As always a few changes (on the first PTR 2.3 patch) don't make it to the official Patch Notes, and we usually put together a thread with a quick list to them. If you see any changes not on the Patch Notes let us know so we can add them to the list.
General Changes
Quite a few "new" Bounties (Boss kills) - Diabolical Chest after completing these (better than Resplendent)
Uber bosses can drop up to 3 organs at once (could be due to the +2000% legendary drop buff)
New Shrine (Bandit) that spawns lots of Goblins!
Odious Collectors may now drop Forgotten Souls (Legendary crafting material).
New (potentially old) big purple goblin "Snitches" (or "Snitchley") - casts jailer and spawns trash mobs.
Squirt the Peddler in Hidden Camp now sells essences required to convert gems.
The player profile (skills, equipment and cube choices) is snapshotted when they get a leaderboard entry - you can right click to check it.
Conduit duration increased to 30 seconds.
Elite packs drop Progress Globes (orange) in normal Rifts.
Rift Guardians in normal rifts can now drop up to 2 Greater Rift Keystones at once.
Uber Maghda's invulnerability shield doesn't last as much.
It's possible to scroll to see item descriptions that are too big to fit the screen.
The 30 second countdown timer when closing Greater Rifts has been removed.
Possible increased repair costs (could be due to a known bug with socketed items that will be fixed!)
Can no longer take damage while on loading screen (apparently invulnerable until you move or issue a command)
Crafting costs for reforging readjusted (less arcane dust, for instance).
Item Changes
Transmuting a Puzzle Ring opens a portal to The Vault.
Transmuting a Bovine Bardiche opens a portal to Not The Cow Level.
Crafted items have no level requirement.
Ancient items have an additional { } around the brackets in Clan chat - {[Ancient Shenlong Relentless Assault]}
In-Geom now has a buff icon.
Shenlong's Spirit now has a buff icon.
Fate of the Fell is facing the right way when viewing your character.
Skill Changes
Steed Charge can no longer run through doors and gates.
As always a few changes (on the first PTR 2.3 patch) don't make it to the official Patch Notes, and we usually put together a thread with a quick list to them. Skill Changes
Teleport now works "through" closed doors.
Fuck yes. The PTR can go live now. I'm happy. If they fixed the pathing issues as well, I will die a happy goblin.
The 30 second countdown timer when closing rifts has been removed.
Not correct. Timer doesn't appear only if everyone has left the rift when closing request is issued. If someone is still inside, timer will still pop up.
@NHunter2335 well, I think any player could easily understand that's the case. The "pointless" 30 second timer has been removed, which is what everyone has been asking for. Could still add a clarification, but I don't think lots of players would understand it that way.
As always a few changes (on the first PTR 2.3 patch) don't make it to the official Patch Notes, and we usually put together a thread with a quick list to them. Skill Changes
Teleport now works "through" closed doors.
Fuck yes. The PTR can go live now. I'm happy. If they fixed the pathing issues as well, I will die a happy goblin.
If only they did the same for the monks Dashing Strike skill. It can go through walls but not if the door is closed, whats up with that ? theres no reason for it that I can think of.
Gameplay wise there is no reason indeed since DS already goes through some walls, but the wizard is supposed to teleport which means dematerialize and reappear in another spot, the monk simplely strikes/charges forward REALLY fast, so from a "lore" perspective it makes perfect sense.
As always a few changes (on the first PTR 2.3 patch) don't make it to the official Patch Notes, and we usually put together a thread with a quick list to them. If you see any changes not on the Patch Notes let us know so we can add them to the list.
General Changes
Item Changes
Skill Changes
Fuck yes. The PTR can go live now. I'm happy. If they fixed the pathing issues as well, I will die a happy goblin.
Not correct. Timer doesn't appear only if everyone has left the rift when closing request is issued. If someone is still inside, timer will still pop up.
@NHunter2335 well, I think any player could easily understand that's the case. The "pointless" 30 second timer has been removed, which is what everyone has been asking for. Could still add a clarification, but I don't think lots of players would understand it that way.
That's good ,but what about to vote close rift on public games ?
+1
Gameplay wise there is no reason indeed since DS already goes through some walls, but the wizard is supposed to teleport which means dematerialize and reappear in another spot, the monk simplely strikes/charges forward REALLY fast, so from a "lore" perspective it makes perfect sense.
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