Based on the WW I seen in the early gameplay video, it was pretty awesome even then, but I expect they'll improve it even more. It would be sort of interesting if instead of traveling in a straight line, it's slightly erratic (kind of like the D2 Druid's Tornado but to a lesser extent). I know the Barbarian is a near-legendary master of combat, but I get dizzy doing them little kid rides at amusement parks (give me a roller coaster any day), so it would be okay for the Barbarian to either have a slightly erratic path or suffer for a very short "stun" or "dizziness" period after using whirlwind. Obviously the power of the skill would make up for any minor penalty.
Here's my idea of how 'Whirlwind' could possibly be improved, through its obvious powerful bonuses to attack, neutral or debatable effect of an erratic path, and its hindrance of a "dizziness" period.
Whirlwind [+]: Phenomenal damage and attack speed boost.
Whirlwind [=]: The path of Whirlwind is slightly askew, rather than straight. This could act as a hindrance or boost to the ability. It might be harder to "aim", but it could attack more enemies in a group and become harder for players to avoid.
Whirlwind [-]: Barbarian is met with a short period of "stun" or "dizziness" in which either they can't move or their chance to hit and/or dodge is decreased. This effect could last for like 3 seconds and be decreased by 0.2 seconds for every point in the skill (unless the skill doesn't have ranks, in which case another talent could reduce the dizziness time).
Dumb idea? I kind of think it'd be neat but it's just a random idea I hatched.
Rollback Post to RevisionRollBack
A belief in no God is a belief in everything. It is a belief in the unfathomable number of events of blind chance required for every living thing to be here.
I think the skill is actually going to be quite good and will deal out massive amount of damage ANYWAYS, without having to have a penalty.
I guess it's an interesting idea, but I don't think you should get any negative response from a skill you use in a fast paced action game such as Diablo III. Just doesn't fit to me.
I mean, it would make sense if a Wizard got its hands burnt from throwing fireballs around, but it just isn't practical (lol) in a fantasy type of game such as this. I dunno.
Good point, but I don't mean for it to completely incapacitate the Barbarian. I shouldn't have said stun, but I was thinking more like a short dizziness period in which, say their chance to dodge and hit is decreased by 25% for a few seconds. Nothing dramatic. I just think it'd add kind of a "realistic" element to WW while not rendering the Barbarian incapable of still taking down foes.
I know what you mean though, if they approached everything with this level of realism than they would take away a ton from the game, but I didn't mean the penalty to sound quite as harsh as I perhaps did. I still thinks it's an OK idea, but I'm not as high on it as I was.
Rollback Post to RevisionRollBack
A belief in no God is a belief in everything. It is a belief in the unfathomable number of events of blind chance required for every living thing to be here.
To post a comment, please login or register a new account.
Here's my idea of how 'Whirlwind' could possibly be improved, through its obvious powerful bonuses to attack, neutral or debatable effect of an erratic path, and its hindrance of a "dizziness" period.
Whirlwind [+]: Phenomenal damage and attack speed boost.
Whirlwind [=]: The path of Whirlwind is slightly askew, rather than straight. This could act as a hindrance or boost to the ability. It might be harder to "aim", but it could attack more enemies in a group and become harder for players to avoid.
Whirlwind [-]: Barbarian is met with a short period of "stun" or "dizziness" in which either they can't move or their chance to hit and/or dodge is decreased. This effect could last for like 3 seconds and be decreased by 0.2 seconds for every point in the skill (unless the skill doesn't have ranks, in which case another talent could reduce the dizziness time).
Dumb idea? I kind of think it'd be neat but it's just a random idea I hatched.
I guess it's an interesting idea, but I don't think you should get any negative response from a skill you use in a fast paced action game such as Diablo III. Just doesn't fit to me.
I mean, it would make sense if a Wizard got its hands burnt from throwing fireballs around, but it just isn't practical (lol) in a fantasy type of game such as this. I dunno.
I know what you mean though, if they approached everything with this level of realism than they would take away a ton from the game, but I didn't mean the penalty to sound quite as harsh as I perhaps did. I still thinks it's an OK idea, but I'm not as high on it as I was.