The game engine is not the problem here, the problem is the number of calculations (NOT the size of the numbers) that the server is doing.
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Yes they could and probably should improve server performace, but this is not a "game engine" issue.
Aaah, yes, the good old "improve server performance" ... while there are occasionnally cases hardware upgrades are necessary, 95% of the performance issues I've ever encountered resulted from poor or non-optimized code (I'm not talking specifically about games here).
Obviously, Blizzard has already done significant optimization on D3, but it looks like there's a discrepancy between the way the game engine is implemented and the way the game has to be played at this time to push higher GRifts. So either they can try and change the gameplay so that we deal with smaller packs (good luck with that) or they can improve the way they calculate damage for large packs.
Obviously, Blizzard has already done significant optimization on D3, but it looks like there's a discrepancy between the way the game engine is implemented and the way the game has to be played at this time to push higher GRifts. So either they can try and change the gameplay so that we deal with smaller packs (good luck with that) or they can improve the way they calculate damage for large packs.
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932