such as healing,identification,etc. Cannot hire mercanaries.
2) Lead him to the unique boss of the dungeon. Let him die and kill the boss. The quest ends after killing the unique boss.
The Good: You gain the gold and whatever the monsters drop. Townspeople thank you for killing the monsters and don't know that you let the guest character die. Can hire mercanaries.
The Bad: Due to loss of gold, prices increase for items and hirelings. No extra rewards.
3) Help the guest character get the gold and kill the Unique monster. The quest ends after killing the Unique monster.
The Good: All prices in town lower. Can get one free hireling. Given weapon (Hero Bow which is unique and can be sold for a lot) and Elixer (+25 to Health and Mana) for helping the town.
The Bad: Don't get the money from the guest character, no experience for monsters killed by him.
All penalties only affect the act your on or the town the quest takes place in.
So, if there are some quests in Diablo II made up, not part of the official storyline (though I doubt any are) they are sidequests.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Anyways, what I'd like to see is some randomly generated sidequests, like in D1. At least that would help with the replay value as you won't have to do exactly the same things everytime through. It gets a little tedious, especially going all the way through the Hell version of LoD, ughhh...