Opinions can differ greatly. From what I can see, mine differs greatly from the vocal members of the community.
My wish list for D3 is that there should be
a) Less disturbing imagery. (Reduce blood, spikes, entrails and other gross things)
A item roll system. It was hard to party when everyone just wants to clink on the item at the end
c) More marketplace features like a WoW style AH.
d) An infinite stash. Item collecting is one of my greatest joys.
I find it significant to note that many people have different views from me. The petition for darker lighting, requests for more horrific ambiance and calls for further randomization of game environment all suggest that the vocal members of the community have specific preferences. However,
#1 I like the brighter colors. D2 was way too dark for me. The circle of light made it hard to appreciate the background and colors.
#2 I like the reduced level of macabre. In fact I would prefer it far more reduced. D2 had some truly gross effects and backgrounds. There's still quite a bit in d3 as well that I find too visceral. But that rainbow helps.
#3 I like the fact outdoors are not random. I would hope indoors are not random too. For me, randomising only increased frustration and irritation rather then replayability.
To some, these are ... against what they define Diablo to be. For me, that's not an issue for consideration. I enjoy its action based gameplay and find item collection extremely fun. Those are aspects I associate with diablo intrinsically, not the ...somewhat disturbing imagery. I'd like it less bloody and more colorful but I can accept it if it isn't. I ignored much of the background in d2 that I didn't like.
Is there no one reading this that shares my views? Or are the vocal members of the community more then simply the majority but relegate those like me to mere outliers on the statistic distribution.
Thanks for posting, that is certainly an opinion that I haven't heard very much of, lol.
But, the nature of your topic is something equivalent to flammable gas... so this thread may have to eventually be locked.
I agree with B and C, but not A and D. I'm not a real fan of gore (I hate gory movies like Kill Bill), but I really like it in Diablo. It gives it a more realistic and mature feel.
And an infinite stash would annoy me because I am a bit obsessive-compulsive, lol, so I have a huge tendency to collect everything. If I am not limited in my collection, (ie. if I have an infinite stash) I really will end up collecting absolutely everything and it will annoy the hell out of me. I need an excuse to just say 'no, not worth collecting'.
Due to your tastes in RPG's perhaps you would be more accustomed to an anime/cartoon style RPG like flyff etc
I remember the first time I saw all those naked flesh stripped and dismembered bodies lying around in pools and wells of blood near Andariel. Mass murdering sadistic virgin blood bathing demons are right up my alley
#1: More graphic death animations for monsters and players (D2 death animations were pretty weak) (D3 appears to already be on the right track...Barb getting his head bit off...brutal )
#2: Less grinding the same area 5 million times to level to 99. Basically more variety to make leveling a little lest like drudgery
#3: Give me a reason to care about NPCs and what they have to say. Just about the only NPC I cared about in D2 was Cain just cuz he was from D1. Most of the other NPCs were simply forgettable.
#4: Really badass monsters. It has been said ad nosium that some D2 monsters were just plain stupid and senseless. I mean comeon...a Skeleton Archer that shoots Fire Arrows and somehow freezes me on hit? Bring back some baddies from D1 like the Dark Knights, the Poison Spitters, Consulars, Charging Demons, Red Death, Hidden, and make up some guys that really give me a reason to fear fighting them.
#5: Make the gameplay more challenging. D2=too easy. The learning curve on it is pretty quick and at no point are you really challenged to find unique ways to beat a monster beyond spam your strongest skill. So far it looks like Blizzard is trying to fix this as we saw in the Demo so it's probably going to happen.
#6: Make sure stats are actually important. In Diablo 1, if you didn't have the right stats, you were screwed because it was impossible to beat Diablo or his minions. In Diablo 2, all you do is max out Vitality, get your base strength, and get the rest of your stats from items. Just about the only class that doesn't follow this model is Amazons who need as much Dex as they can get. Other than that, the other stats might as well not exist. Bring us back to Diablo 1 where stats mattered for all classes.
#7: one thing I'd like to see that wont happen is bring back skill books. Instead of just learning class specific skills when you level up, have another "skill book tree" that is seperate from your class skills that all character classes share that you can boost throught he use of dropped skill books. Basic skills like "repair armor" or "disarm trap" or maybe as exotic as some of the old skills from D1 like "stone curse","phasing","heal other", or other useful skills that can be tied into being learned by all classes through dropped books. Granted the Barb is supposed to use "Stamina" instead of mana but I'm sure Blizzard could figure some way to get this to work without changing too much.
Is there no one reading this that shares my views? Or are the vocal members of the community more then simply the majority but relegate those like me to mere outliers on the statistic distribution.
You're not in the right place, man. When most of us look at your post we see someone looking for an entirely different game. Reducing gore in Diablo is like taking out the electric guitar in rock music; it's an integral part of the game. Well, maybe not the electric guitar, but you get my point.
#3 I like the fact outdoors are not random. I would hope indoors are not random too. For me, randomising only increased frustration and irritation rather then replayability.
Randomization creates more replayability. I... don't understand you at all.
I honestly think you should look into playing a different game.
#1: More graphic death animations for monsters and players (D2 death animations were pretty weak) (D3 appears to already be on the right track...Barb getting his head bit off...brutal )
#2: Less grinding the same area 5 million times to level to 99. Basically more variety to make leveling a little lest like drudgery
#3: Give me a reason to care about NPCs and what they have to say. Just about the only NPC I cared about in D2 was Cain just cuz he was from D1. Most of the other NPCs were simply forgettable.
#4: Really badass monsters. It has been said ad nosium that some D2 monsters were just plain stupid and senseless. I mean comeon...a Skeleton Archer that shoots Fire Arrows and somehow freezes me on hit? Bring back some baddies from D1 like the Dark Knights, the Poison Spitters, Consulars, Charging Demons, Red Death, Hidden, and make up some guys that really give me a reason to fear fighting them.
#5: Make the gameplay more challenging. D2=too easy. The learning curve on it is pretty quick and at no point are you really challenged to find unique ways to beat a monster beyond spam your strongest skill. So far it looks like Blizzard is trying to fix this as we saw in the Demo so it's probably going to happen.
#6: Make sure stats are actually important. In Diablo 1, if you didn't have the right stats, you were screwed because it was impossible to beat Diablo or his minions. In Diablo 2, all you do is max out Vitality, get your base strength, and get the rest of your stats from items. Just about the only class that doesn't follow this model is Amazons who need as much Dex as they can get. Other than that, the other stats might as well not exist. Bring us back to Diablo 1 where stats mattered for all classes.
#7: one thing I'd like to see that wont happen is bring back skill books. Instead of just learning class specific skills when you level up, have another "skill book tree" that is seperate from your class skills that all character classes share that you can boost throught he use of dropped skill books. Basic skills like "repair armor" or "disarm trap" or maybe as exotic as some of the old skills from D1 like "stone curse","phasing","heal other", or other useful skills that can be tied into being learned by all classes through dropped books. Granted the Barb is supposed to use "Stamina" instead of mana but I'm sure Blizzard could figure some way to get this to work without changing too much.
Im glad i saw ur post this way i dont have to type all that stuff.
I agree fully and in d2 the stats were fuckin pointless:thumbsup:
a) Less disturbing imagery. (Reduce blood, spikes, entrails and other gross things)
A item roll system. It was hard to party when everyone just wants to clink on the item at the end
c) More marketplace features like a WoW style AH.
Im glad i saw ur post this way i dont have to type all that stuff.
I agree fully and in d2 the stats were fuckin pointless:thumbsup:
glad to have saved your fingers my friend
You know, I never really thought of it but an Auction House wouldn't exactly be a bad addition to Diablo. Granted it's a WoW thing so it somehow must automatically be a bad idea but think about it for a second. What is the absolute HARDEST thing to do in Diablo? Trade. Why is that? You have to deal with assholes, dupers, scammers, overcharged crap, and people leeching off your trade game. It gets very tiring after a while. Some sort of Auction House could help facilitate trading consideribly as well as eliminate trade spam games "Shako 4 Mal Um." (honestly...a shako is barely worth an um...how is it now worth an additional Mal?) How it would work out, I'm not sure, possibly make it something along the lines of a Realm Wide trading post where people post their items on the trading block and people offer up their own items for it. You place an item bid and the person "selling" the item checks in and accepts the offer they like. Either that or make gold actually important and do the WoW method, although I believe it is flawed and makes Gold a little too important.
So basically make a special trading zone either in the main cities of each act, or make a completely seperate area that you join off of B.net to that is not directly a part of the base game but a virtual auction block that your character can go to and interact with other players (instead of just logging into a part of B.net and interfacing with just an impersonal inventory screen).
My wish list for D3 is that there should be
a) Less disturbing imagery. (Reduce blood, spikes, entrails and other gross things)
A item roll system. It was hard to party when everyone just wants to clink on the item at the end
c) More marketplace features like a WoW style AH.
d) An infinite stash. Item collecting is one of my greatest joys.
I find it significant to note that many people have different views from me. The petition for darker lighting, requests for more horrific ambiance and calls for further randomization of game environment all suggest that the vocal members of the community have specific preferences. However,
#1 I like the brighter colors. D2 was way too dark for me. The circle of light made it hard to appreciate the background and colors.
#2 I like the reduced level of macabre. In fact I would prefer it far more reduced. D2 had some truly gross effects and backgrounds. There's still quite a bit in d3 as well that I find too visceral. But that rainbow helps.
#3 I like the fact outdoors are not random. I would hope indoors are not random too. For me, randomising only increased frustration and irritation rather then replayability.
To some, these are ... against what they define Diablo to be. For me, that's not an issue for consideration. I enjoy its action based gameplay and find item collection extremely fun. Those are aspects I associate with diablo intrinsically, not the ...somewhat disturbing imagery. I'd like it less bloody and more colorful but I can accept it if it isn't. I ignored much of the background in d2 that I didn't like.
Is there no one reading this that shares my views? Or are the vocal members of the community more then simply the majority but relegate those like me to mere outliers on the statistic distribution.
Tsukishima
You ARE a mere statistic percentage. A low one.
If I want to bore myself I'll just play WoW. Gtfo.
Igor
[edit] lol paladin:O
Fuck you, I'm a dragon.
Thanks for posting, that is certainly an opinion that I haven't heard very much of, lol.
But, the nature of your topic is something equivalent to flammable gas... so this thread may have to eventually be locked.
I agree with B and C, but not A and D. I'm not a real fan of gore (I hate gory movies like Kill Bill), but I really like it in Diablo. It gives it a more realistic and mature feel.
And an infinite stash would annoy me because I am a bit obsessive-compulsive, lol, so I have a huge tendency to collect everything. If I am not limited in my collection, (ie. if I have an infinite stash) I really will end up collecting absolutely everything and it will annoy the hell out of me. I need an excuse to just say 'no, not worth collecting'.
Even if it means deleting my posts occasionally. (yeah, I know, I know - this is spam, just delete it)
I remember the first time I saw all those naked flesh stripped and dismembered bodies lying around in pools and wells of blood near Andariel. Mass murdering sadistic virgin blood bathing demons are right up my alley
Fuck you, I'm a dragon.
I thought this guy was kidding.:P
This is a M rated game. if you want everything you just said, go play WoW's new expansion.
Diablo is all about gore, things puking there guts out.. ect ..ect if you can handle it then play hello kitty island adventure.
I get 5 year old girl vibes from this thread.
#2: Less grinding the same area 5 million times to level to 99. Basically more variety to make leveling a little lest like drudgery
#3: Give me a reason to care about NPCs and what they have to say. Just about the only NPC I cared about in D2 was Cain just cuz he was from D1. Most of the other NPCs were simply forgettable.
#4: Really badass monsters. It has been said ad nosium that some D2 monsters were just plain stupid and senseless. I mean comeon...a Skeleton Archer that shoots Fire Arrows and somehow freezes me on hit? Bring back some baddies from D1 like the Dark Knights, the Poison Spitters, Consulars, Charging Demons, Red Death, Hidden, and make up some guys that really give me a reason to fear fighting them.
#5: Make the gameplay more challenging. D2=too easy. The learning curve on it is pretty quick and at no point are you really challenged to find unique ways to beat a monster beyond spam your strongest skill. So far it looks like Blizzard is trying to fix this as we saw in the Demo so it's probably going to happen.
#6: Make sure stats are actually important. In Diablo 1, if you didn't have the right stats, you were screwed because it was impossible to beat Diablo or his minions. In Diablo 2, all you do is max out Vitality, get your base strength, and get the rest of your stats from items. Just about the only class that doesn't follow this model is Amazons who need as much Dex as they can get. Other than that, the other stats might as well not exist. Bring us back to Diablo 1 where stats mattered for all classes.
#7: one thing I'd like to see that wont happen is bring back skill books. Instead of just learning class specific skills when you level up, have another "skill book tree" that is seperate from your class skills that all character classes share that you can boost throught he use of dropped skill books. Basic skills like "repair armor" or "disarm trap" or maybe as exotic as some of the old skills from D1 like "stone curse","phasing","heal other", or other useful skills that can be tied into being learned by all classes through dropped books. Granted the Barb is supposed to use "Stamina" instead of mana but I'm sure Blizzard could figure some way to get this to work without changing too much.
Randomization creates more replayability. I... don't understand you at all.
I honestly think you should look into playing a different game.
Yep id have to agree with you he is completely alone
Im glad i saw ur post this way i dont have to type all that stuff.
I agree fully and in d2 the stats were fuckin pointless:thumbsup:
I strongly suggest you go play WoW instead of D3
*edit- does no one see that this guy is quite clearly a troll.......... :confused:
glad to have saved your fingers my friend
You know, I never really thought of it but an Auction House wouldn't exactly be a bad addition to Diablo. Granted it's a WoW thing so it somehow must automatically be a bad idea but think about it for a second. What is the absolute HARDEST thing to do in Diablo? Trade. Why is that? You have to deal with assholes, dupers, scammers, overcharged crap, and people leeching off your trade game. It gets very tiring after a while. Some sort of Auction House could help facilitate trading consideribly as well as eliminate trade spam games "Shako 4 Mal Um." (honestly...a shako is barely worth an um...how is it now worth an additional Mal?) How it would work out, I'm not sure, possibly make it something along the lines of a Realm Wide trading post where people post their items on the trading block and people offer up their own items for it. You place an item bid and the person "selling" the item checks in and accepts the offer they like. Either that or make gold actually important and do the WoW method, although I believe it is flawed and makes Gold a little too important.
So basically make a special trading zone either in the main cities of each act, or make a completely seperate area that you join off of B.net to that is not directly a part of the base game but a virtual auction block that your character can go to and interact with other players (instead of just logging into a part of B.net and interfacing with just an impersonal inventory screen).
Im glad to. also the concept of the AH is a good idea but i just dont like it in a game like diablo. if it was changed and improved then maybe