For those with monster Harddrives....a demo recorder would be nice. But its take a lotta space unless they figure another way out.
Quote from "rocet77" »
The best thing is for them to surprise us and just blow our minds away. I still think they should continue on the story from Diablo 1 and 2 into 3 and just make it bigger, nicer with more stuff and lots of replay value. Alot of playable characters with lots of different skills would be great too.
THE MOST IMPORTANT THING IS TO MAKE SURE GAME-PLAY IS BETTER!
I like a lot of it, and some of it make me wanna puke. Thank god some of you are not on the D3 team.
Dont get me wrong, as im just being blunt. Main thing I cannot disaggree with more is Light/Dark contrast.
That seems to be the new buzz in games. It happened in metroid. ETC. It also makes in more of a MMORPG. And less of a storyline type game. I mean, if you pick an evil class and beat the game, then evil wins. And visa versa. Otherwise it makes no sense, I mean use an evil class to...ward of evil?
One thing I did not see mentioned was the game rating. I think Blizzard is shooting T-for teen with this one. This cannot happen. I dont know about you, but with better graphics we can get more detailed bloodshed. Like the bear in druid should be able to take off heads in one swipe occasionaly [and then maul them for life]. This means we have to keep it M-for mature.
Honestly, I wont buy it otherwise. Main reason I wont by WOW...among others.
Blizz has to keep in mind its diablo fans are [some of them] reaching their thirties...they can handle a violent game.
One thing I am in favor of is the 2.5 D overlay and the destructable environment. Each act should be more "open world based". Seasons, plant growth. Some awsome ideas about a treeworld. Hopefully they wont bottleneck.
LASTLY WILL BLIZZ JUST PLEASE AT LEAST CONFIRM IT!
i like the idea of a midic (forgot the short name) being able to make a bon fire any one the sits near it they get there mp and hp up faster or atleast a harmony circle a circle where when u sit in it monsters can't attack u + u can fast hp and mana back (ideas from rose online and silkroad online) also having jobs would be fun like runescape but better like mining (o i like the idea of ore u find it from monsters its worth alot because it ups ur weapons/armor luck or defence) o and make it so u have to buy the skill from a shop this way u don't jsut learn the skill from no where (idea from rose online)
also pets every one loves a little dog or a eagle or something follwoing u + it should start of little like a puppy or a chik and grow 3 times 2 its little biger and 3rd it will ahve to be like lvl 80 or something to get to 3rd lvl its as ahrd as lvling u + it has skills differnt pet differnt skills 3rd lvl if d3 is keeping its 99 lvl highest again (i think it should just keep going up) lvl 3 look totaly cool like puppy could be a wolf when its big look cool + u will ahve to feed it (idea off of silkroad online) o they cna get items for u if ur to lazy to pic them up
One thing they need is Wepons that are like imbuded with satatnic and angelical powers and so hence forth if a huige battle came between good and evil each item would not seem as cheap as the others cause say the angelical one has 60% inc damage to Hell Realted creatures and the Satanic sword or axe or cleaver has 60% inc Damage to Angelical creatures or beings and so if a huig battlke came forth they would be equally match it wouldbe jsut who has more potions better skills and who atked first.
Elfen Lied said it all... I gess they could add some AI to the NPCs so that the player could persuade them to sell something cheaper, a discount (like that unique great charm does), or to buy something at it's real price (instead of the 1/4th of the iten NPC selling price).
And a Imunity "level" decrease, i.e. once with my barb I found a monster Phisical and Magic Immune, with stone skin, how the hell was I suposed to kill him? They could simply remove phisical resistance to "material" monsters and magical resistance to "ethereal" monsters, this way they could be killed in a way or another.
no no no. you guys want them to put more in the game and take out all the things that make it hard. why not just click the mouse once and watch your character auto play and win in all diff levels without dying once. lol. the immunities are there to balance the growing strength of the characters. its just something you find out the first time you play it...and plan ahead [god forbid] with your second character. cause who just plays and beats it once???
i want cooler colthing in d3 like when ur not in trainign u can jsut wear so cool stuff aka what vincent wears from ff7 or vash the stampedes cloths its an ok idea but they proberly will not put it in
I think limited inventory size depending on the type of character and strength of the character is a good way to add different aspects to the gameplay. (on a side note this idea really sounds like a elder scrolls aspect I know that)
diablo3 online is the most appealing aspect to me. The possibility seem almost unending.
Food for Thought:
1. maybe a new act every month ( that one makes me all giddy inside )
2. more of a sand box type online expierience (pubs could be the chat rooms)
3. one of a kind elite weapons distributed as rewards
4. local shops opening and closing on a anual or even monthly baisis
5. new weapons anually or monthly
6. sets or uniqes based on actual players who have toped the ladder
They should make something where it protects your items from being socketed unwantingly
similar to how you buy an item, "are you aure you want to socket this item' ?
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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If they were brought back, using them to increase a "crude" item's max durability/damage/defense, making it a normal quality item.
Just a thought.
Dont get me wrong, as im just being blunt. Main thing I cannot disaggree with more is Light/Dark contrast.
That seems to be the new buzz in games. It happened in metroid. ETC. It also makes in more of a MMORPG. And less of a storyline type game. I mean, if you pick an evil class and beat the game, then evil wins. And visa versa. Otherwise it makes no sense, I mean use an evil class to...ward of evil?
One thing I did not see mentioned was the game rating. I think Blizzard is shooting T-for teen with this one. This cannot happen. I dont know about you, but with better graphics we can get more detailed bloodshed. Like the bear in druid should be able to take off heads in one swipe occasionaly [and then maul them for life]. This means we have to keep it M-for mature.
Honestly, I wont buy it otherwise. Main reason I wont by WOW...among others.
Blizz has to keep in mind its diablo fans are [some of them] reaching their thirties...they can handle a violent game.
One thing I am in favor of is the 2.5 D overlay and the destructable environment. Each act should be more "open world based". Seasons, plant growth. Some awsome ideas about a treeworld. Hopefully they wont bottleneck.
LASTLY WILL BLIZZ JUST PLEASE AT LEAST CONFIRM IT!
[SIGPIC][/SIGPIC]
I gess they could add some AI to the NPCs so that the player could persuade them to sell something cheaper, a discount (like that unique great charm does), or to buy something at it's real price (instead of the 1/4th of the iten NPC selling price).
And a Imunity "level" decrease, i.e. once with my barb I found a monster Phisical and Magic Immune, with stone skin, how the hell was I suposed to kill him? They could simply remove phisical resistance to "material" monsters and magical resistance to "ethereal" monsters, this way they could be killed in a way or another.
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
Food for Thought:
1. maybe a new act every month ( that one makes me all giddy inside )
2. more of a sand box type online expierience (pubs could be the chat rooms)
3. one of a kind elite weapons distributed as rewards
4. local shops opening and closing on a anual or even monthly baisis
5. new weapons anually or monthly
6. sets or uniqes based on actual players who have toped the ladder
Fuck you, I'm a dragon.
similar to how you buy an item, "are you aure you want to socket this item' ?