When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.
This effect cannot occur more than once every 90 seconds.
This is like cheat death in wow, which was a gamebreaking idiotic ability. By the way I played a Rogue. This ability will be used and needs to be removed immediately. Cheat death ruined dueling pvp.
Yeah I've never liked those passives at all, agreed 100%.
Can you make a post on this official forums about this and compare it to Cheat death. All monks will get cheat death and just abuse it in arena. Can't people abuse this ability in Hardcore and in Arena.. please take this out of the game asap.
Yeah, the first time I saw this one, I kinda just frowned at it. It's not bad, I guess. Well, imagine you get killed when you're swarmed, or in a very bad situation. Then you're restored to a bit of health, only to get a whooping again. I think this will just be alright in some situations, not many, and it probably won't be all that great in hell or inferno.
Plus, It will probably be seen as a must have in hardcore, which seems wrong to me.
But in PvP it just seems sort of cheap, just a bit.
most likely this abilitywont function in arenas. as for anything else though i see no problem with it. the monk is a melee character but is not a tank. he will take a good bit of damage (granted he CAN heal himself). its a high-risk class the way i look at it (IE glass cannon zons in d2). theres going to be times when you get dealt a crappy hand, and this is there for when the hand is dealt.
also note that the game isnt final yet, and they may change this ability to have a longer cooldown, or less health to only absorb one more hit. hell, maybe they'll only make it a chance to proc
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
Dont compare this game to wow. If you pick this skill you are giving it up for something else. Even in pvp being reborn with 35% health doesnt have to mean much in certain situations. Also it has a very long cooldown. It only gives you options on how to make your character.
Dont compare this game to wow. If you pick this skill you are giving it up for something else. Even in pvp being reborn with 35% health doesnt have to mean much in certain situations. Also it has a very long cooldown. It only gives you options on how to make your character.
No I have to compare it to WoW since they have taken many mechanics/abilities from WoW. this is a terrible ability that people will abuse. People will cheat death then go invulnerable.
After watching the 5v5 arena I don't think it will be a problem at all. Diablo is pretty fast pace game it will just be similar to if they took a pot at low HP. Monks just get 2 of them.
Dont compare this game to wow. If you pick this skill you are giving it up for something else. Even in pvp being reborn with 35% health doesnt have to mean much in certain situations. Also it has a very long cooldown. It only gives you options on how to make your character.
No I have to compare it to WoW since they have taken many mechanics/abilities from WoW. this is a terrible ability that people will abuse. People will cheat death then go invulnerable.
First of all diablo and wow are two different games, focusing on different things (viable vs optimized). In diablo its about having fun and trying different things without being penalized for it.
Second of all they said they are balancing the game for pve, but they might add some tweaks for pvp if it turns out to be too imbalanced. With diablo pvp being so fast paced you could be better off taking another passive that helps you all the time instead of a passive that helps once every 90th second. (Such as better defense, gain health from using spirit or better resistance)
After watching the 5v5 arena I don't think it will be a problem at all. Diablo is pretty fast pace game it will just be similar to if they took a pot at low HP. Monks just get 2 of them.
Monks can cheat death, then immune for 8 seconds which then heals them, then use their heal ability, then potion. That is nonsense and will be abused. Diablo pvp is fast paced, not slow like WoW with exploitable abilities like cheat death.
After watching the 5v5 arena I don't think it will be a problem at all. Diablo is pretty fast pace game it will just be similar to if they took a pot at low HP. Monks just get 2 of them.
Monks can cheat death, then immune for 8 seconds which then heals them, then use their heal ability, then potion. That is nonsense and will be abused. Diablo pvp is fast paced, not slow like WoW with exploitable abilities like cheat death.
Then die anyway 20 seconds later. While Time could be stretched in WoW. It will not be so easily swayed in Diablo 3 because of its fast pace nature. You just won't survive until the next activation. Especially if its a 3 vs 3 and you get stunned in the middle of them immediately after being revived.
WoW has a slow paced nature for PvP, that to this day they are still trying to fix. Which is why strategies like that would work. Even if by some miracle this becomes the most powerful strategy in PvP. Blizzard could then just say, this passive is completely removed from PvP.
I don't see why you are raging about this. Its no different than using a pot, or using his healing skill, which gives WAY more than 35% btw. Its just a backup because the monk is melee, and does not have a huge health pool like the barb.
I can't see a problem with it given the most kills in a set time format for pvp in d3. Sure, in WoW where it was last team standing it would seem a little op. For all we know it may be a useless skill for pvp. It may be better for monks to use a passive that will allow them to do more damage rather than stay in the fight for longer given they will respawn anyway.
Just to try and consider a specific situation where this skill might work...
I have thought the idea of area specific farming builds. You could adjust your build to be more powerful against certain mobs and then farm that area for like a day. Let's say there is a specific mob you really want to kill because you know the drops are good but you also notice there are certain areas where you always die but not by much. Imagine there were certain mobs you noticed that you would drop them down to near zero health but die before you could take their lives. If the mobs are good enough for you to try this you could use NDE to come back with 35% health and finish the job.
This would require being pretty precise and noticing the situation where you almost kill the mob but die just short of being able to kill them all.
Just to echo what people are saying, all it is is a 35% boost to health, this won't be a problem and after awhile I don't see many monks using this over the other great passives
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When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.
This effect cannot occur more than once every 90 seconds.
This is like cheat death in wow, which was a gamebreaking idiotic ability. By the way I played a Rogue. This ability will be used and needs to be removed immediately. Cheat death ruined dueling pvp.
Can you make a post on this official forums about this and compare it to Cheat death. All monks will get cheat death and just abuse it in arena. Can't people abuse this ability in Hardcore and in Arena.. please take this out of the game asap.
Plus, It will probably be seen as a must have in hardcore, which seems wrong to me.
But in PvP it just seems sort of cheap, just a bit.
also note that the game isnt final yet, and they may change this ability to have a longer cooldown, or less health to only absorb one more hit. hell, maybe they'll only make it a chance to proc
No I have to compare it to WoW since they have taken many mechanics/abilities from WoW. this is a terrible ability that people will abuse. People will cheat death then go invulnerable.
First of all diablo and wow are two different games, focusing on different things (viable vs optimized). In diablo its about having fun and trying different things without being penalized for it.
Second of all they said they are balancing the game for pve, but they might add some tweaks for pvp if it turns out to be too imbalanced. With diablo pvp being so fast paced you could be better off taking another passive that helps you all the time instead of a passive that helps once every 90th second. (Such as better defense, gain health from using spirit or better resistance)
Monks can cheat death, then immune for 8 seconds which then heals them, then use their heal ability, then potion. That is nonsense and will be abused. Diablo pvp is fast paced, not slow like WoW with exploitable abilities like cheat death.
Then die anyway 20 seconds later. While Time could be stretched in WoW. It will not be so easily swayed in Diablo 3 because of its fast pace nature. You just won't survive until the next activation. Especially if its a 3 vs 3 and you get stunned in the middle of them immediately after being revived.
WoW has a slow paced nature for PvP, that to this day they are still trying to fix. Which is why strategies like that would work. Even if by some miracle this becomes the most powerful strategy in PvP. Blizzard could then just say, this passive is completely removed from PvP.
Be my Buddy =^.^=
I think most of the Monk skills need a look-over.
Pumpkin Contest Submission:
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I have thought the idea of area specific farming builds. You could adjust your build to be more powerful against certain mobs and then farm that area for like a day. Let's say there is a specific mob you really want to kill because you know the drops are good but you also notice there are certain areas where you always die but not by much. Imagine there were certain mobs you noticed that you would drop them down to near zero health but die before you could take their lives. If the mobs are good enough for you to try this you could use NDE to come back with 35% health and finish the job.
This would require being pretty precise and noticing the situation where you almost kill the mob but die just short of being able to kill them all.