We don't know yet. If they just change whats on gear, it will likely not affect gear we already have, just whats dropping. So buying gear right now with it would most likely be okay. This was stated as what they were leaning towards right now. But if they actually decide to change it up to make IAS have DR, then it would mess with us. It's a big nerf in my eyes to almost all the classes, I'm not sure why they are doing it. They say that people view it as too much of a must have stat, but that won't change, it will just mean that 1h cross bows will likely be a bit stronger, and xbows will likely fall out of favor if your not running a crit build, because you won't be able to get their speed up as high as you need to feel comfortable. I'm sitting at like 1.9 right now, and any slower seems horrible with my xbow, if I wasn't able to keep it that high I would definitely change weapon types.
It's going to mess with upgrading later on as well if it is just on gear that drops in the future. Because it takes a great deal of other stats to make up for IAS, which means that you'll find a lot of gear that is level 60 won't be as good as your gear that was level 45-55 because you can't keep the same IAS.
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We don't know yet. If they just change whats on gear, it will likely not affect gear we already have, just whats dropping. So buying gear right now with it would most likely be okay. This was stated as what they were leaning towards right now. But if they actually decide to change it up to make IAS have DR, then it would mess with us. It's a big nerf in my eyes to almost all the classes, I'm not sure why they are doing it. They say that people view it as too much of a must have stat, but that won't change, it will just mean that 1h cross bows will likely be a bit stronger, and xbows will likely fall out of favor if your not running a crit build, because you won't be able to get their speed up as high as you need to feel comfortable. I'm sitting at like 1.9 right now, and any slower seems horrible with my xbow, if I wasn't able to keep it that high I would definitely change weapon types.
It's going to mess with upgrading later on as well if it is just on gear that drops in the future. Because it takes a great deal of other stats to make up for IAS, which means that you'll find a lot of gear that is level 60 won't be as good as your gear that was level 45-55 because you can't keep the same IAS.
What makes you think that if they reduce the amount of IAS on items it will only affect items that drop after the patch? Did they state this somewhere? I would think that if they made this change, it would reduce the IAS on all items (currently owned as well as dropped after the patch). If they did what you are saying, it would make items that dropped before the patch with IAS on them extremely broken/op/valuable, which I don't see happening.
rainger, in D2 when they made changes to items it was always on future drops and did not modify existing items at all. And like they said with Legendaries, future drops would be better (whenever they make the change) but existing ones won't change.
They did later make a different statement about improving existing ones possibly as well.. but the past method has always been new items only. Makes me think something in how their item databases are setup its hard to change existing items.
rainger, in D2 when they made changes to items it was always on future drops and did not modify existing items at all. And like they said with Legendaries, future drops would be better (whenever they make the change) but existing ones won't change.
They did later make a different statement about improving existing ones possibly as well.. but the past method has always been new items only. Makes me think something in how their item databases are setup its hard to change existing items.
Maybe in D2 it was a technical limitation, but I don't think that would be the case in D3. I think the reason why they aren't increasing past dropped legendaries is because it's a buff. Buffs are only 'from this point forward', and nerfs are 'everything'. Just my thoughts.
From the patch preview:
The first is to simply reduce the value on all the items to their desired values. In general our desire is to never change items as that makes them feel less concrete, but the upside is you would still be able to look at an item and know exactly what you are getting.
"reduce the value on all the items" To me this means just that, all items, not just items dropped after the patch.
We’re fixing a number of bugs with Attack Speed, mainly related to the stat not working on some items, but we’ve also decided we need to reduce the effectiveness of Increased Attack Speed overall. Many players have commented that Increased Attack Speed is such a dominant stat they feel it’s required. While we don’t have an issue with there being important stats, Increased Attack Speed in particular has secondary effects on mobility in combat, resource generation and resource consumption. We want there to be options and considerations for how you gear up, and one uber trump-everything stat can really work against choice and options. There are two different solutions we’re considering to reduce the effectiveness of Increased Attack Speed. The first is to simply reduce the value on all the items to their desired values. In general our desire is to never change items as that makes them feel less concrete, but the upside is you would still be able to look at an item and know exactly what you are getting. The other approach is to change the formula used for attack speed aggregation so that stacking attack speed from multiple slots suffers from diminishing returns. The downside of that approach is that it introduces yet another hidden modifier on an item property (and many people dislike hidden modifiers), and complicates the already difficult decision of item gearing. We’re currently leaning toward the first solution, to simply reduce the value on items, but we’d be interested to read people’s thoughts on the problem.
trying to upgrade gear and from the patch notes I feel any buy in IAS gear is not a good investment. got me iffy.
anyone who knows more then me got any answers?
It's going to mess with upgrading later on as well if it is just on gear that drops in the future. Because it takes a great deal of other stats to make up for IAS, which means that you'll find a lot of gear that is level 60 won't be as good as your gear that was level 45-55 because you can't keep the same IAS.
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What makes you think that if they reduce the amount of IAS on items it will only affect items that drop after the patch? Did they state this somewhere? I would think that if they made this change, it would reduce the IAS on all items (currently owned as well as dropped after the patch). If they did what you are saying, it would make items that dropped before the patch with IAS on them extremely broken/op/valuable, which I don't see happening.
They did later make a different statement about improving existing ones possibly as well.. but the past method has always been new items only. Makes me think something in how their item databases are setup its hard to change existing items.
Maybe in D2 it was a technical limitation, but I don't think that would be the case in D3. I think the reason why they aren't increasing past dropped legendaries is because it's a buff. Buffs are only 'from this point forward', and nerfs are 'everything'. Just my thoughts.
From the patch preview:
"reduce the value on all the items" To me this means just that, all items, not just items dropped after the patch.
Originally Posted by (Blue Tracker / Official Forums)
Whoa, Whoa, Nice Shootin’ Tex
We’re fixing a number of bugs with Attack Speed, mainly related to the stat not working on some items, but we’ve also decided we need to reduce the effectiveness of Increased Attack Speed overall. Many players have commented that Increased Attack Speed is such a dominant stat they feel it’s required. While we don’t have an issue with there being important stats, Increased Attack Speed in particular has secondary effects on mobility in combat, resource generation and resource consumption. We want there to be options and considerations for how you gear up, and one uber trump-everything stat can really work against choice and options. There are two different solutions we’re considering to reduce the effectiveness of Increased Attack Speed. The first is to simply reduce the value on all the items to their desired values. In general our desire is to never change items as that makes them feel less concrete, but the upside is you would still be able to look at an item and know exactly what you are getting. The other approach is to change the formula used for attack speed aggregation so that stacking attack speed from multiple slots suffers from diminishing returns. The downside of that approach is that it introduces yet another hidden modifier on an item property (and many people dislike hidden modifiers), and complicates the already difficult decision of item gearing. We’re currently leaning toward the first solution, to simply reduce the value on items, but we’d be interested to read people’s thoughts on the problem.
Source: http://www.diablofan...design-preview/
The implication in the part I highlighted above seems to be that existing items will definitely be affected.
Edit: ninja'd! Hehe