Been out of the game for a while and have reviewed the patch notes, but as we all know, the patch notes never say it all. I've played the new patch just a little bit (got the cube, did a bounty in each act, etc) but it doesn't seem like much has really changed in this latest patch.
Does anyone have a chart of how many mats are in a cache on different difficulty levels? It seems like T1 gives you roughly the same amount of mats as T10. Are there any additional legendary bonuses beyond T6 like there are when you get to T1?
I see that all of my GR keys were converted to + keys, which are consumed when I enter a GR, right? How do I get more? What's the point of nephalim rifts now when you can pick your GR?
Does anyone have a good idea on what is going to be the next big deal in S4? It looks like my WW barb, Sentry DH, and Palm Monk are all T10 worthy already, so is there anything that would make me want to switch it up?