yes it also has hell, so there should be some kind of evil guy, antipaladin or some kind of necromancer
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
1. i want a necro, definatly..
2. i think there should be, say, 7-12 classes per faction, a total of 14-24 classes.....plus a few extra per side in the expansion..
3.also, they could be similar..like, have good/evil counterparts..( eg. paladin/dark knight) ot something like that..
yes 7 or so classes isnt enough but i dont want something like DND, i think there is like 50+ classes(including subclasses and mods)
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh and that they are as diverse as the d2 classes, the reason DND has 50 classes is there is like 10 warrior classes
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I was reading that thread that was left about the diablo history, and I got an interesting idea. So when the war between heaven and hell broke loose on the mortal realm in the beginning both factions sought to mortals to give them an edge. So I was thinking it would be really cool to chose sides. Like have quests in service of diablo. It would be awsome to be able to be a dark knight or something, or demonic conjurer. It would be a nice change of pace to acually effect the outcome of the war. As was said in the history thread, "Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict." But as for the good guys, I will be hoping to see Paladins most definitely. But originally my favorite characters were Barbarians, until they got nerfed. But im think we might not see barbarians, I mean the World Stone is destroyed and mount Arreat is gone. There is nothing for the Barbarians to protect anymore, so lets hope they just dont vanish or something.
diablo is human warrior and mage classes only, and thats the way it should be
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
demons are good and cool, but diablo is human warrior and mage classes only has been since the beginning and this is good it make diablo pretty unique, as what like 2 others are human only, the rest have lots or races; elves, dwarves, gnomes, halforcs, halflings, tauren, half elf, tiefling, vampire the list goes on plus some have a few too many classes DND is the biggest culprit of this
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
True, Diablo is all about humans, all this takes place in the SIN WARS, not the ELF-DEMON-ANGEL-SUPER ZOMIBE LAZER POWER WARS, diablo was born original, it dies original
thank you, goddamn pro race people, bastards go play wow or DND if you want more than one race,
diablo is about the conflict between heaven and hell and its influence on man, this does not happen in the legend of zelda, like some of you believe as there are no humans in zelda, link is hyrulian check the ears, not human
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh great game i not bad mouthing it, its fucking awesome, i just saying that it is humanless
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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2. i think there should be, say, 7-12 classes per faction, a total of 14-24 classes.....plus a few extra per side in the expansion..
3.also, they could be similar..like, have good/evil counterparts..( eg. paladin/dark knight) ot something like that..
omg, 50 classes, thats totally overwhelming. I dont think I could handle that. Plus turbine sucks!
diablo is human warrior and mage classes only, and thats the way it should be
diablo is about the conflict between heaven and hell and its influence on man, this does not happen in the legend of zelda, like some of you believe as there are no humans in zelda, link is hyrulian check the ears, not human