There was no disappointment for me in anything they showed us. Personally, I would rather have wanted to see the Demon Hunter being a Bow + Dual-dagger agility type.. But hey, this will most likely be a lot of fun too.
However, I haven't seen the release date brought up yet (in this thread, that is)..
So, with this new look on the developement of Diablo 3, when do you think it will be out?
I should start with the fact that I am not a fan of World of Warcraft. I'm not a fan of MMORPGs in general but the story of WOW doesn't do it for me and more importantly I dislike the aesthetics of the game. Not in a malicious way or anything, but I just don't care, nor do I look down on those who spend their time immersed in that world.
I'm the same way. I've nothing personal against WoW, but its aesthetic is far from my tastes as well. And most things prior to D3 in Diablo really held their own aesthetic and feel.
What I loved about the game is how it wasn't over stylized. It was gritty, it was creepy, it was epic.
Did you not also get the feeling that while there was magic in the Diablo world, it wasn't necessarily polluted with magic. Magic seemed like it was still hard to come by and only few experts possessed it in large amounts. Whereas in Warcraft, your very cup of coffee was swirling with magical goodness and everything sparkled and it all just kind of blurred the senses after awhile.
Another important part of the game to me was how, when playing, you didn't feel as is you were invincible. You feared the enemies you faced and you knew your weaknesses.
I think I know what you mean. Previous Diablo games we still knew we'd have what it would take to ultimately take down evil, but these trailers do give the impression of invulnerability and overconfidence. I realize in character trailers they're just trying to showcase the style and abilities of the classes, but we want to still fear the enemy as well. We want to really believe we are in danger in this supposedly dangerous world. Show the classes killing off enemies, sure. But don't have them do it all so flawlessly and effortlessly that it takes away the mystique and dangerous feelings we're supposed to be getting from the monsters.
Not to mention, when you actually kill Andarial for the first time, you feel like you've actually accomplished something. With this in mind, it's clear that Blizzard is moving in a somewhat different direction than I hoped.
I think this really remains to be seen. I think we may find in actual gameplay that it really is difficult and you can't just savant your way through everything. And that bosses won't be a dime a dozen which would normally make us take them for granted. Yes, the first time you see Andariel you're like, "Oh, well fuck me then..." And I think we may yet have plenty of moments like that in D3. Sometimes I think we put ourselves at a disadvantage this way following every step of development along the way. There was obviously not this much exposure to D2 before it was released. We're all kind of filling ourselves to the brim on D3 development news.
You shouldn't have to be a purist just to have complaints. I was mad when the game first came out that some people had legitimate complaints, not just about the art direction, but people were shooting these complaints down because they thought we were all just a bunch of D1 purists who hated change.
When the trailer first starts you see the boots of the new hero...high-heeled?
Ugh, don't remind me. I'm so sick of high heels on costumed heroes. I can masturbate just fine to the Demon Hunter without her looking like a dominatrix.
Another over stylized character who wears WOW style armor what makes no sense.
The pauldron is a bit silly looking, but I like the rest of the armor. It just looks like rugged ranger type gear to me. But yeah, it seems like they have to add just that one embellished element to her costume just cause they can. Bigger and more is not always better.
As the trailer progressed my sense of excitement dissolved into the bitterness which has forced me to write this to you now. BUT, what really made me laugh was that in the trailer the demon hunter says "I stand alone". So badass right? Not exactly. Am I not right to think that this statement goes against the entire promotion of group play?
That and she is supposed to be a part of a larger group of Demon Hunters. So yeah it doesn't seem she stands alone at all. Dialogue like that always risks making characters more one dimensional and less interesting to me. But the point of the trailer is the opposite of all that anyway. It's just to get everyone excited. Nothing more.
The one thing that has had me worried throughout the news releases over the years has been this idea that characters are SOOO badass that it ruins that fear you experience during the game. Your character is so badass, you can take on all of sanctuary. This is a failure to me.
To be fair though, once you start playing D2 into Hell difficulty and all the Baal runs and all that shit, the game soon got that kind of feel to it anyway. It's only most intense when you're playing single player the first time through.
The nature of this character frustrates me, and the aesthetics of this character are laughable to me. Is there no allure in subtleness anymore?
Preachin' to the choir, brother. I've always loved that Diablo's universe had more of minimalist feel to it. But most consumers' memories are too short to remember and appreciate all that. People just seem to want light tracers on everything, flamboyant aesthetics, and whatever else makes them feel like their characters are powerful and cool. Because the player is powerful and cool! Yeah! Right...
I'm a fan of the underdog and that's exactly the appeal of Diablo and Diablo 2. Heros that are badass in their own smaller ways, not over the top, who go out and try to save the world. But don't worry Diablo 3 fans...the demon hunter is here. Come to save the day with her highly practical pistol-like crossbows and super sexy high-heels. Sorry female barbarian, you'll have to sit this one out. Your sword just won't cut it and your feet are clearly too big.
LOL The female Barb definitely takes a backseat to all this, doesn't she? She just has to mope back there while everything else rakes in all the coolness.
All I have to say is that the Demon Hunter's lines sucks.
Blizzard officially have horrible writing in all directions from here on. Diablo, Warcraft, Starcraft. All shit, they can't even make a few lines without making me cringe.
All I have to say is that the Demon Hunter's lines sucks.
Blizzard officially have horrible writing in all directions from here on. Diablo, Warcraft, Starcraft. All shit, they can't even make a few lines without making me cringe.
That is unfortunately true. I guess in this area the fame got to their heads at least. Or something, sounds much too much like a Hollywood action movie.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
...and not a single release date was given that day.
And since they gave us no inkling or promise of a release date of any kind for anything, there is no reason for anyone to be angry at them. Especially with how much information they give. The panels were really too short. Jay was rushing to get it all out.
My first reaction to this was like "oh cmon dual crossbows" but when it showed the gameplay footage I was very impressed. Seems to fit in very well with the rest of the game. I don't like the ranged archetype so I don't think I'll be playing it any time soon, but I still welcome its addition.
I just love SanctB89 post and Siaynoq responses. You expressed all I felt about this games aethesthics in a way i could not. You guys are very cool.
I will just comment one little thing
To be fair though, once you start playing D2 into Hell difficulty and all the Baal runs and all that shit, the game soon got that kind of feel to it anyway. It's only most intense when you're playing single player the first time through.
Imo D2 failed too capture D1's feel when you're fightning a high density mob of monsters. In D1 you never looked very powerful cause you were allways struggling to cotain that huge crowd of monsters. Even if you're a spellcaster with very strong spells, you could shoot only limited amount. In the end that huge mass of megademons were allways frightening, even fater you beat it.
So, yeah, part of this feel was already lost in D2. But D3 is far worse...
The over the topness has cracked the shell of the high end gameplay and reached the very trailers. Oh well, D3 is nothing but gameplay to me. Diablo is universe died.
...and not a single release date was given that day.
And since they gave us no inkling or promise of a release date of any kind for anything, there is no reason for anyone to be angry at them. Especially with how much information they give. The panels were really too short. Jay was rushing to get it all out.
I just assumed that for Blizzard's own convention, it would be more than a class reveal and the "reveal" of PVP arenas.
Oh well, that's what you get when you assume (or set reasonable expectations).
Rollback Post to RevisionRollBack
It's time to welcome the other 80% of the color wheel to a Diablo game.
Blizzard traditionally announces release dates on their site a month or two before the actual release. I hoped for a beta ETA but it's bit too early for that too, it seems. Still, we got quite some news today and we're getting more tomorrow too.
The over the topness has cracked the shell of the high end gameplay and reached the very trailers. Oh well, D3 is nothing but gameplay to me. Diablo is universe died.
So you're saying that, in order to keep a good feel to the game, gameplay has to be sacrificed? If that's the case, I'm glad they decided to screw feeling.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Imo D2 failed too capture D1's feel when you're fightning a high density mob of monsters. In D1 you never looked very powerful cause you were allways struggling to cotain that huge crowd of monsters.
It only really applies if you're relying on weapons for your killing. If you happen to be a Sorcerer with Fireball or Chain Lightning, you just liquefy everything on the screen instantly. Chain lightning especially even puts the Diablo 2 AoE to shame - there's so much lightning it breaks the engine and screws you out of lightning sprites you earned and deserved.
Also, maybe the grid based system just lends itself better to "tactical" play..
Now's the time for speculating about the DLC classes They said the Demon Hunter started as a pure demon (destroying all the people that always claims that the Diablo universe is about humans fighting demons) so maybe the next class will be a pure demon one?
I think dual wielding should be an advantage of fewest classes as possible. We know the Barb will have it, as well as the Monk with his claws, but I really don't like the notion of dual crossbows. Like too much dual wielding just makes dual wielding itself less special.
And her background story actually didn't say much other than that the Demon Hunters are a group created for hunting down all the demons of the Burning Hells. Quite a lofty goal it would seem. Like swearing to hunt down all pollution on planet earth. Demons just seem like a fact of life the way the undead are. At least in a magical world like this.
I thought the symbol on her chest was something of a cross. Made me wonder if they were a possible offshoot of like Paladins or something like that. A good origin story should talk more about their beliefs and motivations. Can their motivation really be just to slay demons? Surely another external force unites them, right? The story should talk about that as well.
Yea during the pannel they talked more about her history of being people who's family/friends were killed by demons. They go and recruit other people with the same expirience. Kinda similar to the Necromancer.
Rollback Post to RevisionRollBack
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By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
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However, I haven't seen the release date brought up yet (in this thread, that is)..
So, with this new look on the developement of Diablo 3, when do you think it will be out?
Personally, I'm going to go with June/July 2011.
Did you not also get the feeling that while there was magic in the Diablo world, it wasn't necessarily polluted with magic. Magic seemed like it was still hard to come by and only few experts possessed it in large amounts. Whereas in Warcraft, your very cup of coffee was swirling with magical goodness and everything sparkled and it all just kind of blurred the senses after awhile.
I think I know what you mean. Previous Diablo games we still knew we'd have what it would take to ultimately take down evil, but these trailers do give the impression of invulnerability and overconfidence. I realize in character trailers they're just trying to showcase the style and abilities of the classes, but we want to still fear the enemy as well. We want to really believe we are in danger in this supposedly dangerous world. Show the classes killing off enemies, sure. But don't have them do it all so flawlessly and effortlessly that it takes away the mystique and dangerous feelings we're supposed to be getting from the monsters.
I think this really remains to be seen. I think we may find in actual gameplay that it really is difficult and you can't just savant your way through everything. And that bosses won't be a dime a dozen which would normally make us take them for granted. Yes, the first time you see Andariel you're like, "Oh, well fuck me then..." And I think we may yet have plenty of moments like that in D3. Sometimes I think we put ourselves at a disadvantage this way following every step of development along the way. There was obviously not this much exposure to D2 before it was released. We're all kind of filling ourselves to the brim on D3 development news.
You shouldn't have to be a purist just to have complaints. I was mad when the game first came out that some people had legitimate complaints, not just about the art direction, but people were shooting these complaints down because they thought we were all just a bunch of D1 purists who hated change.
Ugh, don't remind me. I'm so sick of high heels on costumed heroes. I can masturbate just fine to the Demon Hunter without her looking like a dominatrix.
The pauldron is a bit silly looking, but I like the rest of the armor. It just looks like rugged ranger type gear to me. But yeah, it seems like they have to add just that one embellished element to her costume just cause they can. Bigger and more is not always better.
That and she is supposed to be a part of a larger group of Demon Hunters. So yeah it doesn't seem she stands alone at all. Dialogue like that always risks making characters more one dimensional and less interesting to me. But the point of the trailer is the opposite of all that anyway. It's just to get everyone excited. Nothing more.
To be fair though, once you start playing D2 into Hell difficulty and all the Baal runs and all that shit, the game soon got that kind of feel to it anyway. It's only most intense when you're playing single player the first time through.
Preachin' to the choir, brother. I've always loved that Diablo's universe had more of minimalist feel to it. But most consumers' memories are too short to remember and appreciate all that. People just seem to want light tracers on everything, flamboyant aesthetics, and whatever else makes them feel like their characters are powerful and cool. Because the player is powerful and cool! Yeah! Right...
LOL The female Barb definitely takes a backseat to all this, doesn't she? She just has to mope back there while everything else rakes in all the coolness.
Siaynoq's Playthroughs
Blizzard officially have horrible writing in all directions from here on. Diablo, Warcraft, Starcraft. All shit, they can't even make a few lines without making me cringe.
Good thing I'm only here for the gameplay.
And since they gave us no inkling or promise of a release date of any kind for anything, there is no reason for anyone to be angry at them. Especially with how much information they give. The panels were really too short. Jay was rushing to get it all out.
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I hate the way you cling to ignorance and pass it off as innocence
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I will just comment one little thing
Imo D2 failed too capture D1's feel when you're fightning a high density mob of monsters. In D1 you never looked very powerful cause you were allways struggling to cotain that huge crowd of monsters. Even if you're a spellcaster with very strong spells, you could shoot only limited amount. In the end that huge mass of megademons were allways frightening, even fater you beat it.
So, yeah, part of this feel was already lost in D2. But D3 is far worse...
The over the topness has cracked the shell of the high end gameplay and reached the very trailers. Oh well, D3 is nothing but gameplay to me. Diablo is universe died.
I just assumed that for Blizzard's own convention, it would be more than a class reveal and the "reveal" of PVP arenas.
Oh well, that's what you get when you assume (or set reasonable expectations).
It's time to welcome the other 80% of the color wheel to a Diablo game.
Also, maybe the grid based system just lends itself better to "tactical" play..
I think it would be sick if it was like a reload system, and all her other spells were cooldown
Siaynoq's Playthroughs
Yea during the pannel they talked more about her history of being people who's family/friends were killed by demons. They go and recruit other people with the same expirience. Kinda similar to the Necromancer.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask