So getting a gem to a higher and higher level really doesn't do anything spectacular, so I propose that at rank 50 they gain a new effect. These would augment the current gems and improve the "meh" ones to a usable standing. The third “-” is the proposed new stat, underlined accordingly and below it is an explanation of the desired effect. Also, if you take issue with the numbers that I used, just know that this is in no way a “balanced” amount. Instead just try to appreciate the mechanics.
BANE OF THE POWERFUL
-Gain 20% increased damage for 30.0+x seconds after killing an elite pack.
-Increases damage against elites by 15.0% (Requires Rank 25)
-Increases Gold Find, Magic Find, movement speed and Bonus Experience by 10+x% (Requires Rank 50)
This gem is already way too prevalent in builds because of the buffs, so instead of making that worse I gave it benefits outside of “more hurt.” It might even allow extra damage by freeing up paragon points.
(1 to .1 ratio on level maybe? ie level 55, 10+5.5=15.5%)
BANE OF THE STRICKEN
-Each attack you make against an enemy increases the damage it takes from your attacks by 0.80+x%.
-Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
-After applying 20 stacks you gain a 1+x% damage buff and 15% movement speed while active. (Requires Rank 50)
This again is one of those gems that doesn't need much help It's meant for damage and does that well, so this makes it easier to actually see that the gem is working by counting the amount of stacks you have and could make it more fun to frantically keep them up.
(1 to .01 ratio on level maybe? ie level 55, 1+.55=1.55%) This added to preexisting damage buff.
BANE OF THE TRAPPED
-Increase damage against enemies under the effects of control-impairing effects by 15.00+x%.
-Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-Reduces the amount of damage enemies affected by the aura do to you by 10+x%. (Requires Rank 50)
This gem is already a powerhouse and to make it have more damage would be unnecessary. So a damage reduction for a gem that requires you to be within striking range is something that is useful.
(1 to .1 ratio on level maybe? ie level 55, 10+5.5=15.5%)
BOON OF THE HOARDER
-25.0+x% chance on killing an enemy to cause an explosion of gold.
-Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25)
-Increases your chances of finding goblin portals. (Requires Rank 50)
A simple effect for a simple gem. Farming so you can farm is always good?
ENFORCER
-Increase the damage of your pets by 15.00%.
-Your pets take 25% less damage. (Requires Rank 25)
-Your pets now move freely through one another and gain 5+x% attack speed. (Requires Rank 50)
This is something that needs to be done as any which doctor can agree. The attack speed is just to make it worth the stacks.
(1 to .1 ratio on levels mabey? ie level 55, 5+5.5=10.5%)
ESOTERIC ALTERATION
-Gain 10.0+x% non-Physical damage reduction.
-While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
-Gain an aura that rotates through the elements, for 2 seconds either preventing Cold, Fire, Lightning, Poison, or Arcane damage. (Requires Rank 50)
This might actually make this gem worth using as it currently is not. Kind of like the Convention of Elements in reverse where instead of a damage buff, you get a damage reduction.
GEM OF EASE
-Monster kills grant +500+x experience.
-Level requirement of the item this gem is socketed into is set to 1. (Requires Rank 25)
-Killing an elite grants 100% Bonus experience for 20+x seconds. (Requires Rank 50)
This one just allows for more experience gain as it is literally meant for nothing else.
(1 to .5 ratio on level maybe? ie level 55, 20+27.5=47.5 seconds)
GEM OF EFFICACIOUS TOXIN
-Poison all enemies hit for 2000+x% weapon damage over 10 seconds.
-All enemies you poison take 10% increased damage from all sources. (Requires Rank 25)
-When an affected target dies it releases a toxic cloud infecting enemies within 10+x yards and dealing damage equal to the remainder that the target would have taken. (Requires Rank 50)
This turns the gem into an AOE and gives it a nice damage bump that also allows for more single target builds at the same time.
(1 to .1 ratio on level maybe? ie level 55, 10+5.5=15.5 yards)
GOGOK OF SWIFTNESS
-50.0+x% chance on hit to gain Swiftness, increasing your Attack Speed by 1% for 4 seconds. This effect stacks up to 15 times.
-Gain 1% Cooldown Reduction per stack of Swiftness.(Requires Rank 25)
-Each stack of swiftness grants 1% Movement Speed, 1% Critical Hit Damage and 1% Critical Hit Chance. (Requires Rank 50)
This would be a nice bump to the gem, allowing it to be more widely beneficial, but not too overly broken.
ICEBLINK
-Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 5.0+x%.
-Gain 10% increased Critical Hit Chance against Chilled and Frozen enemies. (Requires Rank 25)
-Affected targets take 10% increased damage from all sources of cold skills and reduces Resource Costs of cold skills by 10+x%. (Requires Rank 50)
This would be a cornerstone for frost builds and would justify a gem that's so specific to one mechanic.
(1 to .1 ratio on level maybe? ie level 55, 10+5.5=15.5%)
INVIGORATING GEMSTONE
-While under any control-impairing effects, reduce all damage taken by 30.0+x%.
-Heal for 20% of maximum life when hit by a control-impairing effect. (Requires Rank 25)
-Your Defensive skills now hold 2 times the amount of charges.(Requires Rank 50)
This gem needs to be either broken in a good way or reworked. Just think of the possibilities when every class gets a double charge on every defencive ability. It would reshape a lot of things, while not affecting damage too terribly.
MIRINAE, TEARDROP OF THE STARWEAVER
-15% chance on hit to smite a nearby enemy for 2000+x% weapon damage as Holy.
-Smite a nearby enemy every 5 seconds. (Requires Rank 25)
-Smitten enemies burn with righteous fire, taking 10% additional damage from all sources for 5+x seconds, if killed they explode for the equivalent amount of smite damage to all enemies within 10 yards . (Requires Rank 50)
This would allow for everyone to single out specific targets for more damage, constantly shifting focus from one to another.
(1 to .01 ratio on level maybe? ie level 55, 5+.55=5.55 seconds)
MOLTEN WILDEBEEST'S GIZZARD
-Regenerates 10000+x Life per Second.
-After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second. (Requires Rank 25)
-When the absorbing shield is broken your character explodes in fire dealing 100% Life per Second to everything in 15 yards. (Requires Rank 50)
This would put the “Molten” back into the Wildebeest’s gizzard and add some massive splash damage to the gem.
MORATORIUM
-25% of all damage taken is instead staggered and dealt to you over 3.00+x seconds.
-10% chance on kill to clear all staggered damage. (Requires Rank 25)
-While suffering from staggered damage your blood spills outwards in all directions, dealing 1000+x% of the amount of damage you are taking. (Requires Rank 50)
This would make a primarily defencive gem help to not nerf your damage too badly, while allowing you to live.
(1 to 10 ratio on level maybe? ie level 55, 1000+550=1550%)
MUTILATION GUARD
-Gain 10.0+x% melee damage reduction.
-While below 30% Life, you may move unhindered through enemies. (Requires Rank 25)
-Gain 500+x% Thorns damage and gain a 10% chance to ignore incoming melee attacks.(Requires Rank 50)
To be honest I wasn't sure what to do with this one so why not Thorns as it's overlooked like a lot. It would also let you be way more survivable, avoiding 1 out of 10 hits just all the time would be nice for anyone.
(1 to 1 ratio on level maybe? ie level 55, 500+55=555%)
PAIN ENHANCER
-Critical hits cause the enemy to bleed for 1200.0+x% weapon damage as Physical over 3 seconds.
-Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.(Requires Rank 25)
-Gain 5+x% critical Hit damage for every bleeding target within 20 yards and gain a 2% chance on hit to pull all enemies within 10 yards towards you. (Requires Rank 50)
Kind of a “GET OVER HERE” gem that would buff your damage and might allow for some interesting vacuum tanks, while still allowing damage.
(1 to .01 ratio on level maybe? ie level 55, 5+.55=5.55%) For each bleeder.
SIMPLICITY'S STRENGTH
-Increase the damage of primary skills by 25.00+x%.
-Primary skills heal you for 2% of maximum Life on hit.(Requires Rank 25)
-Gain .5+x% Critical Hit Chance and 5% Critical Hit Damage for each consecutive attack with resource generating attacks. (Requires Rank 50)
So this is the single target gem that is built for single target damage. It would be fun to see how high you could push those crit number before you were forced to use another ability or move. If you did it right on say a frenzy barb or dart doctor you would be able to cut a lot of health out extremely fast.
(1 to .01 ratio on level maybe? ie level 55, .5+.55=1.05%) per stack
TAEGUK
-Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to 20+x times.
-Gain 0.5% increased Armor for every stack. (Requires Rank 25)
-Spending primary resource generates an additional 2 stacks and each 10 stacks increases your Armor and damage by an additional 2+x%. (Requires Rank 50)
This one would allow you to essentially gain 3 stacks instead of one at a time. It would also allow for you to get a little extra damage every 10 stacks.
(1 to .01 ratio on level maybe? ie level 55, 2+.55 =2.55%)(level 55, 75= 70/10=7 stacks)=(7 stacks x 2.55=17.85%) On top of the damage and armor buff.
WREATH OF LIGHTNING
-15% chance on hit to gain a Wreath of Lightning, dealing 600.0+x% weapon damage as Lightning every second to nearby enemies for 3 seconds.
-While under the effect of the Wreath of Lightning, gain 25% increased movement speed. (Requires Rank 25)
-Each proc of Wreath of Lightning reduces the cooldown of a random ability by 1 second and you gain a 1% damage buff for 3+x seconds for each stack. (Requires Rank 50)
This gem is already really nice as it offers a lot of everything so I figured that this would allow for a more rapid fire character if the procs were often enough.
ZEI'S STONE OF VENGEANCE
-Damage you deal is increased by 4.00+x% for every 10 yards between you and the enemy hit. Maximum 20.00+x% increase at 50 yards.
-20% chance on hit to Stun the enemy for 1 second.(Requires Rank 25)
-Each enemy struck at 50 or more yards grants a stacking, absorbing shield for 10+x% life on hit for 10 seconds and knocks back all enemies when broken, 30 second cooldown. (Requires Rank 50)
This would allow ranged characters a chance at higher levels and augments an already decent gem to make it an even more favorable one.
(1 to .01 ratio on level maybe? ie level 55, 10+5.5=15.5%)
BANE OF THE STRICKEN
-Each attack you make against an enemy increases the damage it takes from your attacks by 0.80+x%.
-Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
-After applying 20 stacks you gain a 1+x% damage buff and 15% movement speed while active. (Requires Rank 50)"
this makes no sense the only time your stacking sticken is elites and rgs when you dont need additional speed. It also doesnt really fit with the theme of the gem (killing high hp targets)
BANE OF THE TRAPPED
-Increase damage against enemies under the effects of control-impairing effects by 15.00+x%.
-Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-Reduces the amount of damage enemies affected by the aura do to you by 10+x%. (Requires Rank 50)
This is already a op gem giving it dr would only make it even worse. If the lvl 50 perk was going to be defensive it would make more sense to reduce attack speed of enemies to keep with the slowing theme.
NVIGORATING GEMSTONE
-While under any control-impairing effects, reduce all damage taken by 30.0+x%.
-Heal for 20% of maximum life when hit by a control-impairing effect. (Requires Rank 25)
-Your Defensive skills now hold 2 times the amount of charges.(Requires Rank 50)
This gem is to broken to tweak, it needs an overhaul. Theres plenty of classes that can block cc so it does nothing. Also not all classes have charges on defensive skills.
It should be more like
-When targeted by a cc spell (even if your immune) gain 10+x% increased damage and take 30+x% reduced damage for 30 seconds
- You become immune to all cc effects
-Gain an absorb sheild for 100% of your hp when target by a cc spell
MORATORIUM
-25% of all damage taken is instead staggered and dealt to you over 3.00+x seconds.
-10% chance on kill to clear all staggered damage. (Requires Rank 25)
-While suffering from staggered damage your blood spills outwards in
all directions, dealing 1000+x% of the amount of damage you are taking.
(Requires Rank 50)
Again needs to be altered
- 25+x% of damage is staggered over 15 seconds
-1% chance on crit to clear all staggered damage
-Clearing staggered damage causes your blood spill thing or alternativly transfers the staggered damage to all enemies in 10-15 yards
MUTILATION GUARD
-Gain 10.0+x% melee damage reduction.
-While below 30% Life, you may move unhindered through enemies. (Requires Rank 25)
-Gain 500+x% Thorns damage and gain a 10% chance to ignore incoming melee attacks.(Requires Rank 50)
Thorns is getting its own gem. Sader builds with the new thorns set are already quite strong so not a great choice
-50.0+x% chance on hit to gain Swiftness, increasing your Attack Speed by 1% for 4 seconds. This effect stacks up to 15 times.
-Gain 1% Cooldown Reduction per stack of Swiftness.(Requires Rank 25)
-Each stack of swiftness grants 1% Movement Speed, 1% Critical Hit Damage and 1% Critical Hit Chance. (Requires Rank 50)
This would be a nice bump to the gem, allowing it to be more widely beneficial, but not too overly broken
This is way too powerful. IMO it would be the best gem for almost any build that utilizes ATS and CD. Just movement and increase the stacks to 20.
Other than that like already mentioned the idea itself is good but your suggestions need alot of tweaks
I like the idea of a second effect at level 50. They'd have to be careful implementing it as it would definitely change the balance immensely. Perhaps quality of life or minor changes such as gold find, pick up radius, movement speed, chance of death breaths or gems dropping, etc. could make it easier to implement without changing the meta game too much.
I think that adding a lv 50 effect is good. I would like to see the gems be more balanced though. I think all legendary gems should have 1 DPS benefit, 1 survival benefit, and 1 improves a secondary stat. On that note, I would like to see more legendaries that incorporate the use of secondary stats to help change the nature of end game builds.
Good point, but I was thinking long term. It wouldn't scale past the 100% chance, while the other gems would. I'd think that the high you pushed the gemsame the less attractive it would be. But ya maby knock off the critical hit chance?
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So getting a gem to a higher and higher level really doesn't do anything spectacular, so I propose that at rank 50 they gain a new effect. These would augment the current gems and improve the "meh" ones to a usable standing. The third “-” is the proposed new stat, underlined accordingly and below it is an explanation of the desired effect. Also, if you take issue with the numbers that I used, just know that this is in no way a “balanced” amount. Instead just try to appreciate the mechanics.
BANE OF THE POWERFUL
-Gain 20% increased damage for 30.0+x seconds after killing an elite pack.
-Increases damage against elites by 15.0% (Requires Rank 25)
-Increases Gold Find, Magic Find, movement speed and Bonus Experience by 10+x% (Requires Rank 50)
BANE OF THE STRICKEN
-Each attack you make against an enemy increases the damage it takes from your attacks by 0.80+x%.
-Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
-After applying 20 stacks you gain a 1+x% damage buff and 15% movement speed while active. (Requires Rank 50)
BANE OF THE TRAPPED
-Increase damage against enemies under the effects of control-impairing effects by 15.00+x%.
-Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-Reduces the amount of damage enemies affected by the aura do to you by 10+x%. (Requires Rank 50)
BOON OF THE HOARDER
-25.0+x% chance on killing an enemy to cause an explosion of gold.
-Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25)
-Increases your chances of finding goblin portals. (Requires Rank 50)
ENFORCER
-Increase the damage of your pets by 15.00%.
-Your pets take 25% less damage. (Requires Rank 25)
-Your pets now move freely through one another and gain 5+x% attack speed. (Requires Rank 50)
ESOTERIC ALTERATION
-Gain 10.0+x% non-Physical damage reduction.
-While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
-Gain an aura that rotates through the elements, for 2 seconds either preventing Cold, Fire, Lightning, Poison, or Arcane damage. (Requires Rank 50)
GEM OF EASE
-Monster kills grant +500+x experience.
-Level requirement of the item this gem is socketed into is set to 1. (Requires Rank 25)
-Killing an elite grants 100% Bonus experience for 20+x seconds. (Requires Rank 50)
GEM OF EFFICACIOUS TOXIN
-Poison all enemies hit for 2000+x% weapon damage over 10 seconds.
-All enemies you poison take 10% increased damage from all sources. (Requires Rank 25)
-When an affected target dies it releases a toxic cloud infecting enemies within 10+x yards and dealing damage equal to the remainder that the target would have taken. (Requires Rank 50)
GOGOK OF SWIFTNESS
-50.0+x% chance on hit to gain Swiftness, increasing your Attack Speed by 1% for 4 seconds. This effect stacks up to 15 times.
-Gain 1% Cooldown Reduction per stack of Swiftness.(Requires Rank 25)
-Each stack of swiftness grants 1% Movement Speed, 1% Critical Hit Damage and 1% Critical Hit Chance. (Requires Rank 50)
ICEBLINK
-Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 5.0+x%.
-Gain 10% increased Critical Hit Chance against Chilled and Frozen enemies. (Requires Rank 25)
-Affected targets take 10% increased damage from all sources of cold skills and reduces Resource Costs of cold skills by 10+x%. (Requires Rank 50)
INVIGORATING GEMSTONE
-While under any control-impairing effects, reduce all damage taken by 30.0+x%.
-Heal for 20% of maximum life when hit by a control-impairing effect. (Requires Rank 25)
-Your Defensive skills now hold 2 times the amount of charges.(Requires Rank 50)
MIRINAE, TEARDROP OF THE STARWEAVER
-15% chance on hit to smite a nearby enemy for 2000+x% weapon damage as Holy.
-Smite a nearby enemy every 5 seconds. (Requires Rank 25)
-Smitten enemies burn with righteous fire, taking 10% additional damage from all sources for 5+x seconds, if killed they explode for the equivalent amount of smite damage to all enemies within 10 yards . (Requires Rank 50)
MOLTEN WILDEBEEST'S GIZZARD
-Regenerates 10000+x Life per Second.
-After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second. (Requires Rank 25)
-When the absorbing shield is broken your character explodes in fire dealing 100% Life per Second to everything in 15 yards. (Requires Rank 50)
MORATORIUM
-25% of all damage taken is instead staggered and dealt to you over 3.00+x seconds.
-10% chance on kill to clear all staggered damage. (Requires Rank 25)
-While suffering from staggered damage your blood spills outwards in all directions, dealing 1000+x% of the amount of damage you are taking. (Requires Rank 50)
MUTILATION GUARD
-Gain 10.0+x% melee damage reduction.
-While below 30% Life, you may move unhindered through enemies. (Requires Rank 25)
-Gain 500+x% Thorns damage and gain a 10% chance to ignore incoming melee attacks.(Requires Rank 50)
PAIN ENHANCER
-Critical hits cause the enemy to bleed for 1200.0+x% weapon damage as Physical over 3 seconds.
-Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.(Requires Rank 25)
-Gain 5+x% critical Hit damage for every bleeding target within 20 yards and gain a 2% chance on hit to pull all enemies within 10 yards towards you. (Requires Rank 50)
SIMPLICITY'S STRENGTH
-Increase the damage of primary skills by 25.00+x%.
-Primary skills heal you for 2% of maximum Life on hit.(Requires Rank 25)
-Gain .5+x% Critical Hit Chance and 5% Critical Hit Damage for each consecutive attack with resource generating attacks. (Requires Rank 50)
TAEGUK
-Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to 20+x times.
-Gain 0.5% increased Armor for every stack. (Requires Rank 25)
-Spending primary resource generates an additional 2 stacks and each 10 stacks increases your Armor and damage by an additional 2+x%. (Requires Rank 50)
WREATH OF LIGHTNING
-15% chance on hit to gain a Wreath of Lightning, dealing 600.0+x% weapon damage as Lightning every second to nearby enemies for 3 seconds.
-While under the effect of the Wreath of Lightning, gain 25% increased movement speed. (Requires Rank 25)
-Each proc of Wreath of Lightning reduces the cooldown of a random ability by 1 second and you gain a 1% damage buff for 3+x seconds for each stack. (Requires Rank 50)
ZEI'S STONE OF VENGEANCE
-Damage you deal is increased by 4.00+x% for every 10 yards between you and the enemy hit. Maximum 20.00+x% increase at 50 yards.
-20% chance on hit to Stun the enemy for 1 second.(Requires Rank 25)
-Each enemy struck at 50 or more yards grants a stacking, absorbing shield for 10+x% life on hit for 10 seconds and knocks back all enemies when broken, 30 second cooldown. (Requires Rank 50)
Forgot to underline, but ya still the 3rd "-" if you already know what the gems do.
I really like this, you should post this on the actual forums. Very thought out and some good ideas.
this makes no sense the only time your stacking sticken is elites and rgs when you dont need additional speed. It also doesnt really fit with the theme of the gem (killing high hp targets)
This is already a op gem giving it dr would only make it even worse. If the lvl 50 perk was going to be defensive it would make more sense to reduce attack speed of enemies to keep with the slowing theme.
This gem is to broken to tweak, it needs an overhaul. Theres plenty of classes that can block cc so it does nothing. Also not all classes have charges on defensive skills.
It should be more like
-When targeted by a cc spell (even if your immune) gain 10+x% increased damage and take 30+x% reduced damage for 30 seconds
- You become immune to all cc effects
-Gain an absorb sheild for 100% of your hp when target by a cc spell
Again needs to be altered
- 25+x% of damage is staggered over 15 seconds
-1% chance on crit to clear all staggered damage
-Clearing staggered damage causes your blood spill thing or alternativly transfers the staggered damage to all enemies in 10-15 yards
Thorns is getting its own gem. Sader builds with the new thorns set are already quite strong so not a great choice
Other than that like already mentioned the idea itself is good but your suggestions need alot of tweaks
Why is the same thread up twice?
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I like the idea of a second effect at level 50. They'd have to be careful implementing it as it would definitely change the balance immensely. Perhaps quality of life or minor changes such as gold find, pick up radius, movement speed, chance of death breaths or gems dropping, etc. could make it easier to implement without changing the meta game too much.
I think that adding a lv 50 effect is good. I would like to see the gems be more balanced though. I think all legendary gems should have 1 DPS benefit, 1 survival benefit, and 1 improves a secondary stat. On that note, I would like to see more legendaries that incorporate the use of secondary stats to help change the nature of end game builds.
Good point, but I was thinking long term. It wouldn't scale past the 100% chance, while the other gems would. I'd think that the high you pushed the gemsame the less attractive it would be. But ya maby knock off the critical hit chance?