So, I was thinking about how useless normal potions become after you find a bottomless potion, people just throw them on the ground because it takes a slot on inventory, them I thought of one way it could be useful again, here is the deal:
Whenever you pick up a normal potion, if you have a bottomless one equipped, it would add a stack of +1% healing the next time you use it.
Example:
You have a bottomless potion equipped that heals for 60% total life, after you pick up 5 potions, it would have 5 stacks therefore the next time you use your equipped bottomless potion, it would heal for 65% of your total health.
What do you guys think? Would it unbalance the game? I can already see people throwing packs of 40 potions on the ground to heal for 100% when facing guardians =)
Buffing your heal would not solve the problem of you having to pick up potions that are in the end useless and will just be thrown away after being picked up for the buff. I don't think it would make the game imbalanced. I'd say it would have no impact at all. Many of my characters don't even have to pick up health globes anymore on T6 because everything dies too fast, let alone needing to drink potions or gaining buffs on those potions. The place where such a buff could be useful, would be GRifts, where no potions drop anyway and you cannot even tamper with your inventory to drop potions for yourself. Sorry, but I don't think that would be a good design.
I'd say the best way to use potions would be to make them a crafting materiál for some rare dyes or something. Just make some 50-odd different shades of the dyes that already exist in game (with previews so we know what we're getting) and let us customize a bit more. They would still become irrelevant once you've made a decent enough supply of the dyes for yourself but they would at least be somewhat useful once in a while, which is the polar opposite of what they are now (completely useless, all the time). Legendary potions will always become the one thing you will be using once you get it, so I think healing potions should find an alternative role outside of the healing area.
theyre legendary. make them salvageable into a forgotten soul. done deal
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--------------------> Your head
The "problem" is normal potions cluttering everything up and serving no purpose. Though they stack to 5000 or whatever and take one inventory space so it's really nowhere near as big a deal as people act like it is.
Ouch, I forgot that you can't access your inventory on Grifts. So this would only work in normal rifts, and maybe the start of a Grift if you already stacked it.
I like the idea of custom dyes too, I just wished Blizz would give something to work on this normal potions. Thanks for your feedback Macus!
@Autocthon
It just bothers me that even if you see the potion on the ground and you don`t want it, you just pass over and it is there taking a slot, sometimes I just have to throw them to pick up a ring or something.
Thank you Andrew, maybe it needs some more thinking, but i'm glad you liked it.
And yeah, programmers should focus on more important stuff, like new item set. I too think they are taking too long on this release, maybe it requires a lot of polishing and balance.
thats my bad. i automatically assumed leg potions because those are a huge waste of a gold star on the ground. REGULAR potions?! who...cares...just toss them on the ground. improving regular potions would make leg pots shittier in comparison and less "legendary." just toss them this is not a problem. personally i just put them in my stash and sell them when they stack is full.
because WHO CARES about potions?? how is this even a thing of discussion?? potions are beneath me!
while typing this out i came up with the idea of making regular potions salvageable into white mats (which were all short of). why not make a stack of 1000 or 5000 worth a handful of white mats?
Ouch, I forgot that you can't access your inventory on Grifts. So this would only work in normal rifts, and maybe the start of a Grift if you already stacked it.
I like the idea of custom dyes too, I just wished Blizz would give something to work on this normal potions. Thanks for your feedback Macus!
@Autocthon
It just bothers me that even if you see the potion on the ground and you don`t want it, you just pass over and it is there taking a slot, sometimes I just have to throw them to pick up a ring or something.
Cheers
Like I said. They should just be currency. Solves the issue.
while typing this out i came up with the idea of making regular potions salvageable into white mats (which were all short of). why not make a stack of 1000 or 5000 worth a handful of white mats?
I think you got the idea now, why not bring some usefulness to potions ?
Turning them into white mat. sounds good too, it just seems a little weird turn juice into metal parts.
because WHO CARES about potions?? how is this even a thing of discussion?? potions are beneath me!
while typing this out i came up with the idea of making regular potions salvageable into white mats (which were all short of). why not make a stack of 1000 or 5000 worth a handful of white mats?
Potions are sold from a vendor, and considering how value-less gold is now, it would basically mean you could just buy unlimited white crafting mats. If that were the case, they might as well just add the crafting mat itself to the vendor, it would save everyone some clicking.
They should just no longer be auto looted when you have a non-consumable one. No need for them to serve some other purpose. Currency works too, but it seems kind of silly to just endlessly collect potions for absolutely no reason.
auto loot should be customizable not turned off. id love to switch from potions to gems/crafting mats
Yeah me too! but according to blizz
Autopickup for crafting materials and gems would disconnect people from what they're getting and maybe not even noticing that they picked them up, though they agree that it is annyoing to pick them up individually
auto loot should be customizable not turned off. id love to switch from potions to gems/crafting mats
Yeah me too! but according to blizz
Autopickup for crafting materials and gems would disconnect people from what they're getting and maybe not even noticing that they picked them up, though they agree that it is annyoing to pick them up individually
yea i saw that and thought it was stupid. sorry but picking up gems and mats to me are as exciting as gold and potions (ZERO EXCITEMENT). if they want to bring excitement like THAT then they should make gems/mats/pots/gold auto pick up and have me manually pick up BLOOD SHARDS. i do love me a blood thief goblin.
yea i saw that and thought it was stupid. sorry but picking up gems and mats to me are as exciting as gold and potions (ZERO EXCITEMENT). if they want to bring excitement like THAT then they should make gems/mats/pots/gold auto pick up and have me manually pick up BLOOD SHARDS. i do love me a blood thief goblin.
This is a really good point, when a regular gob or a chest drops loot all over the place on a speedrun I'm more likely to say "forget it it's not even worth the time it takes to pick it up" but when a bloodshard gob explodes I am more than happy to run in little circles watching all those purple beams disappearing. Before boon of the hoarder was introduced I was more likely to zigzag through the map to snag gold piles then to run off course and stop to pick up one yellow item. I think they've overestimated the sense of accomplishment we get from manually picking up mats. I wouldn't say that manually clicking has made me more aware of what I pick up either, when a pile of yellows/blues/gems etc. drops I just click at it wildly for 1.5 seconds and then run away with no real clue what I just picked up. Maybe we are just jaded though, maybe for new players or really casual players that stuff is exciting to pick up which I guess would be a good argument for an autopickup toggle in settings so players can decide for themselves if picking up salvage is meaningful.
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So, I was thinking about how useless normal potions become after you find a bottomless potion, people just throw them on the ground because it takes a slot on inventory, them I thought of one way it could be useful again, here is the deal:
Whenever you pick up a normal potion, if you have a bottomless one equipped, it would add a stack of +1% healing the next time you use it.
Example:
You have a bottomless potion equipped that heals for 60% total life, after you pick up 5 potions, it would have 5 stacks therefore the next time you use your equipped bottomless potion, it would heal for 65% of your total health.
What do you guys think? Would it unbalance the game? I can already see people throwing packs of 40 potions on the ground to heal for 100% when facing guardians =)
Cheers
Buffing your heal would not solve the problem of you having to pick up potions that are in the end useless and will just be thrown away after being picked up for the buff. I don't think it would make the game imbalanced. I'd say it would have no impact at all. Many of my characters don't even have to pick up health globes anymore on T6 because everything dies too fast, let alone needing to drink potions or gaining buffs on those potions. The place where such a buff could be useful, would be GRifts, where no potions drop anyway and you cannot even tamper with your inventory to drop potions for yourself. Sorry, but I don't think that would be a good design.
I'd say the best way to use potions would be to make them a crafting materiál for some rare dyes or something. Just make some 50-odd different shades of the dyes that already exist in game (with previews so we know what we're getting) and let us customize a bit more. They would still become irrelevant once you've made a decent enough supply of the dyes for yourself but they would at least be somewhat useful once in a while, which is the polar opposite of what they are now (completely useless, all the time). Legendary potions will always become the one thing you will be using once you get it, so I think healing potions should find an alternative role outside of the healing area.
Move potions to a "currency" slot.
Problem solved.
theyre legendary. make them salvageable into a forgotten soul. done deal
--------------------> Thread
--------------------> Your head
The "problem" is normal potions cluttering everything up and serving no purpose. Though they stack to 5000 or whatever and take one inventory space so it's really nowhere near as big a deal as people act like it is.
Ouch, I forgot that you can't access your inventory on Grifts. So this would only work in normal rifts, and maybe the start of a Grift if you already stacked it.
I like the idea of custom dyes too, I just wished Blizz would give something to work on this normal potions. Thanks for your feedback Macus!
@Autocthon
It just bothers me that even if you see the potion on the ground and you don`t want it, you just pass over and it is there taking a slot, sometimes I just have to throw them to pick up a ring or something.
Cheers
Thank you Andrew, maybe it needs some more thinking, but i'm glad you liked it.
And yeah, programmers should focus on more important stuff, like new item set. I too think they are taking too long on this release, maybe it requires a lot of polishing and balance.
thats my bad. i automatically assumed leg potions because those are a huge waste of a gold star on the ground. REGULAR potions?! who...cares...just toss them on the ground. improving regular potions would make leg pots shittier in comparison and less "legendary." just toss them this is not a problem. personally i just put them in my stash and sell them when they stack is full.
also, id put it as
--------------> my head
-------------> thread
because WHO CARES about potions?? how is this even a thing of discussion?? potions are beneath me!
while typing this out i came up with the idea of making regular potions salvageable into white mats (which were all short of). why not make a stack of 1000 or 5000 worth a handful of white mats?
Like I said. They should just be currency. Solves the issue.
I think you got the idea now, why not bring some usefulness to potions ?
Turning them into white mat. sounds good too, it just seems a little weird turn juice into metal parts.
Cheers
Ok, but for what we would trade? 10 pots = 1 kadala shard maybe?
Potions are sold from a vendor, and considering how value-less gold is now, it would basically mean you could just buy unlimited white crafting mats. If that were the case, they might as well just add the crafting mat itself to the vendor, it would save everyone some clicking.
They should just no longer be auto looted when you have a non-consumable one. No need for them to serve some other purpose. Currency works too, but it seems kind of silly to just endlessly collect potions for absolutely no reason.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
Oh I see, but they would also cap and become useless, just would not take a slot in invetory.
Maybe is like Spiralphoenix said, just turn off auto loot.
i thought you cant salvage vendor bought items
auto loot should be customizable not turned off. id love to switch from potions to gems/crafting mats
Yeah me too! but according to blizz
yea i saw that and thought it was stupid. sorry but picking up gems and mats to me are as exciting as gold and potions (ZERO EXCITEMENT). if they want to bring excitement like THAT then they should make gems/mats/pots/gold auto pick up and have me manually pick up BLOOD SHARDS. i do love me a blood thief goblin.
This is a really good point, when a regular gob or a chest drops loot all over the place on a speedrun I'm more likely to say "forget it it's not even worth the time it takes to pick it up" but when a bloodshard gob explodes I am more than happy to run in little circles watching all those purple beams disappearing. Before boon of the hoarder was introduced I was more likely to zigzag through the map to snag gold piles then to run off course and stop to pick up one yellow item. I think they've overestimated the sense of accomplishment we get from manually picking up mats. I wouldn't say that manually clicking has made me more aware of what I pick up either, when a pile of yellows/blues/gems etc. drops I just click at it wildly for 1.5 seconds and then run away with no real clue what I just picked up. Maybe we are just jaded though, maybe for new players or really casual players that stuff is exciting to pick up which I guess would be a good argument for an autopickup toggle in settings so players can decide for themselves if picking up salvage is meaningful.