Im sure that the process is very difficult. But you’d think after a dozen record breaking launches how is it that they still can’t get a stable game going?
Many reasons but when a massive new title is released and many wants to get on at the same time, the server infrastructure usually isn't prepared for it. Another recent example was the Amazon game New World; their server capacity was around 466,000 however over 700,000 were trying to log on at the same time. All of those servers cost money and even if they could predict such an inflow they might not even even want to set up all those extra servers because of the costs involved. What happens if that massive interest really is only a one-off, as it often is with new titles, what'll they do with the rest of the servers? Sure, they could likely sell them off later but that's a potentially big monetary loss. Setting it all up costs money too. As long as they iron things out in reasonable time, players will usually forgive them for some initial hickups.
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"For I know that my Redeemer liveth, and as the last Man He shall stand forth upon the Earth."
Im sure that the process is very difficult. But you’d think after a dozen record breaking launches how is it that they still can’t get a stable game going?
Many reasons but when a massive new title is released and many wants to get on at the same time, the server infrastructure usually isn't prepared for it. Another recent example was the Amazon game New World; their server capacity was around 466,000 however over 700,000 were trying to log on at the same time. All of those servers cost money and even if they could predict such an inflow they might not even even want to set up all those extra servers because of the costs involved. What happens if that massive interest really is only a one-off, as it often is with new titles, what'll they do with the rest of the servers? Sure, they could likely sell them off later but that's a potentially big monetary loss. Setting it all up costs money too. As long as they iron things out in reasonable time, players will usually forgive them for some initial hickups.