Current multiplier is on the low side, if needed they can just buff it up again - of every set it's the easiest one to balance out.
I expect more passes over LoN during PTR.
Wyatt has already stated that the design goal is to make it T10 viable and not much else. He's literally saying that they want LoN to be used in "for fun" T10 builds. I'm skeptical that LoN will be changed much from 100% damage increase per ancient item.
Right now, with 100% per ancient, it will be far more than "only T10 viable". Crusader will definitely reach GRift 80 with it.
And don't forget, the more extremely powerful legendaries they bring, the better this set gets.
Well crusaders and dart doctors will be the only ones using it, and i stilll doubt they can do 80 with it with no immortality bug or cc bug.
Mobs are being perma cc'ed again on ptr due to a bug (i assume) preventing them from becoming immune to it,
and st.archew's gage gloves are bugged proccing off every hit from normal mobs providing basically immortality if you already have a nice hp pool.
Only if you are elitist about it. Rumors say that there are also players who don't want to play a build just because it pushes 3 more GRifts than others
3 more, y sure. :X
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Can you guys also give a source for "LoN is additive". Because as far as I know, it's not additive.
It's additive in itself, meaning every ancient increases the multiplier by 100%, but the buff itself is multiplicative, while F&R is two separate buffs which are multiplicative with themselves.
edit: or in maths:
LoN: Your dmg * (1 + 0.1 * number of ancients)
F&R: Your dmg * 1.5 * 1.5
With that maths it seems to me that LoN is underpowered? Say that you've 1000 damage and 13 ancient then you would get:
Which isn't very balanced considering F&R doesn't stop you from having other sets active. Given, F&R must be activated and maintained but it's quite easy, which is why I have neglected it.
Ah, lol, should've seen that... was a pretty obvious mistake This means with 1000 damage and 13 ancients:
LoN: 1000*(1+1*13) = 14 000
F&R: 1000*1,5*1,5 = 2250
Which makes LoN a tiny bit better then the previous maths
Aiming for a balance for T10 seems like a waste of potential though, obviously it is up to us to push with it but still, I hope the set, in it's final form, will be usable for GR60+ at least.
You forget that F&R: 1000*1,5*1,5 = 2250 should be multiplied by the set bonus for the skills they use, for example Heltooth
(900%)
so it's not 2250 but 20250
Didn't think of that, no. Then again, the maths were about LoN vs F&R only, so even if I did think about set multipliers I wouldn't have taken them into account
Number wise though, 14k vs 20k seems quite fine considering that 14k works for everything. Imagine a dashing monk with LoN vs Raiment+F&R or U6+F&R. Raiment's main damage comes from dash and U6's main damage is Exploding Palm which each set increase damage to. Thing is, you've complimenting ability's such as generators and Seven Sided Strike. With LoN you could potentially go with the same setup (though you've to adjust to the lack of set powers (ex: U6 with triggering EP on SSS)) but since LoN's dmg increase is global your side skills will do as much increased damage as your main skill.
100% seems like a quite good spot but time will tell off cause!
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Well crusaders and dart doctors will be the only ones using it, and i stilll doubt they can do 80 with it with no immortality bug or cc bug.
Mobs are being perma cc'ed again on ptr due to a bug (i assume) preventing them from becoming immune to it,
and st.archew's gage gloves are bugged proccing off every hit from normal mobs providing basically immortality if you already have a nice hp pool.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
LoN: 1000*(1+0,1*13) = 2300
F&R: 1000*1,5*1,5 = 2250
Which isn't very balanced considering F&R doesn't stop you from having other sets active. Given, F&R must be activated and maintained but it's quite easy, which is why I have neglected it.
Or do I oversee some factor?
LoN: 1000*(1+1*13) = 14 000
F&R: 1000*1,5*1,5 = 2250
Which makes LoN a tiny bit better then the previous maths
Aiming for a balance for T10 seems like a waste of potential though, obviously it is up to us to push with it but still, I hope the set, in it's final form, will be usable for GR60+ at least.
Number wise though, 14k vs 20k seems quite fine considering that 14k works for everything. Imagine a dashing monk with LoN vs Raiment+F&R or U6+F&R. Raiment's main damage comes from dash and U6's main damage is Exploding Palm which each set increase damage to. Thing is, you've complimenting ability's such as generators and Seven Sided Strike. With LoN you could potentially go with the same setup (though you've to adjust to the lack of set powers (ex: U6 with triggering EP on SSS)) but since LoN's dmg increase is global your side skills will do as much increased damage as your main skill.
100% seems like a quite good spot but time will tell off cause!